Player Matchup

Cupid
Cupid
Bacon Barn
Cupid
Level 18
God Stats
3W - 10L
1,277 SR
Queue Stats
168W - 238L
1,336 Elo+
Party 1
Geb
Geb
KoBrAKiNG13
Geb
Level 28
God Stats
2W - 1L
1,700 SR
Queue Stats
9W - 10L
1,293 Elo+
Party 1
Ra
Ra
dailydab
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Set
Set
iDkHowToPlay724
Set
Level 29
God Stats
1W - 0L
1,616 SR
Queue Stats
38W - 44L
1,408 Elo+
Party 1
Guan Yu
Guan Yu
xiMags
Guan Yu
Level 141
God Stats
5W - 2L
1,500 SR
Queue Stats
145W - 105L
1,437 Elo+
Party 1
Team Averages
Level 44
1,518 SR
1,395 Elo+

VS

Team Averages
Level 11
1,393 SR
1,334 Elo+
Medusa
Medusa
ASteamyDooky
Medusa
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Ravana
Ravana
Dinkthekid
Ravana
Level 6
God Stats
1W - 3L
1,203 SR
Queue Stats
2W - 4L
1,203 Elo+
Solo
Ares
Ares
PR4DA_ScOp35
Ares
Level 21
God Stats
7W - 11L
1,364 SR
Queue Stats
33W - 33L
1,338 Elo+
Party 2
Ra
Ra
Silntstep
Ra
Level 4
God Stats
7W - 10L
1,397 SR
Queue Stats
36W - 29L
1,350 Elo+
Party 2
Skadi
Skadi
jcantu1
Skadi
Level 18
God Stats
0W - 7L
1,500 SR
Queue Stats
11W - 22L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
19
10 / 2 / 16
13,058
1,187
16,531
12,909
5,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
2 / 2 / 18
11,310
1,028
8,180
13,535
13,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
2 / 1 / 12
10,315
938
4,384
4,849
1,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
9 / 1 / 18
12,988
1,181
19,108
12,078
5,509
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
xiMags
Guan Yu
19
12 / 0 / 17
13,169
1,197
20,175
13,754
9,197
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Team 1 Tickets

329

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
0 / 2 / 0
8,675
789
673
1,756
407
Mace

Mace

+10
Physical Power

Ravana
Dinkthekid
Ravana
15
1 / 7 / 1
9,519
865
4,465
8,509
3,430
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
2 / 11 / 4
11,689
1,063
16,796
31,507
22,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 8 / 1
10,003
909
12,302
20,385
8,643
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Skadi
jcantu1
Skadi
15
1 / 7 / 1
10,018
911
12,938
15,226
5,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
13
35
Kills
6
6
Deaths
35
81
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
2
0
0
W
Cupid
10
2
16
9
L
Ravana
Dinkthekid
Ravana
1
7
1
0.21
W
2
2
18
5.5
L
2
11
4
0.36
L
2
8
1
0.31
W
2
1
12
8
W
9
1
18
18
L
Skadi
jcantu1
Skadi
1
7
1
0.21
W
Guan Yu
xiMags
Guan Yu
12
0
17
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,378
Damage
47,174
57,125
Taken
77,383
35,296
Mitigated
39,866
18,080
Healing
5,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
673
149
0
0
1,756
407
0
430
1,326
0
4,091
W
Cupid
16,531
12,691
1,111
4,283
12,909
5,372
0
7,401
5,508
0
39,967
L
Ravana
Dinkthekid
Ravana
4,465
1,808
0
196
8,509
3,430
0
1,271
7,238
0
12,297
W
8,180
1,290
0
1,160
13,535
13,325
0
7,112
6,423
15,518
0
L
16,796
1,482
0
2,525
31,507
22,003
0
5,629
25,878
26,299
0
L
12,302
510
71
373
20,385
8,643
0
2,599
17,786
28,386
0
W
4,384
1,043
341
14
4,849
1,893
0
1,836
3,013
12,536
0
W
19,108
12,286
0
6,494
12,078
5,509
0
6,863
5,215
0
43,147
L
Skadi
jcantu1
Skadi
12,938
6,057
0
1,936
15,226
5,383
0
2,635
12,591
0
34,039
W
Guan Yu
xiMags
Guan Yu
20,175
5,381
2,517
2,160
13,754
9,197
0
5,886
7,868
0
35,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,840
Gold Earned
49,904
196
Minions Killed
118
4
Camps Cleared
3
1,001,960
Distance Traveled
680,638
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,675
789
9
1
0
30,800
0
W
Cupid
13,058
1,187
50
5
1
190,355
1
L
Ravana
9,519
865
12
1
0
100,611
0
W
Geb
11,310
1,028
15
1
0
210,581
0
L
Ares
11,689
1,063
20
2
2
200,137
3
L
Ra
10,003
909
31
3
1
183,309
2
W
Ra
10,315
938
26
2
0
161,997
1
W
Set
12,988
1,181
60
5
2
201,161
0
L
Skadi
10,018
911
46
4
0
165,781
0
W
Guan Yu
13,169
1,197
45
4
1
237,866
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role