Player Matchup

Fenrir
Fenrir
Platinum IV
IMansa IMusa
Fenrir
Platinum IV
Level 158
God Stats
44W - 20L
2,067 SR
Queue Stats
877W - 691L
1,775 MMR
Party 1
Odin
Odin
Diamond IV
Magus Anubis
Odin
Diamond IV
Level 160
God Stats
4W - 4L
1,873 SR
Queue Stats
192W - 122L
2,178 MMR
Party 1
Vulcan
Vulcan
Diamond V
scyτher
Vulcan
Diamond V
Level 159
God Stats
32W - 11L
1,921 SR
Queue Stats
377W - 302L
2,298 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 159
1,954 SR
2,084 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 120
1,631 SR
1,884 MMR
Cu Chulainn
Cu Chulainn
Platinum I
EznessGG
Cu Chulainn
Platinum I
Level 160
God Stats
3W - 8L
1,500 SR
Queue Stats
169W - 102L
1,954 MMR
Party 2
Aphrodite
Aphrodite
Platinum I
Lostinak
Aphrodite
Platinum I
Level 60
God Stats
39W - 8L
1,691 SR
Queue Stats
229W - 150L
1,973 MMR
Party 2
Artio
Artio
Gold III
PlankIsTheName
Artio
Gold III
Level 139
God Stats
53W - 36L
1,703 SR
Queue Stats
196W - 205L
1,726 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
1 / 5 / 2
10,073
560
6,010
17,720
17,076
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
1 / 5 / 3
11,019
612
8,328
17,309
15,235
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
scyτher
Vulcan
15
2 / 6 / 3
11,672
648
26,069
12,585
5,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
PersephoneSobekSetCthulhuAchilles

VS

Bans
CabrakanKuzenboScyllaBacchusDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
EznessGG
Cu Chulainn
16
7 / 2 / 9
12,576
699
17,612
18,520
20,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
Lostinak
Aphrodite
17
7 / 1 / 8
12,592
700
13,329
13,111
9,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

15
2 / 2 / 13
12,862
715
9,367
26,688
27,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
46
4
Kills
16
16
Deaths
5
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
EznessGG
Cu Chulainn
7
2
9
5.75
L
Fenrir
1
5
2
0.4
W
Aphrodite
Lostinak
Aphrodite
7
1
8
11
L
1
5
3
0.5
W
2
2
13
4.25
L
Vulcan
scyτher
Vulcan
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,407
Damage
40,308
47,614
Taken
58,319
37,463
Mitigated
57,151
5,357
Healing
33,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
EznessGG
Cu Chulainn
17,612
6,052
0
2,368
18,520
20,548
1,406
6,215
11,963
0
57,538
L
Fenrir
6,010
1,814
0
2,656
17,720
17,076
0
7,283
9,816
0
26,358
W
Aphrodite
Lostinak
Aphrodite
13,329
1,208
9,610
9,392
13,111
9,321
1,297
7,463
5,284
69,596
0
L
8,328
1,361
0
500
17,309
15,235
0
8,453
8,303
0
29,206
W
9,367
999
1,830
10,684
26,688
27,282
501
11,293
14,943
43,695
0
L
Vulcan
scyτher
Vulcan
26,069
12,818
0
2,201
12,585
5,152
0
6,285
5,827
85,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,764
Gold Earned
38,030
179
Minions Killed
235
0
Camps Cleared
0
1,011,677
Distance Traveled
1,100,921
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
12,576
699
58
3
0
381,560
4
L
Fenrir
10,073
560
39
2
0
338,083
5
W
Aphrodite
12,592
700
128
7
0
360,364
2
L
Odin
11,019
612
33
2
0
349,627
6
W
Artio
12,862
715
49
3
0
358,997
3
L
Vulcan
11,672
648
107
6
0
323,967
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role