Player Matchup

Ah Puch
Ah Puch
SrgWhiskeyjack
Ah Puch
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 42L
1,274 Elo+
Party 1
Zeus
Zeus
UniversalSou1ja
Zeus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 27L
1,397 Elo+
Solo
Bacchus
Bacchus
luismr01
Bacchus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,485 Elo+
Solo
Nemesis
Nemesis
oisingabriel1
Nemesis
Level 12
God Stats
2W - 2L
1,313 SR
Queue Stats
73W - 94L
1,158 Elo+
Party 1
Hel
Hel
wolfis12
Hel
Level 9
God Stats
2W - 4L
1,606 SR
Queue Stats
20W - 29L
1,398 Elo+
Solo
Team Averages
Level 13
1,484 SR
1,342 Elo+

VS

Team Averages
Level 14
1,493 SR
1,341 Elo+
Khepri
Khepri
Bordertail
Khepri
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
247W - 244L
1,282 Elo+
Party 2
Zeus
Zeus
Xboxones9344
Zeus
Level 10
God Stats
6W - 2L
1,727 SR
Queue Stats
26W - 26L
1,239 Elo+
Party 2
Merlin
Merlin
hakkenlife69
Merlin
Level 30
God Stats
30W - 20L
1,621 SR
Queue Stats
76W - 74L
1,614 Elo+
Solo
Heimdallr
Heimdallr
nonoetjuju
Heimdallr
Level 15
God Stats
16W - 11L
1,222 SR
Queue Stats
27W - 31L
1,285 Elo+
Solo
Neith
Neith
xXBlAcK0-DeMoNXx
Neith
Level 6
God Stats
4W - 8L
1,395 SR
Queue Stats
8W - 16L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 8 / 2
8,669
867
8,489
11,942
4,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
3 / 9 / 4
10,032
1,003
14,802
13,365
4,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
luismr01
Bacchus
15
1 / 8 / 1
9,757
976
5,258
24,602
24,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
16
5 / 5 / 4
10,640
1,064
11,496
21,011
10,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
0 / 6 / 4
8,886
889
1,670
12,872
4,745
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

61

VS

Team 2 Tickets

260

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Bordertail
Khepri
17
4 / 3 / 19
11,206
1,121
8,885
13,271
18,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
6 / 3 / 14
10,639
1,064
10,096
4,928
2,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
19
17 / 0 / 12
12,688
1,269
25,858
10,387
4,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
nonoetjuju
Heimdallr
17
5 / 0 / 19
10,974
1,097
13,311
5,625
2,859
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
4 / 3 / 19
10,885
1,089
14,953
10,844
4,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
119
9
Kills
36
36
Deaths
9
15
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Khepri
Bordertail
Khepri
4
3
19
4.5
L
0
8
2
0.13
L
3
9
4
0.56
W
6
3
14
4.33
W
Merlin
17
0
12
23
L
Bacchus
luismr01
Bacchus
1
8
1
0.19
W
Heimdallr
nonoetjuju
Heimdallr
5
0
19
14.5
L
Nemesis
5
5
4
1.4
L
0
6
4
0.33
W
4
3
19
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,715
Damage
73,103
83,792
Taken
45,055
48,838
Mitigated
33,339
5,453
Healing
4,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Bordertail
Khepri
8,885
1,636
0
535
13,271
18,704
0
9,101
4,170
17,158
0
L
8,489
804
0
147
11,942
4,236
0
5,548
6,256
26,481
0
L
14,802
3,196
0
118
13,365
4,882
0
6,674
6,497
39,711
0
W
10,096
3,132
0
0
4,928
2,124
0
3,584
1,344
16,295
0
W
Merlin
25,858
2,766
92
1,454
10,387
4,734
0
6,959
3,428
58,696
0
L
Bacchus
luismr01
Bacchus
5,258
1,014
0
825
24,602
24,871
0
13,824
10,335
24,751
0
W
Heimdallr
nonoetjuju
Heimdallr
13,311
5,324
0
468
5,625
2,859
0
4,251
1,374
0
31,949
L
Nemesis
11,496
4,918
0
2,930
21,011
10,104
0
9,916
10,925
0
19,688
L
1,670
380
445
988
12,872
4,745
0
7,567
4,940
13,459
0
W
14,953
8,032
0
2,226
10,844
4,918
0
6,324
4,520
0
21,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,984
Gold Earned
56,392
164
Minions Killed
221
3
Camps Cleared
3
844,330
Distance Traveled
852,675
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,206
1,121
25
3
0
164,726
1
L
Ah Puch
8,669
867
31
3
0
139,931
0
L
Zeus
10,032
1,003
50
5
1
151,209
3
W
Zeus
10,639
1,064
19
2
1
145,691
1
W
Merlin
12,688
1,269
84
8
0
196,530
1
L
Bacchus
9,757
976
38
4
1
153,191
0
W
Heimdallr
10,974
1,097
74
7
0
182,503
0
L
Nemesis
10,640
1,064
17
2
1
221,420
0
L
Hel
8,886
889
28
3
0
178,579
2
W
Neith
10,885
1,089
19
2
2
163,225
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role