Player Matchup

Sun Wukong
Sun Wukong
KN1GHTOFH0N0R
Sun Wukong
Level 141
God Stats
9W - 5L
1,816 SR
Queue Stats
63W - 76L
1,401 Elo+
Party 3
Ymir
Ymir
Mousemag
Ymir
Level 74
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 76L
1,401 Elo+
Party 3
Janus
Janus
Oath_Marblez
Janus
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 94L
1,518 Elo+
Party 2
Set
Set
Rviderr
Set
Level 109
God Stats
3W - 3L
1,899 SR
Queue Stats
298W - 295L
1,579 Elo+
Party 2
Jing Wei
Jing Wei
jc61244
Jing Wei
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,276 Elo+
Party 3
Team Averages
Level 98
1,643 SR
1,435 Elo+

VS

Team Averages
Level 106
1,571 SR
1,443 Elo+
Arachne
Arachne
McGhoul Aetherr
Arachne
Level 99
God Stats
29W - 15L
1,457 SR
Queue Stats
646W - 631L
1,475 Elo+
Party 1
Nu Wa
Nu Wa
McGhoul Storm
Nu Wa
Level 108
God Stats
16W - 12L
1,575 SR
Queue Stats
377W - 343L
1,392 Elo+
Party 1
King Arthur
King Arthur
McGhoulDR3AM
King Arthur
Level 99
God Stats
54W - 45L
1,720 SR
Queue Stats
607W - 572L
1,423 Elo+
Party 1
Skadi
Skadi
McGhoulFabz
Skadi
Level 84
God Stats
9W - 4L
1,631 SR
Queue Stats
192W - 197L
1,425 Elo+
Party 1
Cabrakan
Cabrakan
TheG0ldenLegend
Cabrakan
Level 138
God Stats
1W - 0L
1,473 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
KN1GHTOFH0N0R
Sun Wukong
16
1 / 3 / 0
9,546
502
16,468
22,438
15,254
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
14
2 / 7 / 3
8,864
467
9,381
20,188
12,517
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
0 / 7 / 1
7,860
414
3,361
9,610
2,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Set
14
7 / 2 / 0
9,189
484
8,810
10,836
6,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jing Wei
jc61244
Jing Wei
15
0 / 2 / 3
9,377
494
3,516
10,020
3,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 2 / 5
11,227
591
11,604
19,925
8,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
5 / 2 / 5
10,483
552
10,955
9,071
3,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
McGhoulDR3AM
King Arthur
16
1 / 1 / 4
9,668
509
12,481
24,183
17,740
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

16
5 / 3 / 4
10,169
535
10,262
10,850
4,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cabrakan
12
0 / 4 / 12
8,596
452
7,485
14,918
13,864
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
51
10
Kills
21
21
Deaths
12
7
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
KN1GHTOFH0N0R
Sun Wukong
1
3
0
0.33
W
10
2
5
6.25
W
5
2
5
3.75
W
King Arthur
McGhoulDR3AM
King Arthur
1
1
4
3
W
5
3
4
2.33
L
Ymir
2
7
3
0.5
L
0
7
1
0.07
L
Set
7
2
0
3.5
W
Cabrakan
0
4
12
1.5
L
Jing Wei
jc61244
Jing Wei
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,536
Damage
52,787
73,092
Taken
78,947
40,158
Mitigated
47,612
17,069
Healing
26,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
KN1GHTOFH0N0R
Sun Wukong
16,468
2,638
0
9,652
22,438
15,254
325
2,655
19,234
0
74,878
W
11,604
7,966
0
10,695
19,925
8,465
824
6,370
13,333
0
84,723
W
10,955
3,771
0
1,154
9,071
3,169
962
2,564
6,481
68,033
0
W
King Arthur
McGhoulDR3AM
King Arthur
12,481
592
0
8,285
24,183
17,740
6
3,234
20,949
0
64,077
W
10,262
4,917
0
2,685
10,850
4,374
5,269
1,062
9,748
0
71,102
L
Ymir
9,381
1,289
729
2,688
20,188
12,517
175
5,271
14,787
45,747
0
L
3,361
89
0
979
9,610
2,613
322
3,026
6,432
40,500
0
L
Set
8,810
3,924
0
1,355
10,836
6,684
0
2,970
7,662
3,734
49,196
W
Cabrakan
7,485
1,030
0
3,971
14,918
13,864
1,180
4,054
10,835
21,228
0
L
Jing Wei
jc61244
Jing Wei
3,516
1,829
0
1,666
10,020
3,090
2,930
3,730
6,144
0
60,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,836
Gold Earned
50,143
521
Minions Killed
484
0
Camps Cleared
0
1,499,850
Distance Traveled
1,815,389
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,546
502
143
8
0
332,689
4
W
Arachne
11,227
591
103
5
0
399,936
5
W
Nu Wa
10,483
552
121
6
0
346,994
5
W
King Arthur
9,668
509
113
6
0
353,923
0
W
Skadi
10,169
535
130
7
0
361,526
4
L
Ymir
8,864
467
60
3
0
316,241
2
L
Janus
7,860
414
92
5
0
245,997
1
L
Set
9,189
484
104
5
0
275,555
3
W
Cabrakan
8,596
452
17
1
0
353,010
7
L
Jing Wei
9,377
494
122
6
0
329,368
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role