Player Matchup

Fenrir
Fenrir
Alexjandro18
Fenrir
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 177L
1,139 Elo+
Party 2
Nike
Nike
ItTakesYouAway
Nike
Level 108
God Stats
4W - 4L
1,509 SR
Queue Stats
539W - 484L
1,539 Elo+
Party 3
Heimdallr
Heimdallr
Jhonnys02
Heimdallr
Level 46
God Stats
13W - 19L
1,391 SR
Queue Stats
217W - 297L
1,350 Elo+
Party 2
Sylvanus
Sylvanus
Meggal
Sylvanus
Level 81
God Stats
29W - 20L
1,337 SR
Queue Stats
208W - 207L
1,377 Elo+
Solo
Eset
Eset
ThatGuyDaniel1
Eset
Level 127
God Stats
0W - 1L
1,794 SR
Queue Stats
77W - 73L
1,579 Elo+
Party 3
Team Averages
Level 81
1,506 SR
1,397 Elo+

VS

Team Averages
Level 76
1,568 SR
1,452 Elo+
Cthulhu
Cthulhu
Dimatok
Cthulhu
Level 60
God Stats
2W - 2L
1,469 SR
Queue Stats
7W - 12L
1,314 Elo+
Party 1
Scylla
Scylla
JimothyGAMING
Scylla
Level 107
God Stats
6W - 1L
1,768 SR
Queue Stats
56W - 38L
1,663 Elo+
Solo
Amaterasu
Amaterasu
Propersonagens
Amaterasu
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
SESEGANG
Pele
Level 50
God Stats
3W - 1L
1,477 SR
Queue Stats
63W - 92L
1,365 Elo+
Party 1
Hou Yi
Hou Yi
jahajaaja
Hou Yi
Level 97
God Stats
2W - 1L
1,626 SR
Queue Stats
6W - 15L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
0 / 3 / 0
6,781
377
1,301
10,429
3,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 7 / 3
8,536
474
7,764
15,916
13,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
Jhonnys02
Heimdallr
13
2 / 6 / 4
7,966
443
7,116
11,893
4,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
Meggal
Sylvanus
12
3 / 5 / 3
8,418
468
6,766
15,027
11,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
0 / 7 / 2
7,028
390
5,688
11,264
3,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dimatok
Cthulhu
12
2 / 1 / 15
8,762
487
5,968
13,134
9,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

19
11 / 0 / 6
11,948
664
19,398
9,224
3,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
Propersonagens
Amaterasu
17
8 / 3 / 7
10,948
608
9,571
14,196
14,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
14
4 / 4 / 7
9,212
512
6,589
12,308
4,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hou Yi
jahajaaja
Hou Yi
13
3 / 0 / 8
8,677
482
7,125
3,575
1,098
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
71
8
Kills
28
28
Deaths
8
12
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
3
0
0
W
Cthulhu
Dimatok
Cthulhu
2
1
15
9.5
L
3
7
3
0.64
L
Heimdallr
Jhonnys02
Heimdallr
2
6
4
0.67
W
11
0
6
14
L
Sylvanus
Meggal
Sylvanus
3
5
3
0.9
W
Amaterasu
Propersonagens
Amaterasu
8
3
7
3.83
W
Pele
4
4
7
1.88
L
0
7
2
0.14
W
Hou Yi
jahajaaja
Hou Yi
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,635
Damage
48,651
64,529
Taken
52,437
35,192
Mitigated
33,018
15,340
Healing
14,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
1,301
433
0
2,989
10,429
3,108
0
2,817
7,532
0
35,145
W
Cthulhu
Dimatok
Cthulhu
5,968
299
471
2,063
13,134
9,665
236
3,372
9,687
24,873
0
L
7,764
701
0
2,546
15,916
13,097
122
5,726
10,096
359
43,777
L
Heimdallr
Jhonnys02
Heimdallr
7,116
2,108
0
1,448
11,893
4,224
200
5,062
6,737
0
43,584
W
19,398
1,191
218
2,132
9,224
3,979
2,361
2,919
6,230
103,553
0
L
Sylvanus
Meggal
Sylvanus
6,766
1,641
1,631
3,058
15,027
11,228
238
5,587
9,381
25,086
0
W
Amaterasu
Propersonagens
Amaterasu
9,571
4,223
0
3,836
14,196
14,205
3,670
2,223
11,657
6,022
57,631
W
Pele
6,589
1,553
0
4,579
12,308
4,071
174
2,926
9,307
0
49,088
L
5,688
104
574
3,094
11,264
3,535
336
6,255
4,780
40,882
0
W
Hou Yi
jahajaaja
Hou Yi
7,125
2,532
0
975
3,575
1,098
2,597
1,373
2,177
0
32,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,729
Gold Earned
49,547
336
Minions Killed
520
0
Camps Cleared
0
1,543,879
Distance Traveled
1,737,716
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,781
377
64
4
0
360,867
0
W
Cthulhu
8,762
487
47
3
0
354,946
0
L
Nike
8,536
474
80
4
0
325,240
0
L
Heimdallr
7,966
443
68
4
0
280,526
2
W
Scylla
11,948
664
192
11
0
332,767
6
L
Sylvanus
8,418
468
42
2
0
271,854
7
W
Amaterasu
10,948
608
131
7
0
282,296
4
W
Pele
9,212
512
76
4
0
414,085
0
L
Eset
7,028
390
82
5
0
305,392
3
W
Hou Yi
8,677
482
74
4
0
353,622
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role