Player Matchup

Medusa
Medusa
Bronze IV
 
Medusa
Bronze IV
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Gold V
BI3CkDrag0n
Scylla
Gold V
Level 127
God Stats
24W - 32L
1,686 SR
Queue Stats
377W - 371L
1,498 MMR
Party 2
Loki
Loki
Silver III
Bilenciaga
Loki
Silver III
Level 147
God Stats
12W - 13L
1,500 SR
Queue Stats
234W - 201L
1,418 MMR
Party 1
Ares
Ares
Bronze III
OhShtWaddupp
Ares
Bronze III
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,435 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
snug215
Sun Wukong
Bronze III
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 115
1,537 SR
1,470 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 103
1,648 SR
1,443 MMR
Chernobog
Chernobog
Silver III
Arpeggiato_
Chernobog
Silver III
Level 140
God Stats
2W - 2L
1,701 SR
Queue Stats
183W - 175L
1,435 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
Kiosk-Vv
Erlang Shen
Bronze III
Level 88
God Stats
4W - 1L
1,500 SR
Queue Stats
42W - 29L
1,411 MMR
Party 3
Merlin
Merlin
Bronze III
NeteroX-
Merlin
Bronze III
Level 90
God Stats
3W - 1L
1,700 SR
Queue Stats
10W - 10L
1,500 MMR
Party 3
Guan Yu
Guan Yu
Bronze III
Vermantiz
Guan Yu
Bronze III
Level 60
God Stats
3W - 3L
1,769 SR
Queue Stats
10W - 18L
1,438 MMR
Solo
Yemoja
Yemoja
Gold V
caliche171
Yemoja
Gold V
Level 138
God Stats
16W - 18L
1,567 SR
Queue Stats
335W - 330L
1,432 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
2 / 2 / 5
10,948
498
10,813
14,371
5,446
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
18
9 / 5 / 4
12,396
563
14,659
13,360
4,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
9 / 4 / 8
12,954
589
14,103
19,168
7,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 7 / 12
10,133
461
10,545
21,399
16,137
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sun Wukong
snug215
Sun Wukong
17
5 / 3 / 5
11,706
532
15,659
20,854
18,551
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
JanusPersephoneCthulhuKing ArthurDanzaburou

VS

Bans
TsukuyomiApolloNeithAthenaNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Arpeggiato_
Chernobog
19
9 / 6 / 7
12,839
584
22,992
21,542
9,838
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
Kiosk-Vv
Erlang Shen
17
4 / 7 / 6
10,953
498
18,013
22,337
17,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Merlin
NeteroX-
Merlin
18
3 / 5 / 5
11,436
520
9,127
13,168
5,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Vermantiz
Guan Yu
18
2 / 5 / 3
10,853
493
8,951
15,472
11,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Yemoja
caliche171
Yemoja
16
2 / 5 / 11
11,316
514
3,911
18,803
21,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
52
28
Kills
20
21
Deaths
28
34
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
2
5
2.25
W
Chernobog
Arpeggiato_
Chernobog
9
6
7
2.08
L
Scylla
9
5
4
2.2
L
9
4
8
3.25
W
Erlang Shen
Kiosk-Vv
Erlang Shen
4
7
6
1
W
Merlin
NeteroX-
Merlin
3
5
5
1.1
L
3
7
12
1.29
W
Guan Yu
Vermantiz
Guan Yu
2
5
3
0.7
W
Yemoja
caliche171
Yemoja
2
5
11
1.5
L
Sun Wukong
snug215
Sun Wukong
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,779
Damage
62,994
89,152
Taken
91,322
52,565
Mitigated
65,839
23,925
Healing
31,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
10,813
4,359
0
4,287
14,371
5,446
522
1,885
12,357
0
76,768
W
Chernobog
Arpeggiato_
Chernobog
22,992
15,854
0
8,342
21,542
9,838
4,512
4,889
16,579
0
95,798
L
Scylla
14,659
1,401
0
1,630
13,360
4,864
207
2,851
10,232
90,847
0
L
14,103
4,178
0
7,176
19,168
7,567
4,402
1,858
17,085
0
93,556
W
Erlang Shen
Kiosk-Vv
Erlang Shen
18,013
9,200
0
2,974
22,337
17,037
504
5,008
17,263
13,131
78,572
W
Merlin
NeteroX-
Merlin
9,127
229
0
2,144
13,168
5,822
918
4,724
8,322
77,358
0
L
10,545
0
467
2,680
21,399
16,137
361
4,386
16,727
27,948
0
W
Guan Yu
Vermantiz
Guan Yu
8,951
1,700
2,224
5,026
15,472
11,719
147
1,933
13,515
0
58,186
W
Yemoja
caliche171
Yemoja
3,911
590
6,866
3,861
18,803
21,423
541
8,824
9,745
19,676
0
L
Sun Wukong
snug215
Sun Wukong
15,659
3,638
0
7,685
20,854
18,551
347
2,328
17,991
0
65,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,137
Gold Earned
57,397
543
Minions Killed
511
0
Camps Cleared
0
1,974,851
Distance Traveled
2,071,186
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,948
498
115
5
0
437,724
7
W
Chernobog
12,839
584
116
5
0
372,253
1
L
Scylla
12,396
563
162
7
0
351,050
5
L
Loki
12,954
589
122
6
0
429,388
3
W
Erlang Shen
10,953
498
111
5
0
417,920
1
W
Merlin
11,436
520
149
7
0
404,686
3
L
Ares
10,133
461
28
1
0
362,408
6
W
Guan Yu
10,853
493
116
5
0
487,138
4
W
Yemoja
11,316
514
19
1
0
389,189
3
L
Sun Wukong
11,706
532
116
5
0
394,281
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role