Player Matchup

Zeus
Zeus
Bacon8er52
Zeus
Level 86
God Stats
6W - 4L
1,500 SR
Queue Stats
324W - 312L
1,509 Elo+
Solo
Ymir
Ymir
Dorde
Ymir
Level 68
God Stats
2W - 2L
1,316 SR
Queue Stats
19W - 19L
1,592 Elo+
Party 1
Rama
Rama
Hezballa
Rama
Level 121
God Stats
5W - 10L
1,296 SR
Queue Stats
127W - 124L
1,580 Elo+
Party 1
Achilles
Achilles
PeachPiePie
Achilles
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
211W - 202L
1,600 Elo+
Party 1
Pele
Pele
XXChaser
Pele
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 30L
1,577 Elo+
Solo
Team Averages
Level 115
1,422 SR
1,572 Elo+

VS

Team Averages
Level 116
1,544 SR
1,526 Elo+
Nox
Nox
CharlyGG
Nox
Level 85
God Stats
9W - 3L
1,373 SR
Queue Stats
181W - 172L
1,573 Elo+
Solo
Danzaburou
Danzaburou
OneYay
Danzaburou
Level 147
God Stats
16W - 17L
1,516 SR
Queue Stats
292W - 234L
1,594 Elo+
Solo
Yemoja
Yemoja
TheWaltSpot
Yemoja
Level 83
God Stats
1W - 2L
1,623 SR
Queue Stats
82W - 74L
1,610 Elo+
Solo
Hun Batz
Hun Batz
mythen
Hun Batz
Level 156
God Stats
15W - 12L
1,500 SR
Queue Stats
231W - 263L
1,314 Elo+
Solo
Bellona
Bellona
seb200124
Bellona
Level 109
God Stats
27W - 19L
1,711 SR
Queue Stats
203W - 206L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 2
10,626
506
9,732
15,127
6,667
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
Dorde
Ymir
12
0 / 4 / 2
8,028
382
4,415
12,160
9,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rama
15
0 / 6 / 0
9,399
448
4,142
14,175
4,854
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
PeachPiePie
Achilles
16
2 / 4 / 2
9,411
448
11,588
17,046
23,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Pele
15
4 / 3 / 4
9,806
467
9,483
14,706
5,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 1 / 3
13,304
634
13,914
11,817
5,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
OneYay
Danzaburou
18
5 / 1 / 6
11,887
566
12,280
11,084
4,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
17
1 / 1 / 12
10,979
523
5,562
10,336
8,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
mythen
Hun Batz
19
2 / 2 / 9
11,438
545
8,680
13,202
5,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
seb200124
Bellona
19
4 / 4 / 4
12,101
576
13,143
15,643
21,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
55
9
Kills
21
21
Deaths
9
10
Assists
34
Player
Kills
Deaths
Assists
KDA
L
3
4
2
1
W
9
1
3
10.5
L
Ymir
Dorde
Ymir
0
4
2
0.25
L
Rama
0
6
0
0
W
Danzaburou
OneYay
Danzaburou
5
1
6
8
L
Achilles
PeachPiePie
Achilles
2
4
2
0.75
W
Yemoja
1
1
12
7
L
Pele
4
3
4
2
W
Hun Batz
mythen
Hun Batz
2
2
9
3.25
W
Bellona
seb200124
Bellona
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,360
Damage
53,579
73,214
Taken
62,082
50,770
Mitigated
46,229
20,300
Healing
25,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,732
871
0
6,470
15,127
6,667
0
6,878
7,931
81,109
0
W
13,914
1,683
0
535
11,817
5,719
600
3,991
7,826
96,473
0
L
Ymir
Dorde
Ymir
4,415
716
219
1,459
12,160
9,998
0
4,703
7,405
22,308
0
L
Rama
4,142
2,850
0
3,768
14,175
4,854
1,080
2,083
12,092
0
69,737
W
Danzaburou
OneYay
Danzaburou
12,280
5,976
0
5,304
11,084
4,520
1,999
2,680
8,404
0
87,503
L
Achilles
PeachPiePie
Achilles
11,588
4,066
0
3,229
17,046
23,631
576
3,361
13,636
4,174
48,623
W
Yemoja
5,562
1,232
5,755
5,923
10,336
8,311
710
3,200
7,136
21,419
0
L
Pele
9,483
1,661
0
5,155
14,706
5,620
0
2,685
11,845
0
59,568
W
Hun Batz
mythen
Hun Batz
8,680
1,796
0
5,285
13,202
5,752
617
3,392
9,810
0
89,124
W
Bellona
seb200124
Bellona
13,143
5,649
0
3,188
15,643
21,927
2,120
1,868
13,775
4,141
72,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,270
Gold Earned
59,709
530
Minions Killed
663
0
Camps Cleared
0
1,801,533
Distance Traveled
2,012,650
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,626
506
155
7
0
349,446
3
W
Nox
13,304
634
191
9
0
415,164
6
L
Ymir
8,028
382
33
2
0
400,231
9
L
Rama
9,399
448
138
7
0
318,184
4
W
Danzaburou
11,887
566
146
7
0
359,887
3
L
Achilles
9,411
448
94
4
0
389,696
4
W
Yemoja
10,979
523
33
2
0
377,839
6
L
Pele
9,806
467
110
5
0
343,976
2
W
Hun Batz
11,438
545
141
7
0
451,606
5
W
Bellona
12,101
576
152
7
0
408,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role