Player Matchup

Danzaburou
Danzaburou
Cxrnage503
Danzaburou
Level 6
God Stats
40W - 33L
1,469 SR
Queue Stats
122W - 158L
1,494 Elo+
Solo
Cu Chulainn
Cu Chulainn
Pezky
Cu Chulainn
Level 18
God Stats
3W - 4L
1,500 SR
Queue Stats
105W - 84L
1,517 Elo+
Solo
Nemesis
Nemesis
RoseeK
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,783 Elo+
Solo
Agni
Agni
SuSpences
Agni
Level 9
God Stats
2W - 2L
1,654 SR
Queue Stats
33W - 19L
1,631 Elo+
Solo
Yemoja
Yemoja
mangoose416
Yemoja
Level 26
God Stats
8W - 4L
1,704 SR
Queue Stats
79W - 78L
1,538 Elo+
Solo
Team Averages
Level 12
1,565 SR
1,593 Elo+

VS

Team Averages
Level 14
1,559 SR
1,431 Elo+
Merlin
Merlin
Bigodenovo
Merlin
Level 7
God Stats
2W - 2L
1,687 SR
Queue Stats
27W - 26L
1,481 Elo+
Party 1
Ymir
Ymir
MikeHochon
Ymir
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Odin
Odin
grilo666doido
Odin
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,195 Elo+
Party 1
Mercury
Mercury
shergill
Mercury
Level 27
God Stats
8W - 2L
1,500 SR
Queue Stats
29W - 22L
1,442 Elo+
Solo
Hou Yi
Hou Yi
xxZaToxx
Hou Yi
Level 28
God Stats
5W - 5L
1,607 SR
Queue Stats
132W - 106L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cxrnage503
Danzaburou
10
0 / 4 / 0
6,668
445
3,813
8,188
3,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
Pezky
Cu Chulainn
1
0 / 0 / 0
2,907
194
0
0
0
Nemesis
RoseeK
Nemesis
14
5 / 2 / 2
8,345
556
6,495
8,608
6,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Agni
14
6 / 3 / 1
8,557
570
7,108
6,667
2,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
12
0 / 2 / 2
7,142
476
3,172
8,497
4,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bigodenovo
Merlin
13
2 / 2 / 0
7,569
505
5,015
3,978
1,315
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
4 / 3 / 1
8,113
541
3,513
10,573
4,812
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
0 / 2 / 2
7,030
469
3,010
7,167
3,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Mercury
shergill
Mercury
14
2 / 2 / 5
8,255
550
5,968
10,225
4,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
xxZaToxx
Hou Yi
14
3 / 2 / 2
8,149
543
6,193
9,443
3,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
21
11
Kills
11
11
Deaths
11
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
Bigodenovo
Merlin
2
2
0
1
L
Danzaburou
Cxrnage503
Danzaburou
0
4
0
0
W
4
3
1
1.5
L
Cu Chulainn
Pezky
Cu Chulainn
0
0
0
0
L
Nemesis
RoseeK
Nemesis
5
2
2
3
L
Agni
6
3
1
2.17
W
0
2
2
0.5
L
Yemoja
0
2
2
0.5
W
Mercury
shergill
Mercury
2
2
5
2.25
W
Hou Yi
xxZaToxx
Hou Yi
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,588
Damage
23,699
31,960
Taken
41,386
16,785
Mitigated
17,494
4,576
Healing
10,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Bigodenovo
Merlin
5,015
324
0
0
3,978
1,315
275
1,826
1,998
43,769
0
L
Danzaburou
Cxrnage503
Danzaburou
3,813
1,576
0
211
8,188
3,704
956
2,044
6,144
2,403
33,521
W
3,513
917
0
369
10,573
4,812
0
1,925
8,574
23,085
0
L
Cu Chulainn
Pezky
Cu Chulainn
0
0
0
0
0
0
0
0
0
0
0
L
Nemesis
RoseeK
Nemesis
6,495
2,963
0
1,354
8,608
6,187
0
1,858
6,706
6,515
41,297
L
Agni
7,108
510
0
1,095
6,667
2,410
594
1,905
4,762
47,587
0
W
3,010
617
195
1,167
7,167
3,989
540
2,503
4,664
0
23,681
L
Yemoja
3,172
818
541
1,375
8,497
4,484
425
2,721
5,551
29,138
0
W
Mercury
shergill
Mercury
5,968
3,050
0
4,126
10,225
4,058
0
2,501
7,550
0
51,818
W
Hou Yi
xxZaToxx
Hou Yi
6,193
3,015
0
4,334
9,443
3,320
728
1,663
7,692
0
52,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,619
Gold Earned
39,116
294
Minions Killed
374
0
Camps Cleared
0
1,061,153
Distance Traveled
1,330,424
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,569
505
73
5
0
254,521
0
L
Danzaburou
6,668
445
65
4
0
238,621
1
W
Ymir
8,113
541
52
3
0
253,511
0
L
Cu Chulainn
2,907
194
0
0
0
0
0
L
Nemesis
8,345
556
74
5
0
315,836
3
L
Agni
8,557
570
105
7
0
240,138
3
W
Odin
7,030
469
63
4
0
284,098
0
L
Yemoja
7,142
476
50
3
0
266,558
3
W
Mercury
8,255
550
104
7
0
306,192
0
W
Hou Yi
8,149
543
82
5
0
232,102
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role