Player Matchup

Kuzenbo
Kuzenbo
N1CE2WIN
Kuzenbo
Level 13
God Stats
32W - 36L
1,297 SR
Queue Stats
678W - 697L
1,286 Elo+
Party 1
Bellona
Bellona
RandomLanaux
Bellona
Level 8
God Stats
6W - 9L
1,191 SR
Queue Stats
27W - 45L
1,177 Elo+
Party 1
Fenrir
Fenrir
Skelonius
Fenrir
Level 18
God Stats
90W - 117L
1,296 SR
Queue Stats
402W - 465L
1,259 Elo+
Party 1
Cthulhu
Cthulhu
TheYesManHenry
Cthulhu
Level 8
God Stats
23W - 59L
1,260 SR
Queue Stats
57W - 115L
1,267 Elo+
Party 1
Hades
Hades
firstono
Hades
Level 12
God Stats
44W - 49L
1,343 SR
Queue Stats
106W - 118L
1,223 Elo+
Party 1
Team Averages
Level 12
1,277 SR
1,242 Elo+

VS

Team Averages
Level 24
1,494 SR
1,380 Elo+
Merlin
Merlin
DarkKing6633
Merlin
Level 18
God Stats
6W - 4L
1,197 SR
Queue Stats
68W - 83L
1,287 Elo+
Solo
Amaterasu
Amaterasu
JoombaLoomba
Amaterasu
Level 28
God Stats
3W - 0L
1,814 SR
Queue Stats
10W - 14L
1,418 Elo+
Solo
Ravana
Ravana
Sh4dowKilla693
Ravana
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
58W - 58L
1,463 Elo+
Solo
Cupid
Cupid
TheIrishQuirk
Cupid
Level 28
God Stats
7W - 8L
1,726 SR
Queue Stats
39W - 44L
1,374 Elo+
Solo
Yemoja
Yemoja
Traskore
Yemoja
Level 24
God Stats
44W - 58L
1,234 SR
Queue Stats
79W - 103L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
N1CE2WIN
Kuzenbo
16
5 / 6 / 5
11,870
440
10,224
26,692
39,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
RandomLanaux
Bellona
17
6 / 9 / 4
11,797
437
12,968
20,974
16,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Skelonius
Fenrir
17
4 / 8 / 2
11,089
411
11,091
26,504
13,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
4 / 4 / 2
11,288
418
10,305
19,196
15,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hades
firstono
Hades
16
4 / 9 / 2
10,952
406
13,134
22,878
12,363
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
3 / 13 / 5
11,912
441
11,496
16,977
6,561
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Amaterasu
JoombaLoomba
Amaterasu
20
5 / 4 / 6
14,725
545
14,071
22,750
19,119
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

20
15 / 1 / 5
14,006
519
23,132
15,859
8,510
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
8 / 6 / 7
12,700
470
20,576
17,746
7,264
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
Traskore
Yemoja
18
2 / 1 / 9
11,313
419
5,294
11,421
12,959
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
65
23
Kills
33
36
Deaths
25
15
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Merlin
3
13
5
0.42
W
Amaterasu
JoombaLoomba
Amaterasu
5
4
6
2
L
Kuzenbo
N1CE2WIN
Kuzenbo
5
6
5
1.25
L
Bellona
RandomLanaux
Bellona
6
9
4
0.89
W
15
1
5
17.5
L
Fenrir
Skelonius
Fenrir
4
8
2
0.63
W
8
6
7
1.92
L
4
4
2
1.25
W
Yemoja
Traskore
Yemoja
2
1
9
6.5
L
Hades
firstono
Hades
4
9
2
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,722
Damage
74,569
116,244
Taken
84,753
97,806
Mitigated
54,413
8,662
Healing
29,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
11,496
854
0
501
16,977
6,561
1,002
8,301
8,476
59,719
0
W
Amaterasu
JoombaLoomba
Amaterasu
14,071
6,309
0
10,938
22,750
19,119
4,250
7,830
14,566
16,771
106,075
L
Kuzenbo
N1CE2WIN
Kuzenbo
10,224
4,007
0
624
26,692
39,160
578
3,791
22,901
56,056
0
L
Bellona
RandomLanaux
Bellona
12,968
4,715
0
1,430
20,974
16,622
144
3,269
17,705
0
51,809
W
23,132
8,895
0
3,827
15,859
8,510
1,481
6,452
9,307
0
81,998
L
Fenrir
Skelonius
Fenrir
11,091
2,185
0
4,303
26,504
13,719
536
3,444
23,060
0
75,031
W
20,576
14,911
69
4,699
17,746
7,264
3,595
6,540
11,181
0
87,025
L
10,305
1,343
215
348
19,196
15,942
392
5,245
13,951
50,383
0
W
Yemoja
Traskore
Yemoja
5,294
1,708
6,837
2,181
11,421
12,959
831
5,849
5,497
28,927
0
L
Hades
firstono
Hades
13,134
1,008
283
1,459
22,878
12,363
1,336
2,403
20,475
53,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,996
Gold Earned
64,656
387
Minions Killed
574
0
Camps Cleared
0
2,280,120
Distance Traveled
2,248,932
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,912
441
109
4
0
348,793
0
W
Amaterasu
14,725
545
204
8
0
519,093
0
L
Kuzenbo
11,870
440
74
3
0
507,085
2
L
Bellona
11,797
437
84
3
0
522,081
1
W
Ravana
14,006
519
97
4
0
513,290
1
L
Fenrir
11,089
411
65
2
0
497,553
0
W
Cupid
12,700
470
119
4
0
440,903
5
L
Cthulhu
11,288
418
93
3
0
365,624
5
W
Yemoja
11,313
419
45
2
0
426,853
6
L
Hades
10,952
406
71
3
0
387,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role