Player Matchup

Bellona
Bellona
JLamadrid
Bellona
Level 12
God Stats
30W - 25L
1,469 SR
Queue Stats
120W - 117L
1,523 Elo+
Solo
Guan Yu
Guan Yu
MaicriFlexBoy
Guan Yu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,254 Elo+
Solo
Kukulkan
Kukulkan
Outbreak553
Kukulkan
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,247 Elo+
Solo
Cupid
Cupid
Scorchedlime
Cupid
Level 14
God Stats
0W - 1L
1,683 SR
Queue Stats
4W - 6L
1,399 Elo+
Solo
Horus
Horus
WildWildSmiffy
Horus
Level 27
God Stats
2W - 4L
1,657 SR
Queue Stats
93W - 106L
1,441 Elo+
Solo
Team Averages
Level 18
1,562 SR
1,373 Elo+

VS

Team Averages
Level 23
1,647 SR
1,557 Elo+
Athena
Athena
BangBangOuchie
Athena
Level 20
God Stats
2W - 2L
1,281 SR
Queue Stats
9W - 8L
1,515 Elo+
Party 1
Artemis
Artemis
Burmanboi
Artemis
Level 7
God Stats
2W - 0L
1,738 SR
Queue Stats
33W - 34L
1,543 Elo+
Solo
Eset
Eset
C4elin
Eset
Level 42
God Stats
1W - 0L
1,715 SR
Queue Stats
8W - 8L
1,515 Elo+
Party 1
Arachne
Arachne
Dr0p9
Arachne
Level 24
God Stats
3W - 0L
1,787 SR
Queue Stats
9W - 9L
1,515 Elo+
Party 1
Achilles
Achilles
FitzBitz08
Achilles
Level 24
God Stats
1W - 0L
1,715 SR
Queue Stats
3W - 1L
1,694 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
JLamadrid
Bellona
12
2 / 5 / 1
7,741
553
6,004
11,263
9,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Guan Yu
10
1 / 6 / 3
6,156
440
5,450
12,860
7,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
Outbreak553
Kukulkan
11
2 / 9 / 1
6,902
493
7,945
10,256
3,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
0 / 4 / 2
5,933
424
3,527
9,457
2,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

7
1 / 2 / 0
5,678
406
1,771
7,042
2,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 10
7,904
565
7,223
9,164
6,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
Burmanboi
Artemis
12
4 / 2 / 2
7,522
537
9,373
7,484
2,329
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Eset
C4elin
Eset
14
11 / 2 / 3
9,059
647
11,029
9,753
3,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Dr0p9
Arachne
14
5 / 1 / 7
8,772
627
6,677
14,063
5,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
FitzBitz08
Achilles
14
3 / 1 / 5
8,260
590
4,759
9,294
9,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
53
6
Kills
26
26
Deaths
6
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
3
0
10
8
W
Artemis
Burmanboi
Artemis
4
2
2
2.5
W
Eset
C4elin
Eset
11
2
3
6.25
W
Arachne
Dr0p9
Arachne
5
1
7
8.5
W
Achilles
FitzBitz08
Achilles
3
1
5
5.5
L
Bellona
JLamadrid
Bellona
2
5
1
0.5
L
Guan Yu
1
6
3
0.42
L
Kukulkan
Outbreak553
Kukulkan
2
9
1
0.28
L
0
4
2
0.25
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,697
Damage
39,061
50,878
Taken
49,758
26,134
Mitigated
27,073
11,659
Healing
20,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,223
2,598
0
746
9,164
6,170
0
2,014
7,100
22,006
0
W
Artemis
Burmanboi
Artemis
9,373
4,837
783
3,328
7,484
2,329
975
0
7,409
0
37,181
W
Eset
C4elin
Eset
11,029
1,573
316
3,231
9,753
3,608
2,173
3,001
6,702
39,603
0
W
Arachne
Dr0p9
Arachne
6,677
4,818
0
8,154
14,063
5,288
0
2,362
11,601
0
53,777
W
Achilles
FitzBitz08
Achilles
4,759
854
0
4,393
9,294
9,678
1,391
836
8,366
0
35,318
L
Bellona
JLamadrid
Bellona
6,004
1,682
0
1,496
11,263
9,600
0
2,198
8,801
4,923
38,131
L
Guan Yu
5,450
1,448
281
1,734
12,860
7,342
116
4,856
7,981
0
19,514
L
Kukulkan
Outbreak553
Kukulkan
7,945
1,181
429
1,077
10,256
3,612
1,045
6,321
3,935
35,028
0
L
3,527
1,611
162
3,508
9,457
2,622
321
2,374
7,083
0
28,456
L
1,771
824
606
2,366
7,042
2,958
0
2,503
4,539
0
7,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,410
Gold Earned
41,517
270
Minions Killed
317
0
Camps Cleared
0
1,147,343
Distance Traveled
1,376,866
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,904
565
22
2
0
301,379
5
W
Artemis
7,522
537
65
5
0
220,656
4
W
Eset
9,059
647
67
5
0
276,382
0
W
Arachne
8,772
627
100
7
0
289,571
2
W
Achilles
8,260
590
63
5
0
288,878
0
L
Bellona
7,741
553
85
6
0
263,789
6
L
Guan Yu
6,156
440
36
3
0
248,376
3
L
Kukulkan
6,902
493
74
5
0
232,405
2
L
Cupid
5,933
424
64
5
0
220,330
0
L
Horus
5,678
406
11
1
0
182,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role