Player Matchup

Anubis
Anubis
DrewsJazzy
Anubis
Level 26
God Stats
2W - 1L
1,426 SR
Queue Stats
2W - 2L
1,287 Elo+
Party 1
Izanami
Izanami
PrimeZone21
Izanami
Level 160
God Stats
5W - 6L
1,749 SR
Queue Stats
489W - 463L
1,542 Elo+
Party 1
Tyr
Tyr
QueenAraya13
Tyr
Level 66
God Stats
1W - 3L
1,111 SR
Queue Stats
4W - 9L
1,304 Elo+
Party 1
Nu Wa
Nu Wa
SRC Raven
Nu Wa
Level 146
God Stats
6W - 8L
1,500 SR
Queue Stats
121W - 123L
1,481 Elo+
Party 1
Serqet
Serqet
sophphobia
Serqet
Level 108
God Stats
6W - 7L
1,500 SR
Queue Stats
190W - 174L
1,495 Elo+
Party 1
Team Averages
Level 101
1,457 SR
1,422 Elo+

VS

Team Averages
Level 110
1,573 SR
1,427 Elo+
Artio
Artio
CyTear
Artio
Level 118
God Stats
7W - 3L
1,893 SR
Queue Stats
267W - 201L
1,657 Elo+
Party 2
Fenrir
Fenrir
The_C_Person
Fenrir
Level 124
God Stats
16W - 13L
1,507 SR
Queue Stats
531W - 415L
1,626 Elo+
Party 2
Ah Puch
Ah Puch
Uholly_Spirit
Ah Puch
Level 139
God Stats
6W - 5L
1,199 SR
Queue Stats
492W - 472L
1,137 Elo+
Party 3
Bellona
Bellona
rezraptor
Bellona
Level 156
God Stats
35W - 44L
1,766 SR
Queue Stats
445W - 393L
1,508 Elo+
Party 3
Zhong Kui
Zhong Kui
sirnuty
Zhong Kui
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 38L
1,206 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DrewsJazzy
Anubis
15
1 / 8 / 8
11,412
476
6,056
10,227
3,817
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
PrimeZone21
Izanami
20
19 / 0 / 5
17,856
744
27,508
18,812
12,580
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
0 / 5 / 11
12,893
537
9,526
22,243
20,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
SRC Raven
Nu Wa
20
6 / 2 / 9
14,586
608
25,057
17,566
6,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Serqet
sophphobia
Serqet
20
8 / 2 / 8
14,010
584
13,617
17,380
9,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
CyTear
Artio
14
1 / 7 / 4
9,819
409
8,174
27,804
23,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
19
7 / 5 / 2
11,572
482
13,242
17,000
9,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
17
3 / 7 / 6
10,972
457
17,591
17,041
5,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
rezraptor
Bellona
19
4 / 5 / 5
11,419
476
14,631
23,126
24,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
sirnuty
Zhong Kui
14
2 / 10 / 0
9,023
376
5,275
20,985
15,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
34
34
Kills
17
17
Deaths
34
41
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Artio
CyTear
Artio
1
7
4
0.43
W
Anubis
DrewsJazzy
Anubis
1
8
8
0.63
W
Izanami
PrimeZone21
Izanami
19
0
5
21.5
W
0
5
11
1.1
W
Nu Wa
SRC Raven
Nu Wa
6
2
9
5.25
L
Fenrir
7
5
2
1.6
L
Ah Puch
3
7
6
0.86
L
Bellona
rezraptor
Bellona
4
5
5
1.3
L
Zhong Kui
sirnuty
Zhong Kui
2
10
0
0.2
W
Serqet
sophphobia
Serqet
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,764
Damage
58,913
86,228
Taken
105,956
53,299
Mitigated
80,073
25,952
Healing
17,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
CyTear
Artio
8,174
1,397
1,119
6,564
27,804
23,417
116
8,895
18,177
50,938
0
W
Anubis
DrewsJazzy
Anubis
6,056
504
0
1,232
10,227
3,817
96
6,016
4,161
24,889
0
W
Izanami
PrimeZone21
Izanami
27,508
14,841
0
4,864
18,812
12,580
7,458
5,062
13,564
7,354
191,930
W
9,526
998
0
4,564
22,243
20,805
119
7,906
13,965
0
56,575
W
Nu Wa
SRC Raven
Nu Wa
25,057
3,122
943
8,618
17,566
6,784
2,960
8,540
8,801
117,298
0
L
Fenrir
13,242
2,359
0
423
17,000
9,998
0
5,235
11,582
0
77,278
L
Ah Puch
17,591
365
0
3,801
17,041
5,995
335
4,059
12,614
90,879
0
L
Bellona
rezraptor
Bellona
14,631
3,077
0
3,313
23,126
24,727
1,374
5,357
16,916
14,808
60,774
L
Zhong Kui
sirnuty
Zhong Kui
5,275
1,270
0
2,230
20,985
15,936
1,444
7,697
13,110
43,494
0
W
Serqet
sophphobia
Serqet
13,617
2,487
0
5,731
17,380
9,313
518
6,652
10,678
0
79,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,757
Gold Earned
52,805
727
Minions Killed
571
0
Camps Cleared
0
2,179,855
Distance Traveled
2,092,425
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,819
409
63
3
0
425,864
8
W
Anubis
11,412
476
51
2
0
305,333
0
W
Izanami
17,856
744
251
10
0
434,383
4
W
Tyr
12,893
537
116
5
0
498,486
7
W
Nu Wa
14,586
608
176
7
0
423,275
4
L
Fenrir
11,572
482
124
5
0
494,287
7
L
Ah Puch
10,972
457
165
7
0
396,379
4
L
Bellona
11,419
476
140
6
0
438,711
1
L
Zhong Kui
9,023
376
79
3
0
337,184
0
W
Serqet
14,010
584
133
6
0
518,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role