Player Matchup

Osiris
Osiris
 
Osiris
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Alexmonster99
Yemoja
Level 15
God Stats
4W - 0L
1,500 SR
Queue Stats
84W - 88L
1,249 Elo+
Solo
Jing Wei
Jing Wei
X-Roman-Jules-X
Jing Wei
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,508 Elo+
Party 3
Mulan
Mulan
X-Shadow-Aries-X
Mulan
Level 5
God Stats
3W - 1L
1,500 SR
Queue Stats
4W - 3L
1,508 Elo+
Party 3
Susano
Susano
yannikblue1203
Susano
Level 28
God Stats
5W - 5L
1,405 SR
Queue Stats
136W - 195L
1,440 Elo+
Party 1
Team Averages
Level 30
1,481 SR
1,441 Elo+

VS

Team Averages
Level 13
1,456 SR
1,415 Elo+
Jormungandr
Jormungandr
FusedChief75808
Jormungandr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Solo
Vamana
Vamana
H1P3R_SHOOT
Vamana
Level 17
God Stats
6W - 13L
1,415 SR
Queue Stats
35W - 58L
1,407 Elo+
Party 2
Geb
Geb
LILYirtyy
Geb
Level 18
God Stats
3W - 9L
1,493 SR
Queue Stats
97W - 130L
1,414 Elo+
Solo
Cthulhu
Cthulhu
demonteizer
Cthulhu
Level 12
God Stats
33W - 45L
1,393 SR
Queue Stats
328W - 418L
1,406 Elo+
Solo
Ares
Ares
valenezeq101204
Ares
Level 15
God Stats
22W - 35L
1,479 SR
Queue Stats
24W - 41L
1,349 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
17
0 / 3 / 3
11,180
466
8,793
12,245
12,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
9 / 0 / 5
13,524
564
11,412
13,489
17,962
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jing Wei
19
6 / 2 / 3
12,720
530
12,462
13,198
5,931
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

13
1 / 12 / 3
9,915
413
3,932
15,888
12,423
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
13 / 0 / 2
14,238
593
12,969
18,880
9,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FusedChief75808
Jormungandr
3
0 / 3 / 1
6,525
272
422
2,319
1,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Vamana
16
2 / 1 / 0
9,728
405
4,958
13,143
5,717
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

17
2 / 2 / 4
10,410
434
10,167
19,904
21,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
demonteizer
Cthulhu
16
9 / 14 / 2
11,062
461
10,162
22,614
10,044
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 10 / 0
9,548
398
5,942
21,203
18,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
22
29
Kills
15
17
Deaths
30
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
0
3
3
0.5
W
9
0
5
11.5
L
Jormungandr
FusedChief75808
Jormungandr
0
3
1
0.17
L
Vamana
2
1
0
2
L
2
2
4
2
W
Jing Wei
6
2
3
3.75
W
1
12
3
0.21
L
Cthulhu
demonteizer
Cthulhu
9
14
2
0.71
L
2
10
0
0.2
W
13
0
2
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,568
Damage
31,651
73,700
Taken
79,183
58,369
Mitigated
57,446
14,943
Healing
6,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
8,793
2,470
255
777
12,245
12,621
4,944
5,419
6,826
3,537
46,925
W
11,412
3,369
1,380
1,277
13,489
17,962
1,395
6,811
6,678
57,372
0
L
Jormungandr
FusedChief75808
Jormungandr
422
422
0
0
2,319
1,283
24
0
2,319
3,634
0
L
Vamana
4,958
1,356
0
3,533
13,143
5,717
1,091
144
12,974
0
55,316
L
10,167
1,679
0
779
19,904
21,764
314
2,288
17,591
49,517
0
W
Jing Wei
12,462
10,034
0
3,971
13,198
5,931
2,233
4,834
8,364
0
97,436
W
3,932
974
0
785
15,888
12,423
1,585
4,455
11,433
0
20,650
L
Cthulhu
demonteizer
Cthulhu
10,162
2,446
127
2,211
22,614
10,044
343
6,520
16,019
47,104
0
L
5,942
579
0
259
21,203
18,638
1,004
2,930
18,273
25,865
0
W
12,969
3,627
0
6,498
18,880
9,432
4,634
5,174
13,706
0
116,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,577
Gold Earned
47,273
527
Minions Killed
308
0
Camps Cleared
0
2,182,780
Distance Traveled
1,652,122
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
11,180
466
93
4
0
427,947
0
W
Yemoja
13,524
564
89
4
0
431,034
1
L
Jormungandr
6,525
272
2
0
0
60,934
0
L
Vamana
9,728
405
125
5
0
483,107
2
L
Geb
10,410
434
64
3
0
442,059
5
W
Jing Wei
12,720
530
139
6
0
446,960
0
W
Mulan
9,915
413
27
1
0
328,371
1
L
Cthulhu
11,062
461
82
3
0
295,074
4
L
Ares
9,548
398
35
1
0
370,948
0
W
Susano
14,238
593
179
7
0
548,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role