Player Matchup

Yemoja
Yemoja
Engineero
Yemoja
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 10L
1,834 Elo+
Party 2
Bellona
Bellona
N1c4no
Bellona
Level 16
God Stats
4W - 0L
1,743 SR
Queue Stats
8W - 0L
1,803 Elo+
Party 2
Hun Batz
Hun Batz
remiix27
Hun Batz
Level 139
God Stats
7W - 3L
1,751 SR
Queue Stats
229W - 180L
1,776 Elo+
Party 2
Artemis
Artemis
valeria_barao
Artemis
Level 62
God Stats
63W - 60L
1,500 SR
Queue Stats
121W - 123L
1,500 Elo+
Solo
Ra
Ra
xXPachanicoXx
Ra
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
209W - 169L
1,695 Elo+
Party 2
Team Averages
Level 91
1,599 SR
1,722 Elo+

VS

Team Averages
Level 57
1,381 SR
1,492 Elo+
Aphrodite
Aphrodite
Bastlo_
Aphrodite
Level 75
God Stats
7W - 5L
1,500 SR
Queue Stats
263W - 255L
1,555 Elo+
Solo
Osiris
Osiris
MizuPhantom
Osiris
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
PrazerLost
Neith
Level 39
God Stats
4W - 1L
1,500 SR
Queue Stats
231W - 199L
1,538 Elo+
Party 1
Cthulhu
Cthulhu
ShadowHexabr
Cthulhu
Level 23
God Stats
3W - 5L
1,255 SR
Queue Stats
129W - 122L
1,566 Elo+
Party 1
Ao Kuang
Ao Kuang
broken503deer
Ao Kuang
Level 31
God Stats
1W - 3L
1,149 SR
Queue Stats
57W - 106L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Engineero
Yemoja
13
1 / 1 / 7
8,330
490
6,125
14,299
7,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
N1c4no
Bellona
16
3 / 0 / 4
9,285
546
5,660
10,698
10,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hun Batz
remiix27
Hun Batz
16
11 / 1 / 5
10,427
613
10,624
8,659
5,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
14
0 / 1 / 1
8,344
491
2,913
6,201
2,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
5 / 1 / 6
11,128
655
10,671
10,228
4,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Bastlo_
Aphrodite
14
1 / 5 / 1
8,693
511
5,438
10,916
4,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Osiris
7
0 / 2 / 0
6,092
358
2,791
4,192
3,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Neith
13
2 / 2 / 0
8,134
478
7,064
8,925
3,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
ShadowHexabr
Cthulhu
9
0 / 2 / 2
6,439
379
4,970
10,149
5,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ao Kuang
broken503deer
Ao Kuang
12
1 / 9 / 0
7,049
415
5,194
13,318
7,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
20
Kills
4
4
Deaths
20
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Bastlo_
Aphrodite
1
5
1
0.3
W
Yemoja
Engineero
Yemoja
1
1
7
4.5
L
Osiris
0
2
0
0
W
Bellona
N1c4no
Bellona
3
0
4
5
L
Neith
2
2
0
1
L
Cthulhu
ShadowHexabr
Cthulhu
0
2
2
0.5
L
Ao Kuang
broken503deer
Ao Kuang
1
9
0
0.11
W
Hun Batz
remiix27
Hun Batz
11
1
5
13.5
W
Artemis
0
1
1
0.5
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,993
Damage
25,457
50,085
Taken
47,500
30,319
Mitigated
24,396
21,426
Healing
15,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Bastlo_
Aphrodite
5,438
121
644
5,347
10,916
4,594
0
4,826
5,864
59,749
0
W
Yemoja
Engineero
Yemoja
6,125
1,123
1,444
4,708
14,299
7,872
538
4,711
9,588
22,012
0
L
Osiris
2,791
842
0
1,448
4,192
3,510
0
153
4,039
3,671
16,751
W
Bellona
N1c4no
Bellona
5,660
1,175
0
4,216
10,698
10,203
3,392
2,007
8,691
2,160
42,303
L
Neith
7,064
3,548
0
4,480
8,925
3,069
0
4,440
4,403
0
43,307
L
Cthulhu
ShadowHexabr
Cthulhu
4,970
346
184
612
10,149
5,976
0
4,762
5,244
17,383
0
L
Ao Kuang
broken503deer
Ao Kuang
5,194
808
0
3,191
13,318
7,247
0
2,745
10,467
33,507
0
W
Hun Batz
remiix27
Hun Batz
10,624
5,936
0
250
8,659
5,536
2,598
3,561
5,098
6,301
62,110
W
Artemis
2,913
586
99
3,139
6,201
2,040
2,486
1,429
4,772
0
36,369
W
10,671
1,165
2,100
5,470
10,228
4,668
1,224
4,207
6,021
96,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,514
Gold Earned
36,407
507
Minions Killed
354
0
Camps Cleared
0
1,630,196
Distance Traveled
1,287,122
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
8,693
511
125
7
0
282,002
4
W
Yemoja
8,330
490
34
2
0
315,793
1
L
Osiris
6,092
358
43
3
0
119,939
3
W
Bellona
9,285
546
105
6
0
347,334
2
L
Neith
8,134
478
95
6
0
257,832
2
L
Cthulhu
6,439
379
24
1
0
291,898
0
L
Ao Kuang
7,049
415
67
4
0
335,451
1
W
Hun Batz
10,427
613
112
7
0
357,107
0
W
Artemis
8,344
491
70
4
0
257,239
7
W
Ra
11,128
655
186
11
0
352,723
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role