Player Matchup

Neith
Neith
 
Neith
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Agent-Monolith
Cthulhu
Level 29
God Stats
2W - 6L
1,317 SR
Queue Stats
277W - 300L
1,527 Elo+
Solo
Ah Puch
Ah Puch
EsparParragus
Ah Puch
Level 5
God Stats
5W - 1L
1,874 SR
Queue Stats
15W - 10L
1,544 Elo+
Solo
Anubis
Anubis
Mmattag
Anubis
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 15L
1,356 Elo+
Party 1
Arachne
Arachne
Nsgwp88
Arachne
Level 19
God Stats
8W - 1L
1,928 SR
Queue Stats
28W - 16L
1,779 Elo+
Solo
Team Averages
Level 38
1,624 SR
1,541 Elo+

VS

Team Averages
Level 18
1,377 SR
1,472 Elo+
Cabrakan
Cabrakan
Aidenthekiller27
Cabrakan
Level 23
God Stats
0W - 4L
1,289 SR
Queue Stats
21W - 43L
1,310 Elo+
Solo
Amaterasu
Amaterasu
Beeisqueen
Amaterasu
Level 7
God Stats
7W - 12L
1,254 SR
Queue Stats
72W - 83L
1,537 Elo+
Solo
Scylla
Scylla
JoombaLoomba
Scylla
Level 28
God Stats
1W - 2L
1,520 SR
Queue Stats
10W - 14L
1,434 Elo+
Solo
Nemesis
Nemesis
TheNewJack9980
Nemesis
Level 13
God Stats
0W - 4L
1,225 SR
Queue Stats
16W - 13L
1,538 Elo+
Solo
Izanami
Izanami
liz_1317
Izanami
Level 18
God Stats
52W - 40L
1,597 SR
Queue Stats
93W - 85L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
4 / 1 / 1
9,276
580
11,115
6,034
2,224
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

14
3 / 2 / 10
8,744
547
6,317
10,028
7,509
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
12
0 / 2 / 7
7,085
443
5,087
5,390
1,398
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anubis
Mmattag
Anubis
14
2 / 4 / 2
8,309
519
3,555
8,591
3,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
Nsgwp88
Arachne
16
13 / 0 / 2
10,209
638
11,265
9,915
6,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 2
7,286
455
6,129
13,609
13,700
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
Beeisqueen
Amaterasu
10
1 / 5 / 0
6,745
422
3,864
17,501
6,493
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
14
3 / 3 / 1
8,677
542
5,481
5,615
1,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 2 / 2
6,700
419
3,729
9,477
2,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
liz_1317
Izanami
12
2 / 5 / 1
7,415
463
6,103
11,753
3,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
22
Kills
9
9
Deaths
22
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
1
1
4.5
W
3
2
10
4
L
2
7
2
0.43
L
Amaterasu
Beeisqueen
Amaterasu
1
5
0
0.2
W
Ah Puch
0
2
7
1.75
L
Scylla
3
3
1
1.17
W
Anubis
Mmattag
Anubis
2
4
2
0.75
W
Arachne
Nsgwp88
Arachne
13
0
2
14
L
1
2
2
1
L
Izanami
liz_1317
Izanami
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,339
Damage
25,306
39,958
Taken
57,955
20,989
Mitigated
28,241
10,935
Healing
11,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
11,115
3,648
0
3,198
6,034
2,224
1,462
404
5,590
0
52,006
W
6,317
785
664
771
10,028
7,509
480
3,172
6,820
34,658
0
L
6,129
1,462
0
1,540
13,609
13,700
224
6,431
7,178
18,589
0
L
Amaterasu
Beeisqueen
Amaterasu
3,864
2,038
0
2,194
17,501
6,493
0
602
16,899
0
18,401
W
Ah Puch
5,087
845
72
1,156
5,390
1,398
376
1,311
4,079
21,612
0
L
Scylla
5,481
233
0
1,348
5,615
1,563
86
1,559
4,056
55,969
0
W
Anubis
Mmattag
Anubis
3,555
0
0
2,110
8,591
3,184
0
4,010
4,209
31,277
0
W
Arachne
Nsgwp88
Arachne
11,265
8,797
0
2,964
9,915
6,674
0
2,240
7,650
10,916
59,927
L
3,729
1,764
0
2,640
9,477
2,898
0
2,025
7,452
0
35,483
L
Izanami
liz_1317
Izanami
6,103
4,170
0
3,600
11,753
3,587
440
4,896
6,857
0
50,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,623
Gold Earned
36,823
369
Minions Killed
353
0
Camps Cleared
0
1,425,468
Distance Traveled
1,398,229
19
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,276
580
95
6
0
287,431
8
W
Cthulhu
8,744
547
73
5
0
308,612
4
L
Cabrakan
7,286
455
41
3
0
251,351
1
L
Amaterasu
6,745
422
27
2
0
289,320
0
W
Ah Puch
7,085
443
42
3
0
182,248
1
L
Scylla
8,677
542
116
7
0
269,438
3
W
Anubis
8,309
519
69
4
0
282,834
0
W
Arachne
10,209
638
90
6
0
364,343
6
L
Nemesis
6,700
419
61
4
0
339,292
0
L
Izanami
7,415
463
108
7
0
248,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role