Player Matchup

Izanami
Izanami
Fake_Love_tbb
Izanami
Level 17
God Stats
12W - 5L
1,639 SR
Queue Stats
91W - 81L
1,497 Elo+
Party 1
Terra
Terra
itz_syc0x
Terra
Level 17
God Stats
7W - 4L
1,439 SR
Queue Stats
93W - 75L
1,450 Elo+
Party 1
Cthulhu
Cthulhu
tatilolo
Cthulhu
Level 17
God Stats
11W - 8L
1,626 SR
Queue Stats
14W - 11L
1,545 Elo+
Solo
Hel
Hel
v8skip1
Hel
Level 23
God Stats
23W - 16L
1,578 SR
Queue Stats
57W - 42L
1,506 Elo+
Party 1
Bellona
Bellona
zLuKa_DollA_420
Bellona
Level 15
God Stats
10W - 9L
1,555 SR
Queue Stats
88W - 74L
1,524 Elo+
Party 1
Team Averages
Level 18
1,567 SR
1,504 Elo+

VS

Team Averages
Level 20
1,486 SR
1,355 Elo+
Sun Wukong
Sun Wukong
Arkayne611
Sun Wukong
Level 17
God Stats
2W - 5L
1,283 SR
Queue Stats
10W - 20L
1,228 Elo+
Party 2
Hel
Hel
FuegoSassarez
Hel
Level 13
God Stats
2W - 6L
1,500 SR
Queue Stats
9W - 20L
1,338 Elo+
Party 2
Cerberus
Cerberus
LowwiK
Cerberus
Level 17
God Stats
16W - 14L
1,573 SR
Queue Stats
117W - 116L
1,426 Elo+
Solo
Rama
Rama
R4ZoR_OpTiCc
Rama
Level 26
God Stats
6W - 5L
1,755 SR
Queue Stats
13W - 5L
1,383 Elo+
Solo
Tsukuyomi
Tsukuyomi
fit_fugitive1
Tsukuyomi
Level 25
God Stats
0W - 1L
1,321 SR
Queue Stats
57W - 76L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
18
10 / 4 / 3
11,645
555
21,276
15,404
6,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
itz_syc0x
Terra
16
2 / 1 / 11
10,717
510
6,050
8,422
8,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
tatilolo
Cthulhu
16
5 / 2 / 8
10,718
510
16,024
19,602
11,757
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hel
17
9 / 2 / 5
11,094
528
22,244
15,775
6,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
7 / 3 / 2
10,942
521
14,868
14,593
13,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Arkayne611
Sun Wukong
14
2 / 7 / 1
8,953
426
10,329
19,045
15,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 6 / 2
7,300
348
4,973
16,562
6,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
LowwiK
Cerberus
12
4 / 2 / 2
8,445
402
10,966
23,434
20,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
3 / 6 / 4
9,853
469
13,588
21,030
6,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
fit_fugitive1
Tsukuyomi
12
2 / 12 / 3
8,211
391
6,870
18,883
7,079
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
23
33
Kills
11
12
Deaths
33
29
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Arkayne611
Sun Wukong
2
7
1
0.36
W
Izanami
10
4
3
2.88
L
0
6
2
0.17
L
Cerberus
LowwiK
Cerberus
4
2
2
2.5
L
3
6
4
0.83
L
Tsukuyomi
fit_fugitive1
Tsukuyomi
2
12
3
0.29
W
Terra
itz_syc0x
Terra
2
1
11
7.5
W
Cthulhu
tatilolo
Cthulhu
5
2
8
4.5
W
Hel
9
2
5
5.75
W
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,462
Damage
46,726
73,796
Taken
98,954
46,770
Mitigated
56,531
41,455
Healing
30,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Arkayne611
Sun Wukong
10,329
2,328
0
3,310
19,045
15,437
520
2,569
16,476
0
43,399
W
Izanami
21,276
16,300
0
5,919
15,404
6,436
4,413
1,274
14,080
0
93,013
L
4,973
1,443
4,432
6,853
16,562
6,995
732
13,042
3,220
29,260
0
L
Cerberus
LowwiK
Cerberus
10,966
305
0
7,180
23,434
20,361
30
12,177
10,935
27,063
0
L
13,588
10,379
0
7,289
21,030
6,659
62
6,663
14,342
0
66,534
L
Tsukuyomi
fit_fugitive1
Tsukuyomi
6,870
1,812
0
1,658
18,883
7,079
459
9,796
8,887
0
24,754
W
Terra
itz_syc0x
Terra
6,050
1,081
2,533
4,060
8,422
8,460
1,138
2,043
6,129
25,430
0
W
Cthulhu
tatilolo
Cthulhu
16,024
957
1,298
7,767
19,602
11,757
2,565
7,115
12,094
60,397
0
W
Hel
22,244
1,413
5,541
9,335
15,775
6,854
2,630
4,790
10,811
60,996
0
W
14,868
5,308
0
5,002
14,593
13,263
635
0
13,910
3,073
47,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,116
Gold Earned
42,762
431
Minions Killed
285
0
Camps Cleared
0
1,917,258
Distance Traveled
1,793,820
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,953
426
65
3
0
330,679
0
W
Izanami
11,645
555
149
7
0
305,361
0
L
Hel
7,300
348
50
2
0
344,898
0
L
Cerberus
8,445
402
29
1
0
427,626
1
L
Rama
9,853
469
108
5
0
343,516
3
L
Tsukuyomi
8,211
391
33
2
0
347,101
0
W
Terra
10,717
510
22
1
0
419,301
5
W
Cthulhu
10,718
510
88
4
0
404,280
2
W
Hel
11,094
528
94
4
0
350,919
2
W
Bellona
10,942
521
78
4
0
437,397
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role