Player Matchup

He Bo
He Bo
JockeOz
He Bo
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,311 Elo+
Party 1
Cthulhu
Cthulhu
MathKal
Cthulhu
Level 68
God Stats
0W - 2L
1,128 SR
Queue Stats
3W - 15L
1,311 Elo+
Party 1
Fenrir
Fenrir
Roberto52
Fenrir
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,289 Elo+
Party 1
Team Averages
Level 66
1,376 SR
1,303 Elo+

VS

Team Averages
Level 77
1,500 SR
1,488 Elo+
Janus
Janus
Chanchi02
Janus
Level 63
God Stats
4W - 4L
1,500 SR
Queue Stats
105W - 79L
1,329 Elo+
Party 2
Neith
Neith
Dark_and_Evil17
Neith
Level 24
God Stats
1W - 4L
1,500 SR
Queue Stats
76W - 116L
1,506 Elo+
Solo
Hercules
Hercules
JohnDemon
Hercules
Level 144
God Stats
8W - 5L
1,500 SR
Queue Stats
476W - 220L
1,630 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
JockeOz
He Bo
9
0 / 5 / 1
6,310
631
2,771
6,691
2,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
MathKal
Cthulhu
9
0 / 3 / 3
6,739
674
3,544
7,828
4,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
Roberto52
Fenrir
9
2 / 3 / 1
6,765
677
6,055
6,757
3,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Chanchi02
Janus
11
6 / 2 / 3
7,803
780
4,952
4,261
1,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 0 / 10
7,405
741
3,190
3,535
1,102
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
JohnDemon
Hercules
11
4 / 1 / 6
7,755
776
7,253
9,128
6,069
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
2
Kills
11
11
Deaths
3
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Janus
Chanchi02
Janus
6
2
3
3.75
W
1
0
10
6
L
He Bo
JockeOz
He Bo
0
5
1
0.1
W
Hercules
JohnDemon
Hercules
4
1
6
7
L
Cthulhu
MathKal
Cthulhu
0
3
3
0.5
L
Fenrir
Roberto52
Fenrir
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,370
Damage
15,395
21,276
Taken
16,924
10,942
Mitigated
8,288
2,991
Healing
5,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Chanchi02
Janus
4,952
191
0
250
4,261
1,117
0
1,101
3,032
28,494
0
W
3,190
890
0
877
3,535
1,102
0
1,854
1,547
0
24,455
L
He Bo
JockeOz
He Bo
2,771
232
0
1,180
6,691
2,079
0
2,216
4,259
27,336
0
W
Hercules
JohnDemon
Hercules
7,253
2,620
0
4,737
9,128
6,069
36
3,150
5,659
0
20,170
L
Cthulhu
MathKal
Cthulhu
3,544
0
106
516
7,828
4,980
0
1,125
6,557
18,037
0
L
Fenrir
Roberto52
Fenrir
6,055
983
0
1,189
6,757
3,883
0
1,193
5,436
0
13,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,814
Gold Earned
22,963
98
Minions Killed
129
0
Camps Cleared
0
568,844
Distance Traveled
571,504
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,803
780
51
5
0
174,576
0
W
Neith
7,405
741
54
5
0
198,820
3
L
He Bo
6,310
631
45
5
0
163,258
1
W
Hercules
7,755
776
24
2
0
198,108
3
L
Cthulhu
6,739
674
37
4
0
202,203
2
L
Fenrir
6,765
677
16
2
0
203,383
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role