Player Matchup

Cthulhu
Cthulhu
BigBoyNobbs
Cthulhu
Level 9
God Stats
2W - 4L
1,764 SR
Queue Stats
7W - 7L
1,569 Elo+
Party 3
Agni
Agni
ElDankJoker
Agni
Level 15
God Stats
1W - 0L
1,691 SR
Queue Stats
4W - 9L
1,473 Elo+
Party 1
Bellona
Bellona
JLamadrid
Bellona
Level 12
God Stats
30W - 25L
1,374 SR
Queue Stats
120W - 117L
1,426 Elo+
Solo
Skadi
Skadi
SaltySlugYT
Skadi
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
176W - 108L
1,508 Elo+
Party 3
Mercury
Mercury
Zednemn
Mercury
Level 18
God Stats
2W - 2L
1,291 SR
Queue Stats
19W - 27L
1,421 Elo+
Party 1
Team Averages
Level 36
1,524 SR
1,479 Elo+

VS

Team Averages
Level 15
1,524 SR
1,457 Elo+
Cerberus
Cerberus
MagnusMcLovin
Cerberus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Solo
Ymir
Ymir
Namdu
Ymir
Level 8
God Stats
17W - 20L
1,709 SR
Queue Stats
383W - 351L
1,475 Elo+
Solo
Bellona
Bellona
TehCommunity
Bellona
Level 8
God Stats
3W - 6L
1,419 SR
Queue Stats
11W - 13L
1,440 Elo+
Party 2
Cupid
Cupid
acabblm
Cupid
Level 16
God Stats
11W - 4L
1,791 SR
Queue Stats
39W - 36L
1,442 Elo+
Party 2
Jormungandr
Jormungandr
simplord6969
Jormungandr
Level 18
God Stats
1W - 7L
1,199 SR
Queue Stats
67W - 75L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BigBoyNobbs
Cthulhu
15
3 / 0 / 11
9,701
571
6,978
8,699
6,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
1 / 4 / 1
8,544
503
6,112
6,865
4,552
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
JLamadrid
Bellona
16
0 / 3 / 0
9,323
548
5,408
10,996
9,564
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
11 / 1 / 3
9,531
561
18,701
11,184
4,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mercury
Zednemn
Mercury
14
2 / 2 / 1
8,656
509
4,675
12,729
4,926
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MagnusMcLovin
Cerberus
13
4 / 2 / 0
8,150
479
7,337
15,789
10,324
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
Namdu
Ymir
11
0 / 5 / 2
7,112
418
1,600
11,686
7,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bellona
TehCommunity
Bellona
16
3 / 2 / 1
9,293
547
8,121
12,470
12,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cupid
acabblm
Cupid
12
1 / 4 / 1
7,154
421
4,451
9,576
2,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jormungandr
simplord6969
Jormungandr
11
1 / 4 / 0
7,524
443
3,963
12,319
6,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
17
Kills
9
10
Deaths
17
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BigBoyNobbs
Cthulhu
3
0
11
8.5
W
1
4
1
0.38
W
Bellona
JLamadrid
Bellona
0
3
0
0
L
Cerberus
MagnusMcLovin
Cerberus
4
2
0
2
L
Ymir
Namdu
Ymir
0
5
2
0.2
W
11
1
3
12.5
L
Bellona
TehCommunity
Bellona
3
2
1
1.75
W
Mercury
Zednemn
Mercury
2
2
1
1.25
L
Cupid
acabblm
Cupid
1
4
1
0.38
L
Jormungandr
simplord6969
Jormungandr
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,874
Damage
25,472
50,473
Taken
61,840
29,274
Mitigated
39,217
15,225
Healing
9,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BigBoyNobbs
Cthulhu
6,978
444
0
1,586
8,699
6,208
0
2,030
6,619
28,435
0
W
6,112
1,836
0
1,732
6,865
4,552
1,077
3,623
3,167
37,773
0
W
Bellona
JLamadrid
Bellona
5,408
1,934
0
2,366
10,996
9,564
630
2,765
8,077
6,182
58,696
L
Cerberus
MagnusMcLovin
Cerberus
7,337
449
219
2,742
15,789
10,324
584
5,535
10,254
40,701
0
L
Ymir
Namdu
Ymir
1,600
183
0
899
11,686
7,938
116
2,284
9,402
26,116
0
W
18,701
10,320
0
5,186
11,184
4,024
2,598
3,290
7,869
0
68,737
L
Bellona
TehCommunity
Bellona
8,121
3,282
0
490
12,470
12,097
532
1,999
10,471
0
55,238
W
Mercury
Zednemn
Mercury
4,675
2,925
0
4,355
12,729
4,926
0
2,870
9,809
0
56,996
L
Cupid
acabblm
Cupid
4,451
990
86
3,743
9,576
2,837
772
2,196
7,380
0
36,180
L
Jormungandr
simplord6969
Jormungandr
3,963
606
0
1,001
12,319
6,021
260
1,330
10,989
26,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,755
Gold Earned
39,233
423
Minions Killed
359
0
Camps Cleared
0
1,592,132
Distance Traveled
1,527,880
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,701
571
35
2
0
319,248
0
W
Agni
8,544
503
64
4
0
267,093
1
W
Bellona
9,323
548
137
8
0
343,937
7
L
Cerberus
8,150
479
75
4
0
338,849
1
L
Ymir
7,112
418
40
2
0
261,489
5
W
Skadi
9,531
561
101
6
0
283,431
2
L
Bellona
9,293
547
128
8
0
352,421
0
W
Mercury
8,656
509
86
5
0
378,423
0
L
Cupid
7,154
421
71
4
0
285,258
0
L
Jormungandr
7,524
443
45
3
0
289,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role