Player Matchup

Thor
Thor
Bronze III
B2TBURST
Thor
Bronze III
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,554 MMR
Solo
Neith
Neith
Gold V
Caratgan
Neith
Gold V
Level 139
God Stats
2W - 1L
1,784 SR
Queue Stats
13W - 11L
1,596 MMR
Party 2
Vulcan
Vulcan
Bronze III
HotTaterTot
Vulcan
Bronze III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 98L
1,378 MMR
Party 3
Cu Chulainn
Cu Chulainn
Gold I
SoloAnarchy
Cu Chulainn
Gold I
Level 151
God Stats
9W - 15L
1,661 SR
Queue Stats
86W - 83L
1,766 MMR
Party 3
Sylvanus
Sylvanus
Bronze III
ToxicPositivity
Sylvanus
Bronze III
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,542 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,589 SR
1,567 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 154
1,641 SR
1,567 MMR
Sobek
Sobek
Gold V
AIphaBetaGamma
Sobek
Gold V
Level 148
God Stats
16W - 3L
1,761 SR
Queue Stats
147W - 146L
1,498 MMR
Party 4
Danzaburou
Danzaburou
Gold IV
DaBeaver00
Danzaburou
Gold IV
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 52L
1,644 MMR
Party 4
Thoth
Thoth
Silver II
Doní
Thoth
Silver II
Level 153
God Stats
5W - 0L
1,694 SR
Queue Stats
94W - 58L
1,570 MMR
Party 1
Mercury
Mercury
Silver II
Ráyyz
Mercury
Silver II
Level 158
God Stats
1W - 0L
1,750 SR
Queue Stats
67W - 51L
1,570 MMR
Party 1
Artio
Artio
Gold V
TickTonic
Artio
Gold V
Level 158
God Stats
4W - 2L
1,500 SR
Queue Stats
107W - 100L
1,552 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
9
0 / 5 / 0
5,718
408
3,143
10,392
3,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
Caratgan
Neith
12
0 / 2 / 0
6,992
499
3,368
6,491
3,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Vulcan
11
0 / 2 / 0
6,220
444
9,615
5,664
1,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cu Chulainn
SoloAnarchy
Cu Chulainn
11
0 / 6 / 0
6,539
467
7,234
11,133
6,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sylvanus
10
0 / 2 / 0
6,092
435
3,293
9,289
3,682
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bans
CthulhuSetPersephoneTsukuyomiNemesis

VS

Bans
ScyllaJanusThanatosNu WaErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 4
6,793
485
3,489
10,605
7,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
DaBeaver00
Danzaburou
14
2 / 0 / 0
7,959
569
5,712
4,995
1,589
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
Doní
Thoth
13
1 / 0 / 7
7,598
543
6,117
4,689
1,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Ráyyz
Mercury
15
9 / 0 / 3
8,792
628
6,446
9,918
3,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artio
TickTonic
Artio
15
4 / 0 / 6
8,517
608
10,399
14,391
14,702
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
37
0
Kills
17
17
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
1
0
4
3
L
Thor
0
5
0
0
L
Neith
Caratgan
Neith
0
2
0
0
W
Danzaburou
DaBeaver00
Danzaburou
2
0
0
2
W
Thoth
Doní
Thoth
1
0
7
4.5
L
Vulcan
0
2
0
0
W
Mercury
Ráyyz
Mercury
9
0
3
10.5
L
Cu Chulainn
SoloAnarchy
Cu Chulainn
0
6
0
0
W
Artio
TickTonic
Artio
4
0
6
7
L
Sylvanus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,653
Damage
32,163
42,969
Taken
44,598
19,163
Mitigated
29,647
11,167
Healing
25,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,489
373
0
5,388
10,605
7,935
62
5,100
5,335
18,341
0
L
Thor
3,143
920
0
3,030
10,392
3,558
0
4,150
6,112
0
26,620
L
Neith
Caratgan
Neith
3,368
1,110
0
1,373
6,491
3,616
0
567
5,924
2,645
44,546
W
Danzaburou
DaBeaver00
Danzaburou
5,712
2,718
0
3,958
4,995
1,589
0
261
4,734
0
58,279
W
Thoth
Doní
Thoth
6,117
304
0
899
4,689
1,591
65
3,052
1,443
58,641
0
L
Vulcan
9,615
4,151
0
933
5,664
1,852
0
2,914
2,562
49,229
0
W
Mercury
Ráyyz
Mercury
6,446
3,127
0
5,178
9,918
3,830
0
3,227
6,585
0
59,985
L
Cu Chulainn
SoloAnarchy
Cu Chulainn
7,234
1,961
0
2,102
11,133
6,455
0
6,767
4,366
3,272
38,898
W
Artio
TickTonic
Artio
10,399
1,267
891
8,938
14,391
14,702
0
1,756
12,589
57,772
0
L
Sylvanus
3,293
1,079
1,246
2,483
9,289
3,682
0
5,139
4,000
15,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,561
Gold Earned
39,659
377
Minions Killed
508
0
Camps Cleared
0
1,272,466
Distance Traveled
1,411,116
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,793
485
17
1
0
276,398
5
L
Thor
5,718
408
64
5
0
251,772
1
L
Neith
6,992
499
114
8
0
234,132
6
W
Danzaburou
7,959
569
117
8
0
249,491
3
W
Thoth
7,598
543
145
10
0
281,110
4
L
Vulcan
6,220
444
97
7
0
294,815
4
W
Mercury
8,792
628
110
8
0
336,193
4
L
Cu Chulainn
6,539
467
71
5
0
242,570
2
W
Artio
8,517
608
119
9
0
267,924
0
L
Sylvanus
6,092
435
31
2
0
249,177
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role