Player Matchup

Ravana
Ravana
Demonic_Krux
Ravana
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 34L
1,354 Elo+
Party 3
Ares
Ares
Spartacus5333
Ares
Level 57
God Stats
0W - 1L
1,176 SR
Queue Stats
6W - 8L
1,500 Elo+
Party 2
Neith
Neith
TheWombologist21
Neith
Level 61
God Stats
0W - 3L
1,504 SR
Queue Stats
20W - 25L
1,500 Elo+
Party 2
Janus
Janus
Xx_Enigma686_xX
Janus
Level 119
God Stats
1W - 3L
1,500 SR
Queue Stats
16W - 20L
1,322 Elo+
Party 3
Sun Wukong
Sun Wukong
steeelsy
Sun Wukong
Level 67
God Stats
4W - 4L
1,500 SR
Queue Stats
68W - 60L
1,316 Elo+
Solo
Team Averages
Level 74
1,436 SR
1,398 Elo+

VS

Team Averages
Level 97
1,460 SR
1,473 Elo+
Pele
Pele
DRAGONSPARTAN1
Pele
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 8L
1,432 Elo+
Party 1
Sobek
Sobek
Ignite30
Sobek
Level 95
God Stats
7W - 4L
1,500 SR
Queue Stats
76W - 75L
1,653 Elo+
Solo
King Arthur
King Arthur
Ryan213
King Arthur
Level 55
God Stats
6W - 5L
1,300 SR
Queue Stats
64W - 78L
1,470 Elo+
Solo
Chiron
Chiron
ToelessTimbs
Chiron
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 12L
1,405 Elo+
Party 1
Ra
Ra
Xaney Supreme
Ra
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
15
2 / 3 / 2
9,297
517
4,265
9,458
4,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 8 / 2
6,847
380
4,819
15,213
9,086
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
0 / 5 / 3
7,159
398
4,008
10,238
3,073
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
5 / 7 / 0
9,445
525
8,955
10,778
3,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
steeelsy
Sun Wukong
13
2 / 4 / 0
8,251
458
7,351
12,074
6,488
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 5
10,717
595
8,634
12,576
4,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
Ignite30
Sobek
16
4 / 0 / 13
10,590
588
6,700
14,993
15,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
Ryan213
King Arthur
19
5 / 2 / 3
12,043
669
10,474
13,307
7,268
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
17
9 / 2 / 4
10,653
592
11,650
9,246
5,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 3 / 5
10,830
602
5,243
9,311
5,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
57
10
Kills
27
27
Deaths
10
7
Assists
30
Player
Kills
Deaths
Assists
KDA
W
5
3
5
2.5
L
Ravana
2
3
2
1
W
Sobek
Ignite30
Sobek
4
0
13
10.5
W
King Arthur
Ryan213
King Arthur
5
2
3
3.25
L
1
8
2
0.25
L
0
5
3
0.3
W
Chiron
9
2
4
5.5
W
4
3
5
2.17
L
5
7
0
0.71
L
Sun Wukong
steeelsy
Sun Wukong
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,398
Damage
42,701
57,761
Taken
59,433
26,268
Mitigated
38,724
6,785
Healing
22,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,634
2,363
0
5,372
12,576
4,438
0
2,852
9,658
0
72,726
L
Ravana
4,265
613
0
911
9,458
4,026
0
2,403
7,055
0
58,172
W
Sobek
Ignite30
Sobek
6,700
441
0
4,321
14,993
15,969
136
4,384
10,519
30,404
0
W
King Arthur
Ryan213
King Arthur
10,474
1,051
0
3,646
13,307
7,268
0
598
12,681
0
79,695
L
4,819
163
522
1,113
15,213
9,086
273
3,510
11,703
24,332
0
L
4,008
2,419
246
2,048
10,238
3,073
1,047
3,101
7,137
0
31,355
W
Chiron
11,650
5,320
983
3,377
9,246
5,301
2,815
2,326
6,794
6,728
64,188
W
5,243
289
1,277
3,590
9,311
5,748
1,985
3,216
5,945
78,168
0
L
8,955
93
0
250
10,778
3,595
0
3,247
7,363
65,137
0
L
Sun Wukong
steeelsy
Sun Wukong
7,351
1,952
0
1,695
12,074
6,488
0
182
11,781
0
50,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,999
Gold Earned
54,833
450
Minions Killed
589
0
Camps Cleared
0
1,538,591
Distance Traveled
1,715,288
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,717
595
117
7
0
386,714
0
L
Ravana
9,297
517
114
6
0
348,205
1
W
Sobek
10,590
588
47
3
0
343,146
11
W
King Arthur
12,043
669
164
9
0
367,502
1
L
Ares
6,847
380
31
2
0
306,535
2
L
Neith
7,159
398
69
4
0
298,365
1
W
Chiron
10,653
592
105
6
0
328,249
1
W
Ra
10,830
602
156
9
0
289,677
2
L
Janus
9,445
525
124
7
0
321,747
3
L
Sun Wukong
8,251
458
112
6
0
263,739
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role