Player Matchup

Terra
Terra
ALTZERA1
Terra
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 33L
1,549 Elo+
Party 1
Nike
Nike
Havoorkk
Nike
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 23L
1,630 Elo+
Solo
Thanatos
Thanatos
aguiar360
Thanatos
Level 109
God Stats
9W - 1L
1,699 SR
Queue Stats
228W - 157L
1,621 Elo+
Party 1
Nu Wa
Nu Wa
zChonX
Nu Wa
Level 94
God Stats
6W - 2L
1,726 SR
Queue Stats
282W - 199L
1,631 Elo+
Party 1
Heimdallr
Heimdallr
zTanKsS
Heimdallr
Level 30
God Stats
17W - 10L
1,721 SR
Queue Stats
80W - 48L
1,694 Elo+
Party 1
Team Averages
Level 69
1,629 SR
1,625 Elo+

VS

Team Averages
Level 94
1,531 SR
1,498 Elo+
Scylla
Scylla
Fr0stkiller
Scylla
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Nahnuke
Horus
Level 85
God Stats
8W - 7L
1,480 SR
Queue Stats
114W - 124L
1,399 Elo+
Solo
Rama
Rama
Quinteroooo
Rama
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 3L
1,284 Elo+
Party 2
Tyr
Tyr
x_-IByronI-_x
Tyr
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 27L
1,632 Elo+
Party 2
Apollo
Apollo
ĐWanda
Apollo
Level 81
God Stats
1W - 0L
1,675 SR
Queue Stats
45W - 22L
1,673 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
ALTZERA1
Terra
9
1 / 6 / 1
5,925
423
1,097
8,855
4,456
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nike
14
0 / 0 / 0
7,609
544
5,455
8,610
3,747
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thanatos
aguiar360
Thanatos
13
8 / 6 / 4
8,482
606
11,930
11,506
6,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
zChonX
Nu Wa
13
4 / 5 / 7
7,881
563
10,435
10,435
3,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
zTanKsS
Heimdallr
9
0 / 7 / 2
5,552
397
5,689
10,190
3,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
8 / 4 / 4
8,847
632
10,902
8,935
2,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
Nahnuke
Horus
11
4 / 2 / 10
7,811
558
3,468
11,709
8,759
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
8 / 4 / 6
8,254
590
11,594
13,800
4,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 1 / 3
8,359
597
4,023
11,180
5,989
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Apollo
ĐWanda
Apollo
14
3 / 4 / 5
8,049
575
7,244
10,953
4,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
52
13
Kills
24
24
Deaths
15
14
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Terra
ALTZERA1
Terra
1
6
1
0.25
W
Scylla
8
4
4
2.5
L
Nike
0
0
0
0
W
Horus
Nahnuke
Horus
4
2
10
4.5
W
8
4
6
2.75
L
Thanatos
aguiar360
Thanatos
8
6
4
1.67
W
1
1
3
2.5
L
Nu Wa
zChonX
Nu Wa
4
5
7
1.5
L
Heimdallr
zTanKsS
Heimdallr
0
7
2
0.14
W
Apollo
ĐWanda
Apollo
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,606
Damage
37,231
49,596
Taken
56,577
21,352
Mitigated
26,470
14,186
Healing
20,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
ALTZERA1
Terra
1,097
549
405
530
8,855
4,456
0
1,495
7,336
7,431
0
W
Scylla
10,902
1,327
0
1,752
8,935
2,707
350
3,581
5,329
55,571
0
L
Nike
5,455
1,611
0
4,081
8,610
3,747
144
0
8,610
0
54,318
W
Horus
Nahnuke
Horus
3,468
1,695
994
3,837
11,709
8,759
351
2,093
9,565
0
18,641
W
11,594
9,029
0
6,553
13,800
4,852
3,865
2,878
10,897
0
55,929
L
Thanatos
aguiar360
Thanatos
11,930
4,696
0
6,459
11,506
6,677
0
2,527
8,880
6,616
43,135
W
4,023
736
0
5,368
11,180
5,989
180
1,160
9,995
0
53,934
L
Nu Wa
zChonX
Nu Wa
10,435
1,599
0
810
10,435
3,169
0
5,073
5,160
35,722
0
L
Heimdallr
zTanKsS
Heimdallr
5,689
3,153
0
1,901
10,190
3,303
0
1,432
8,708
0
22,591
W
Apollo
ĐWanda
Apollo
7,244
4,061
0
2,487
10,953
4,163
833
2,279
8,674
0
51,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,449
Gold Earned
41,320
310
Minions Killed
441
0
Camps Cleared
0
1,197,158
Distance Traveled
1,273,932
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,925
423
18
1
0
237,098
2
W
Scylla
8,847
632
112
8
0
248,768
5
L
Nike
7,609
544
138
10
0
269,484
3
W
Horus
7,811
558
26
2
0
254,254
3
W
Rama
8,254
590
90
6
0
217,692
4
L
Thanatos
8,482
606
67
5
0
250,463
7
W
Tyr
8,359
597
111
8
0
272,969
3
L
Nu Wa
7,881
563
50
4
0
261,881
1
L
Heimdallr
5,552
397
37
3
0
178,232
2
W
Apollo
8,049
575
102
7
0
280,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role