Player Matchup

Terra
Terra
Aaron02052015
Terra
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
CAP6exy0790
Ymir
Level 28
God Stats
54W - 49L
1,542 SR
Queue Stats
122W - 149L
1,398 Elo+
Solo
Danzaburou
Danzaburou
EightySleven
Danzaburou
Level 27
God Stats
35W - 27L
1,540 SR
Queue Stats
230W - 239L
1,409 Elo+
Solo
Da Ji
Da Ji
TheShadowKing167
Da Ji
Level 18
God Stats
14W - 11L
1,810 SR
Queue Stats
204W - 206L
1,500 Elo+
Solo
Bakasura
Bakasura
Tttttttt3235
Bakasura
Level 28
God Stats
3W - 3L
1,261 SR
Queue Stats
104W - 111L
1,387 Elo+
Solo
Team Averages
Level 23
1,531 SR
1,439 Elo+

VS

Team Averages
Level 19
1,494 SR
1,317 Elo+
Medusa
Medusa
ArthurBichara
Medusa
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Hera
Hera
Champ10nTurtle
Hera
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,305 Elo+
Solo
Heimdallr
Heimdallr
Galati3554
Heimdallr
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 32L
1,190 Elo+
Solo
Fenrir
Fenrir
Naomiö
Fenrir
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
46W - 58L
1,340 Elo+
Solo
Izanami
Izanami
Octopus Volcano
Izanami
Level 14
God Stats
1W - 2L
1,468 SR
Queue Stats
1W - 3L
1,251 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 4 / 13
10,766
979
989
10,236
11,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
3 / 1 / 25
12,837
1,167
8,877
9,291
9,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
EightySleven
Danzaburou
20
22 / 1 / 15
16,423
1,493
31,268
12,364
5,943
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 3 / 6
10,543
958
11,892
10,561
7,579
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bakasura
Tttttttt3235
Bakasura
20
13 / 2 / 21
13,668
1,243
25,956
11,688
5,726
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Team 1 Tickets

243

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 9 / 5
9,643
877
3,263
16,483
8,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

17
3 / 17 / 5
11,530
1,048
10,810
23,541
10,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
Galati3554
Heimdallr
16
0 / 5 / 2
9,484
862
926
12,283
6,440
Fenrir
Naomiö
Fenrir
16
6 / 4 / 2
11,390
1,035
11,327
18,391
20,826
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

16
1 / 7 / 2
10,357
942
16,339
16,372
11,623
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
26
42
Kills
10
11
Deaths
42
80
Assists
16
Player
Kills
Deaths
Assists
KDA
W
0
4
13
1.63
L
0
9
5
0.28
W
3
1
25
15.5
L
3
17
5
0.32
W
Danzaburou
EightySleven
Danzaburou
22
1
15
29.5
L
Heimdallr
Galati3554
Heimdallr
0
5
2
0.2
L
Fenrir
Naomiö
Fenrir
6
4
2
1.75
L
1
7
2
0.29
W
4
3
6
2.33
W
Bakasura
Tttttttt3235
Bakasura
13
2
21
11.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,982
Damage
42,665
54,140
Taken
87,070
40,325
Mitigated
57,294
9,328
Healing
1,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
989
371
1,172
2,123
10,236
11,572
0
106
10,130
6,797
0
L
3,263
1,603
0
134
16,483
8,397
0
2,458
13,380
0
5,831
W
8,877
2,516
0
964
9,291
9,505
0
3,102
6,189
34,523
0
L
10,810
4,683
0
167
23,541
10,008
0
1,392
20,852
25,429
0
W
Danzaburou
EightySleven
Danzaburou
31,268
23,741
0
2,711
12,364
5,943
0
1,991
10,373
0
59,308
L
Heimdallr
Galati3554
Heimdallr
926
748
0
0
12,283
6,440
0
2,385
9,618
0
6,595
L
Fenrir
Naomiö
Fenrir
11,327
3,659
0
990
18,391
20,826
0
2,300
15,751
0
29,781
L
16,339
14,410
0
0
16,372
11,623
0
1,331
14,726
0
60,240
W
11,892
4,581
0
1,153
10,561
7,579
0
2,470
7,991
0
21,003
W
Bakasura
Tttttttt3235
Bakasura
25,956
18,228
0
1,205
11,688
5,726
0
3,141
8,547
0
38,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,237
Gold Earned
52,404
197
Minions Killed
195
5
Camps Cleared
3
946,089
Distance Traveled
832,259
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,766
979
8
1
1
126,268
0
L
Medusa
9,643
877
2
0
0
147,836
0
W
Ymir
12,837
1,167
65
6
2
195,022
0
L
Hera
11,530
1,048
38
3
0
165,436
0
W
Danzaburou
16,423
1,493
66
6
0
211,870
0
L
Heimdallr
9,484
862
11
1
0
149,277
0
L
Fenrir
11,390
1,035
50
5
3
221,973
0
L
Izanami
10,357
942
94
9
0
147,737
0
W
Da Ji
10,543
958
14
1
1
178,709
0
W
Bakasura
13,668
1,243
44
4
1
234,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role