Player Matchup

Janus
Janus
Silver IV
 
Janus
Silver IV
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Silver III
Bricklayer4427
Awilix
Silver III
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 170L
940 MMR
Solo
Neith
Neith
Silver III
Glitzi89
Neith
Silver III
Level 119
God Stats
18W - 39L
1,413 SR
Queue Stats
462W - 481L
876 MMR
Solo
Odin
Odin
Bronze V
ksunechkalove
Odin
Bronze V
Level 36
God Stats
0W - 1L
1,368 SR
Queue Stats
1W - 19L
871 MMR
Party 1
Bellona
Bellona
Bronze V
selforiS
Bellona
Bronze V
Level 42
God Stats
1W - 2L
1,589 SR
Queue Stats
3W - 25L
784 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 80
1,474 SR
994 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 95
1,325 SR
970 MMR
Bastet
Bastet
Silver III
 
Bastet
Silver III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver IV
H_o_f_f_i_8
King Arthur
Silver IV
Level 117
God Stats
5W - 10L
1,218 SR
Queue Stats
31W - 50L
812 MMR
Solo
Scylla
Scylla
Silver IV
Risky12
Scylla
Silver IV
Level 60
God Stats
2W - 1L
1,298 SR
Queue Stats
53W - 65L
949 MMR
Party 2
Aphrodite
Aphrodite
Silver V
luletdesigns
Aphrodite
Silver V
Level 128
God Stats
24W - 30L
1,122 SR
Queue Stats
234W - 227L
849 MMR
Solo
Ullr
Ullr
Silver IV
xAvayia98
Ullr
Silver IV
Level 83
God Stats
4W - 3L
1,486 SR
Queue Stats
156W - 158L
739 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
1 / 4 / 2
9,709
405
22,312
13,724
4,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 11 / 1
7,955
331
7,075
19,768
5,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Glitzi89
Neith
17
2 / 5 / 3
10,583
441
11,783
19,438
6,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 7 / 1
10,118
422
4,814
24,159
19,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bellona
selforiS
Bellona
16
1 / 5 / 1
9,669
403
9,076
24,139
17,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
TsukuyomiKaliDanzaburouCupidCu Chulainn

VS

Bans
SobekNu WaApolloYmirIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
20
6 / 1 / 4
15,022
626
6,142
14,243
10,128
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
H_o_f_f_i_8
King Arthur
18
7 / 3 / 11
13,003
542
12,332
28,617
25,879
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
Risky12
Scylla
19
11 / 1 / 12
13,457
561
30,146
20,802
8,071
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
luletdesigns
Aphrodite
18
4 / 0 / 12
13,353
556
12,864
16,603
9,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
18
4 / 2 / 10
12,418
517
15,449
17,179
7,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
81
7
Kills
32
32
Deaths
7
8
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
4
2
0.5
W
Bastet
 
Bastet
6
1
4
8
L
1
11
1
0.14
L
Neith
Glitzi89
Neith
2
5
3
0.7
W
King Arthur
H_o_f_f_i_8
King Arthur
7
3
11
4.17
W
Scylla
Risky12
Scylla
11
1
12
17
L
2
7
1
0.36
W
Aphrodite
luletdesigns
Aphrodite
4
0
12
10
L
Bellona
selforiS
Bellona
1
5
1
0.3
W
Ullr
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,060
Damage
76,933
101,228
Taken
97,444
53,052
Mitigated
60,848
12,300
Healing
51,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
22,312
90
130
1,145
13,724
4,143
0
6,575
7,033
80,280
0
W
Bastet
 
Bastet
6,142
1,469
0
1,139
14,243
10,128
4,408
1,808
12,343
9,706
142,158
L
7,075
1,929
0
2,038
19,768
5,413
0
5,185
14,583
0
27,894
L
Neith
Glitzi89
Neith
11,783
3,692
0
6,073
19,438
6,587
0
9,747
9,691
0
69,224
W
King Arthur
H_o_f_f_i_8
King Arthur
12,332
1,594
0
5,740
28,617
25,879
1,004
9,208
18,615
175
71,174
W
Scylla
Risky12
Scylla
30,146
3,295
244
6,185
20,802
8,071
480
5,194
15,171
79,409
0
L
4,814
1,552
0
840
24,159
19,320
0
9,414
14,745
85
42,538
W
Aphrodite
luletdesigns
Aphrodite
12,864
1,424
18,924
14,358
16,603
9,524
3,080
4,384
11,871
59,001
0
L
Bellona
selforiS
Bellona
9,076
1,694
0
2,074
24,139
17,589
388
12,300
11,839
0
55,213
W
Ullr
15,449
8,429
0
5,288
17,179
7,246
6,992
3,078
13,926
0
76,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,034
Gold Earned
67,253
453
Minions Killed
633
0
Camps Cleared
0
1,813,507
Distance Traveled
2,223,712
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,709
405
122
5
0
391,720
3
W
Bastet
15,022
626
205
9
0
501,064
2
L
Awilix
7,955
331
37
2
0
289,803
5
L
Neith
10,583
441
123
5
0
383,689
6
W
King Arthur
13,003
542
102
4
0
448,180
0
W
Scylla
13,457
561
114
5
0
428,238
2
L
Odin
10,118
422
61
3
0
357,959
0
W
Aphrodite
13,353
556
111
5
0
422,266
0
L
Bellona
9,669
403
110
5
0
390,336
0
W
Ullr
12,418
517
101
4
0
423,964
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role