Player Matchup

Guan Yu
Guan Yu
Gankkey
Guan Yu
Level 26
God Stats
7W - 4L
1,670 SR
Queue Stats
260W - 136L
1,770 Elo+
Solo
Terra
Terra
PowerDumper
Terra
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 45L
1,617 Elo+
Solo
Scylla
Scylla
RSL26
Scylla
Level 8
God Stats
23W - 19L
1,228 SR
Queue Stats
65W - 47L
1,540 Elo+
Party 1
Anhur
Anhur
SpiderDan12
Anhur
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 6L
1,500 Elo+
Solo
Set
Set
T Will7213
Set
Level 46
God Stats
2W - 3L
1,331 SR
Queue Stats
21W - 23L
1,404 Elo+
Party 1
Team Averages
Level 27
1,446 SR
1,566 Elo+

VS

Team Averages
Level 17
1,509 SR
1,561 Elo+
Chernobog
Chernobog
Crane Neuro
Chernobog
Level 28
God Stats
30W - 24L
1,551 SR
Queue Stats
30W - 25L
1,511 Elo+
Solo
Terra
Terra
EZPeeezzy
Terra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
247W - 338L
1,522 Elo+
Solo
Tsukuyomi
Tsukuyomi
Literatii
Tsukuyomi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,697 Elo+
Solo
Set
Set
PeculiarlySticky
Set
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 132L
1,677 Elo+
Solo
Izanami
Izanami
Sveigdottir
Izanami
Level 25
God Stats
1W - 3L
1,493 SR
Queue Stats
36W - 54L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Gankkey
Guan Yu
9
4 / 1 / 0
5,311
759
2,776
3,459
2,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
1 / 0 / 1
4,403
629
959
5,049
2,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Scylla
RSL26
Scylla
7
1 / 0 / 2
4,263
609
2,295
1,373
305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
2 / 0 / 0
4,737
677
2,249
3,662
879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
3 / 0 / 0
4,624
661
1,415
3,258
903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Crane Neuro
Chernobog
5
0 / 2 / 0
3,623
518
715
2,047
340
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Terra
EZPeeezzy
Terra
6
1 / 3 / 0
3,923
560
899
4,393
1,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tsukuyomi
Literatii
Tsukuyomi
3
0 / 4 / 0
3,254
465
1,286
3,919
838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

3
0 / 1 / 0
3,188
455
615
1,148
634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Izanami
Sveigdottir
Izanami
6
0 / 2 / 0
3,573
510
921
3,222
286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
1
11
Kills
1
1
Deaths
12
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Crane Neuro
Chernobog
0
2
0
0
L
Terra
EZPeeezzy
Terra
1
3
0
0.33
W
Guan Yu
Gankkey
Guan Yu
4
1
0
4
L
Tsukuyomi
Literatii
Tsukuyomi
0
4
0
0
L
0
1
0
0
W
1
0
1
1.5
W
Scylla
RSL26
Scylla
1
0
2
2
W
2
0
0
2
L
Izanami
Sveigdottir
Izanami
0
2
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,694
Damage
4,436
16,801
Taken
14,729
6,912
Mitigated
3,653
8,684
Healing
2,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Crane Neuro
Chernobog
715
423
99
222
2,047
340
0
340
1,578
0
12,401
L
Terra
EZPeeezzy
Terra
899
328
0
320
4,393
1,555
0
1,899
2,252
4,218
0
W
Guan Yu
Gankkey
Guan Yu
2,776
356
0
1,736
3,459
2,797
34
273
3,186
0
21,802
L
Tsukuyomi
Literatii
Tsukuyomi
1,286
983
0
746
3,919
838
0
719
3,175
0
6,260
L
615
362
0
425
1,148
634
0
0
1,104
1,158
4,082
W
959
410
213
2,299
5,049
2,028
0
307
4,742
14,174
0
W
Scylla
RSL26
Scylla
2,295
848
0
222
1,373
305
796
389
984
12,671
0
W
2,249
477
0
2,253
3,662
879
130
0
3,662
0
22,534
L
Izanami
Sveigdottir
Izanami
921
486
0
574
3,222
286
0
0
3,222
0
13,522
W
1,415
364
0
1,961
3,258
903
509
50
3,208
0
17,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,338
Gold Earned
17,561
197
Minions Killed
92
0
Camps Cleared
0
617,913
Distance Traveled
487,538
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
3,623
518
32
5
0
106,024
3
L
Terra
3,923
560
6
1
0
124,075
0
W
Guan Yu
5,311
759
46
7
0
140,869
2
L
Tsukuyomi
3,254
465
16
2
0
105,541
0
L
Set
3,188
455
14
2
0
33,594
0
W
Terra
4,403
629
30
4
0
131,499
0
W
Scylla
4,263
609
25
4
0
103,681
0
W
Anhur
4,737
677
50
7
0
100,067
0
L
Izanami
3,573
510
24
3
0
118,304
2
W
Set
4,624
661
46
7
0
141,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role