Player Matchup

Cernunnos
Cernunnos
B-E-N-N-I-G-H-T
Cernunnos
Level 77
God Stats
6W - 5L
1,677 SR
Queue Stats
95W - 103L
1,628 Elo+
Party 2
Agni
Agni
OHAR2
Agni
Level 59
God Stats
22W - 16L
1,612 SR
Queue Stats
260W - 252L
1,604 Elo+
Party 2
Cthulhu
Cthulhu
Stiffylube
Cthulhu
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 119L
1,500 Elo+
Solo
Team Averages
Level 99
1,597 SR
1,577 Elo+

VS

Team Averages
Level 73
1,491 SR
1,514 Elo+
Terra
Terra
DumbestCheese20
Terra
Level 84
God Stats
21W - 12L
1,497 SR
Queue Stats
1,752W - 1,339L
1,493 Elo+
Party 1
Danzaburou
Danzaburou
Kirland
Danzaburou
Level 106
God Stats
3W - 0L
1,210 SR
Queue Stats
155W - 147L
1,514 Elo+
Party 1
Merlin
Merlin
arkantos66
Merlin
Level 30
God Stats
6W - 3L
1,765 SR
Queue Stats
36W - 32L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
B-E-N-N-I-G-H-T
Cernunnos
11
1 / 7 / 2
7,827
602
7,523
15,065
5,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
OHAR2
Agni
13
4 / 5 / 1
9,215
709
9,659
9,761
3,539
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Stiffylube
Cthulhu
11
0 / 4 / 4
7,881
606
5,679
9,893
10,936
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 11
9,573
736
5,775
11,974
9,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Danzaburou
Kirland
Danzaburou
14
10 / 3 / 5
11,122
856
14,686
11,138
4,678
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
arkantos66
Merlin
13
4 / 1 / 8
9,406
724
7,943
7,845
3,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
5
Kills
16
16
Deaths
5
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
B-E-N-N-I-G-H-T
Cernunnos
1
7
2
0.29
W
2
1
11
7.5
W
Danzaburou
Kirland
Danzaburou
10
3
5
4.17
L
Agni
OHAR2
Agni
4
5
1
0.9
L
Cthulhu
Stiffylube
Cthulhu
0
4
4
0.5
W
Merlin
arkantos66
Merlin
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,861
Damage
28,404
34,719
Taken
30,957
19,735
Mitigated
17,398
6,674
Healing
10,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
B-E-N-N-I-G-H-T
Cernunnos
7,523
2,980
759
4,032
15,065
5,260
0
5,525
9,540
0
34,618
W
5,775
677
2,276
3,866
11,974
9,601
0
4,717
6,900
15,526
0
W
Danzaburou
Kirland
Danzaburou
14,686
7,058
0
3,889
11,138
4,678
837
4,655
6,196
0
54,786
L
Agni
OHAR2
Agni
9,659
726
0
827
9,761
3,539
0
4,397
5,364
28,622
0
L
Cthulhu
Stiffylube
Cthulhu
5,679
56
579
477
9,893
10,936
0
3,884
6,009
19,012
0
W
Merlin
arkantos66
Merlin
7,943
558
0
786
7,845
3,119
494
5,013
2,475
35,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,923
Gold Earned
30,101
133
Minions Killed
144
0
Camps Cleared
0
625,197
Distance Traveled
756,977
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,827
602
57
4
0
196,622
3
W
Terra
9,573
736
21
2
0
259,144
4
W
Danzaburou
11,122
856
71
5
0
209,122
3
L
Agni
9,215
709
51
4
0
223,589
3
L
Cthulhu
7,881
606
25
2
0
204,986
0
W
Merlin
9,406
724
52
4
0
288,711
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role