Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
JeremyARF
Tsukuyomi
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Bellona
Bellona
Joldosh
Bellona
Level 17
God Stats
0W - 1L
1,535 SR
Queue Stats
1W - 1L
1,653 Elo+
Solo
Vulcan
Vulcan
ZipLOXX
Vulcan
Level 155
God Stats
15W - 22L
1,520 SR
Queue Stats
90W - 98L
1,447 Elo+
Solo
Raijin
Raijin
pipe18056
Raijin
Level 105
God Stats
0W - 1L
1,829 SR
Queue Stats
7W - 7L
1,500 Elo+
Party 1
Team Averages
Level 87
1,577 SR
1,520 Elo+

VS

Team Averages
Level 69
1,431 SR
1,441 Elo+
Bellona
Bellona
Choerryuwu
Bellona
Level 89
God Stats
5W - 3L
1,298 SR
Queue Stats
36W - 31L
1,366 Elo+
Party 2
Danzaburou
Danzaburou
DanteJunior7
Danzaburou
Level 29
God Stats
2W - 2L
1,243 SR
Queue Stats
14W - 23L
1,213 Elo+
Solo
Guan Yu
Guan Yu
DrunkAsian
Guan Yu
Level 39
God Stats
11W - 5L
1,611 SR
Queue Stats
697W - 610L
1,647 Elo+
Solo
Cthulhu
Cthulhu
Oscurodelano69
Cthulhu
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,486 Elo+
Party 2
Merlin
Merlin
Socar Chinobi12
Merlin
Level 149
God Stats
11W - 15L
1,500 SR
Queue Stats
410W - 391L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
0 / 4 / 3
8,307
554
6,644
13,062
6,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
JeremyARF
Tsukuyomi
17
5 / 6 / 1
11,000
733
14,198
13,169
4,603
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
Joldosh
Bellona
15
0 / 10 / 2
8,496
566
6,997
19,897
13,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
ZipLOXX
Vulcan
17
1 / 3 / 4
9,951
663
13,538
9,596
3,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Raijin
pipe18056
Raijin
16
1 / 9 / 3
9,154
610
9,290
16,644
5,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Choerryuwu
Bellona
15
2 / 2 / 10
10,188
679
4,037
13,152
10,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
DanteJunior7
Danzaburou
16
1 / 4 / 9
10,047
670
5,778
12,447
7,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
DrunkAsian
Guan Yu
20
16 / 1 / 13
14,792
986
24,404
20,732
27,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
4 / 0 / 8
11,909
794
9,360
13,266
17,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
9 / 0 / 11
13,192
879
19,682
8,148
3,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
83
7
Kills
32
32
Deaths
7
13
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
4
3
0.38
W
Bellona
Choerryuwu
Bellona
2
2
10
3.5
W
Danzaburou
DanteJunior7
Danzaburou
1
4
9
1.38
W
Guan Yu
DrunkAsian
Guan Yu
16
1
13
22.5
L
Tsukuyomi
JeremyARF
Tsukuyomi
5
6
1
0.92
L
Bellona
Joldosh
Bellona
0
10
2
0.1
W
4
0
8
8
W
9
0
11
14.5
L
Vulcan
ZipLOXX
Vulcan
1
3
4
1
L
Raijin
pipe18056
Raijin
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,667
Damage
63,261
72,368
Taken
67,745
32,835
Mitigated
66,085
2,773
Healing
18,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
6,644
1,530
0
217
13,062
6,448
0
6,303
6,328
651
15,171
W
Bellona
Choerryuwu
Bellona
4,037
1,102
0
420
13,152
10,461
0
4,899
7,821
0
16,082
W
Danzaburou
DanteJunior7
Danzaburou
5,778
1,235
0
1,673
12,447
7,271
1,558
4,166
7,987
1,920
32,145
W
Guan Yu
DrunkAsian
Guan Yu
24,404
2,606
3,828
9,678
20,732
27,348
646
5,581
14,399
0
59,538
L
Tsukuyomi
JeremyARF
Tsukuyomi
14,198
3,419
0
331
13,169
4,603
0
2,526
10,275
0
39,352
L
Bellona
Joldosh
Bellona
6,997
1,252
0
1,442
19,897
13,571
196
9,604
9,645
711
20,888
W
9,360
585
974
437
13,266
17,277
451
5,492
7,344
36,067
0
W
19,682
587
364
1,583
8,148
3,728
202
2,174
5,831
67,990
0
L
Vulcan
ZipLOXX
Vulcan
13,538
3,881
0
532
9,596
3,042
0
4,253
4,942
53,875
0
L
Raijin
pipe18056
Raijin
9,290
611
0
251
16,644
5,171
1
5,773
10,340
34,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,908
Gold Earned
60,128
326
Minions Killed
377
7
Camps Cleared
9
1,286,346
Distance Traveled
1,455,800
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,307
554
35
2
1
279,295
0
W
Bellona
10,188
679
24
2
0
310,650
0
W
Danzaburou
10,047
670
65
4
3
252,524
0
W
Guan Yu
14,792
986
86
6
4
357,184
1
L
Tsukuyomi
11,000
733
51
3
2
282,950
1
L
Bellona
8,496
566
43
3
0
236,661
0
W
Cthulhu
11,909
794
69
5
0
236,705
1
W
Merlin
13,192
879
133
9
2
298,737
2
L
Vulcan
9,951
663
113
8
3
275,327
0
L
Raijin
9,154
610
84
6
1
212,113
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role