Player Matchup

Fenrir
Fenrir
EverythingIsOP
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chaac
Chaac
SoupyCargo 3655
Chaac
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Arachne
Arachne
The Alchemyst
Arachne
Level 29
God Stats
3W - 5L
1,411 SR
Queue Stats
11W - 15L
1,460 Elo+
Solo
Danzaburou
Danzaburou
Unreliable Luck
Danzaburou
Level 18
God Stats
38W - 24L
1,399 SR
Queue Stats
67W - 73L
1,410 Elo+
Solo
Loki
Loki
justSNKRS
Loki
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 11
1,462 SR
1,474 Elo+

VS

Team Averages
Level 19
1,523 SR
1,476 Elo+
Arachne
Arachne
 
Arachne
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Aidenthekiller27
Ullr
Level 23
God Stats
9W - 14L
1,510 SR
Queue Stats
21W - 43L
1,300 Elo+
Solo
Thoth
Thoth
HiRez Noob
Thoth
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 32L
1,715 Elo+
Solo
Kuzenbo
Kuzenbo
MarchedPrism88
Kuzenbo
Level 29
God Stats
3W - 1L
1,482 SR
Queue Stats
24W - 49L
1,354 Elo+
Solo
Bakasura
Bakasura
WaztedDRKilljoy
Bakasura
Level 10
God Stats
8W - 9L
1,624 SR
Queue Stats
8W - 9L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 13 / 2
5,502
423
2,389
14,585
4,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

5
0 / 7 / 0
4,437
341
403
7,123
3,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arachne
4
1 / 2 / 0
4,639
357
882
2,555
1,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Unreliable Luck
Danzaburou
11
3 / 3 / 0
7,361
566
6,424
8,001
2,305
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Loki
2
0 / 3 / 0
4,079
314
540
1,984
290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
3 / 0 / 4
8,002
616
3,399
7,111
2,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
4 / 1 / 2
8,229
633
3,562
5,550
1,938
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
14
12 / 2 / 4
9,708
747
12,820
5,703
1,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
5 / 1 / 7
7,353
566
3,574
5,614
7,018
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
12
1 / 0 / 0
8,112
624
1,174
7,431
2,747
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
42
4
Kills
25
28
Deaths
4
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
0
4
5
W
4
1
2
5
L
0
13
2
0.08
W
Thoth
12
2
4
7
W
5
1
7
8.5
L
0
7
0
0
L
Arachne
1
2
0
0.5
L
Danzaburou
Unreliable Luck
Danzaburou
3
3
0
1
W
Bakasura
1
0
0
1
L
Loki
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,638
Damage
24,529
34,248
Taken
31,409
12,440
Mitigated
15,822
2,771
Healing
10,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,399
2,239
0
3,795
7,111
2,274
2,038
90
7,021
0
34,162
W
3,562
2,521
0
2,368
5,550
1,938
4,143
0
5,475
0
37,601
L
2,389
572
0
1,149
14,585
4,821
0
9,014
5,185
0
16,309
W
Thoth
12,820
1,091
0
1,065
5,703
1,845
2,530
45
5,658
55,685
0
W
3,574
1,508
0
178
5,614
7,018
1,202
0
5,614
12,769
0
L
403
86
0
75
7,123
3,902
0
2,163
4,922
0
6,687
L
Arachne
882
665
0
401
2,555
1,122
0
1,032
1,468
2,106
5,488
L
Danzaburou
Unreliable Luck
Danzaburou
6,424
2,394
0
1,041
8,001
2,305
168
2,882
4,955
0
29,335
W
Bakasura
1,174
994
0
3,389
7,431
2,747
4,033
0
7,431
0
28,027
L
Loki
540
279
0
105
1,984
290
0
740
1,244
0
1,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,018
Gold Earned
41,404
100
Minions Killed
374
0
Camps Cleared
0
649,475
Distance Traveled
1,081,182
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,002
616
75
6
0
222,275
0
W
Ullr
8,229
633
72
6
0
184,142
1
L
Fenrir
5,502
423
19
1
0
207,969
0
W
Thoth
9,708
747
111
9
0
228,581
3
W
Kuzenbo
7,353
566
14
1
0
231,011
0
L
Chaac
4,437
341
8
1
0
136,442
0
L
Arachne
4,639
357
21
2
0
61,842
0
L
Danzaburou
7,361
566
49
4
0
169,125
0
W
Bakasura
8,112
624
102
8
0
215,173
0
L
Loki
4,079
314
3
0
0
74,097
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role