Player Matchup

Anhur
Anhur
AlphaKang DMTiz
Anhur
Level 4
God Stats
0W - 1L
1,287 SR
Queue Stats
17W - 23L
1,080 Elo+
Solo
Ganesha
Ganesha
LettuceTomato20
Ganesha
Level 2
God Stats
5W - 5L
1,500 SR
Queue Stats
18W - 17L
1,500 Elo+
Solo
Medusa
Medusa
Sin_bolas447
Medusa
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Da Ji
Da Ji
TheDylandog64
Da Ji
Level 10
God Stats
2W - 3L
1,500 SR
Queue Stats
12W - 25L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Thu_Real_LuillyT
Tsukuyomi
Level 21
God Stats
44W - 38L
1,332 SR
Queue Stats
241W - 250L
1,252 Elo+
Solo
Team Averages
Level 8
1,424 SR
1,367 Elo+

VS

Team Averages
Level 19
1,530 SR
1,361 Elo+
Tsukuyomi
Tsukuyomi
Bearholdinsnake
Tsukuyomi
Level 17
God Stats
43W - 33L
1,542 SR
Queue Stats
132W - 140L
1,337 Elo+
Solo
Danzaburou
Danzaburou
DeathShot Doc
Danzaburou
Level 17
God Stats
9W - 13L
1,190 SR
Queue Stats
22W - 22L
1,396 Elo+
Solo
Bellona
Bellona
Eternals_DriZzi
Bellona
Level 18
God Stats
4W - 5L
1,496 SR
Queue Stats
32W - 44L
1,273 Elo+
Solo
Scylla
Scylla
HoLeScarpeLIDL
Scylla
Level 16
God Stats
2W - 1L
1,704 SR
Queue Stats
13W - 13L
1,331 Elo+
Solo
Izanami
Izanami
KpTheClampgodxX
Izanami
Level 27
God Stats
32W - 11L
1,716 SR
Queue Stats
489W - 440L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
6,159
342
1,248
7,449
1,985
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 2 / 2
8,131
452
4,825
9,849
8,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
7
0 / 9 / 1
5,765
320
361
8,453
1,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

10
1 / 6 / 0
6,937
385
3,764
8,768
3,212
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
14
3 / 4 / 0
8,484
471
10,072
13,588
5,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Bearholdinsnake
Tsukuyomi
13
6 / 5 / 2
8,418
468
6,930
9,627
3,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
DeathShot Doc
Danzaburou
13
2 / 1 / 2
8,383
466
6,768
9,156
2,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

15
1 / 1 / 2
8,999
500
4,669
9,945
5,732
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
6 / 0 / 5
9,401
522
5,013
6,699
1,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
10 / 0 / 3
10,429
579
6,588
6,258
4,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
6
Kills
25
26
Deaths
7
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Tsukuyomi
Bearholdinsnake
Tsukuyomi
6
5
2
1.4
W
Danzaburou
DeathShot Doc
Danzaburou
2
1
2
3
W
1
1
2
2
W
6
0
5
8.5
W
10
0
3
11.5
L
2
2
2
1.5
L
Medusa
0
9
1
0.06
L
1
6
0
0.17
L
Tsukuyomi
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,270
Damage
29,968
48,107
Taken
41,685
20,962
Mitigated
17,562
5,752
Healing
11,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,248
810
0
0
7,449
1,985
72
1,105
6,244
0
12,774
W
Tsukuyomi
Bearholdinsnake
Tsukuyomi
6,930
2,356
0
1,167
9,627
3,284
0
1,276
8,351
0
34,969
W
Danzaburou
DeathShot Doc
Danzaburou
6,768
2,849
0
3,395
9,156
2,665
1,274
2,078
6,214
0
38,813
W
4,669
2,015
0
2,442
9,945
5,732
2,594
1,471
8,474
0
37,302
W
5,013
168
0
2,184
6,699
1,790
836
0
6,699
41,411
0
W
6,588
5,291
0
1,923
6,258
4,091
2,707
0
6,258
0
73,949
L
4,825
149
0
1,003
9,849
8,617
0
875
8,924
34,270
0
L
Medusa
361
59
0
117
8,453
1,884
33
1,445
6,883
0
3,609
L
3,764
795
0
450
8,768
3,212
719
375
8,324
0
28,230
L
Tsukuyomi
10,072
1,470
0
4,182
13,588
5,264
249
1,213
12,300
0
48,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,476
Gold Earned
45,630
210
Minions Killed
380
0
Camps Cleared
0
1,405,697
Distance Traveled
1,652,126
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,159
342
30
2
0
270,739
1
W
Tsukuyomi
8,418
468
43
2
0
371,580
2
W
Danzaburou
8,383
466
59
3
0
310,192
5
W
Bellona
8,999
500
74
4
0
323,555
2
W
Scylla
9,401
522
60
3
0
309,157
0
W
Izanami
10,429
579
144
8
0
337,642
3
L
Ganesha
8,131
452
33
2
0
309,251
1
L
Medusa
5,765
320
5
0
0
196,442
0
L
Da Ji
6,937
385
51
3
0
335,009
0
L
Tsukuyomi
8,484
471
91
5
0
294,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role