Player Matchup

Fenrir
Fenrir
Mr Puddles88
Fenrir
Level 77
God Stats
1W - 5L
1,309 SR
Queue Stats
49W - 54L
1,489 Elo+
Party 1
Poseidon
Poseidon
Nerdsden
Poseidon
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,501 Elo+
Party 3
Artemis
Artemis
RamenBoy20
Artemis
Level 4
God Stats
2W - 3L
1,409 SR
Queue Stats
2W - 5L
1,406 Elo+
Party 3
Odin
Odin
Smiteston
Odin
Level 4
God Stats
1W - 1L
1,715 SR
Queue Stats
97W - 104L
1,474 Elo+
Party 1
Cerberus
Cerberus
SwaggernautDC
Cerberus
Level 15
God Stats
3W - 9L
1,500 SR
Queue Stats
54W - 56L
1,513 Elo+
Solo
Team Averages
Level 21
1,487 SR
1,477 Elo+

VS

Team Averages
Level 23
1,432 SR
1,496 Elo+
Nox
Nox
Castion6449
Nox
Level 4
God Stats
4W - 10L
1,500 SR
Queue Stats
26W - 33L
1,500 Elo+
Solo
Neith
Neith
Jambu462
Neith
Level 34
God Stats
11W - 11L
1,500 SR
Queue Stats
43W - 69L
1,407 Elo+
Party 2
King Arthur
King Arthur
Kayn0909
King Arthur
Level 25
God Stats
2W - 3L
1,158 SR
Queue Stats
26W - 31L
1,391 Elo+
Party 2
Merlin
Merlin
llLuxusll
Merlin
Level 27
God Stats
4W - 1L
1,500 SR
Queue Stats
15W - 19L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
panrak
Jormungandr
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
5 / 11 / 0
11,214
935
17,154
23,455
10,903
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Poseidon
Nerdsden
Poseidon
16
0 / 11 / 1
9,861
822
8,927
20,916
8,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Artemis
RamenBoy20
Artemis
16
0 / 12 / 1
9,835
820
8,365
24,226
11,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Odin
16
0 / 5 / 2
9,874
823
7,898
16,873
13,445
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
SwaggernautDC
Cerberus
16
0 / 7 / 2
10,573
881
5,806
28,594
30,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Team 1 Tickets

0

VS

Team 2 Tickets

302

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 1 / 25
12,541
1,045
15,578
9,612
6,057
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Neith
Jambu462
Neith
20
11 / 3 / 26
12,552
1,046
21,635
10,702
5,053
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
Kayn0909
King Arthur
19
5 / 1 / 31
12,029
1,002
17,070
16,550
17,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
llLuxusll
Merlin
20
15 / 0 / 19
13,833
1,153
24,802
5,126
2,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
panrak
Jormungandr
20
6 / 0 / 33
12,547
1,046
24,424
13,089
17,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
179
5
Kills
45
46
Deaths
5
6
Assists
134
Player
Kills
Deaths
Assists
KDA
W
8
1
25
20.5
W
Neith
Jambu462
Neith
11
3
26
8
W
King Arthur
Kayn0909
King Arthur
5
1
31
20.5
L
Fenrir
5
11
0
0.45
L
Poseidon
Nerdsden
Poseidon
0
11
1
0.05
L
Artemis
RamenBoy20
Artemis
0
12
1
0.04
L
Odin
0
5
2
0.2
L
Cerberus
SwaggernautDC
Cerberus
0
7
2
0.14
W
Merlin
llLuxusll
Merlin
15
0
19
24.5
W
Jormungandr
panrak
Jormungandr
6
0
33
22.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,150
Damage
103,509
114,064
Taken
55,079
74,241
Mitigated
48,473
7,802
Healing
12,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,578
2,506
681
420
9,612
6,057
0
1,354
8,258
23,647
0
W
Neith
Jambu462
Neith
21,635
9,295
0
2,628
10,702
5,053
0
2,012
8,690
0
34,963
W
King Arthur
Kayn0909
King Arthur
17,070
2,532
0
5,951
16,550
17,698
0
5,766
10,784
283
22,929
L
Fenrir
17,154
3,461
0
620
23,455
10,903
0
13,540
9,690
0
27,154
L
Poseidon
Nerdsden
Poseidon
8,927
1,498
0
0
20,916
8,120
0
10,869
9,797
32,643
0
L
Artemis
RamenBoy20
Artemis
8,365
5,261
0
3,608
24,226
11,241
0
10,874
12,943
0
22,479
L
Odin
7,898
1,977
0
0
16,873
13,445
0
10,704
5,591
218
19,017
L
Cerberus
SwaggernautDC
Cerberus
5,806
447
0
3,574
28,594
30,532
0
18,200
9,655
19,559
0
W
Merlin
llLuxusll
Merlin
24,802
561
849
1,534
5,126
2,335
0
921
4,205
53,516
0
W
Jormungandr
panrak
Jormungandr
24,424
10,165
0
696
13,089
17,330
0
4,898
8,191
40,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,357
Gold Earned
63,502
153
Minions Killed
181
3
Camps Cleared
5
968,297
Distance Traveled
1,066,820
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
12,541
1,045
20
2
1
212,834
0
W
Neith
12,552
1,046
43
4
2
190,986
0
W
King Arthur
12,029
1,002
13
1
1
227,349
0
L
Fenrir
11,214
935
10
1
0
223,558
1
L
Poseidon
9,861
822
51
4
0
168,241
1
L
Artemis
9,835
820
20
2
0
174,777
0
L
Odin
9,874
823
27
2
1
208,729
0
L
Cerberus
10,573
881
45
4
2
192,992
0
W
Merlin
13,833
1,153
74
6
0
208,888
0
W
Jormungandr
12,547
1,046
31
3
1
226,763
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role