Player Matchup

Apollo
Apollo
Dinonica
Apollo
Level 98
God Stats
6W - 5L
1,136 SR
Queue Stats
141W - 122L
1,697 Elo+
Party 1
Freya
Freya
Smite Smurf 4
Freya
Level 24
God Stats
3W - 0L
1,830 SR
Queue Stats
21W - 12L
1,646 Elo+
Solo
Ymir
Ymir
cbcavalier437
Ymir
Level 122
God Stats
13W - 3L
1,987 SR
Queue Stats
282W - 245L
1,742 Elo+
Party 1
Team Averages
Level 81
1,651 SR
1,695 Elo+

VS

Team Averages
Level 43
1,469 SR
1,545 Elo+
Hera
Hera
BigBaller95
Hera
Level 15
God Stats
3W - 3L
1,863 SR
Queue Stats
31W - 42L
1,583 Elo+
Solo
Da Ji
Da Ji
FallenAngel 771
Da Ji
Level 87
God Stats
1W - 6L
1,045 SR
Queue Stats
67W - 67L
1,651 Elo+
Solo
Achilles
Achilles
imwithyomamma
Achilles
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Dinonica
Apollo
11
5 / 3 / 7
8,259
826
6,632
7,890
2,706
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
6 / 0 / 6
8,755
876
6,011
6,008
2,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

11
2 / 2 / 8
8,203
820
2,292
6,176
4,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 3
6,402
640
5,141
6,927
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
2 / 3 / 3
6,781
678
3,729
5,160
2,506
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
imwithyomamma
Achilles
10
3 / 4 / 1
7,195
720
4,847
8,113
6,433
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
13
Kills
5
5
Deaths
13
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
W
Apollo
Dinonica
Apollo
5
3
7
2.83
L
2
3
3
1.17
W
6
0
6
9
W
2
2
8
3
L
Achilles
imwithyomamma
Achilles
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,935
Damage
13,717
20,074
Taken
20,200
9,111
Mitigated
10,975
9,942
Healing
2,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,141
1,239
123
578
6,927
2,036
0
2,564
4,363
27,612
0
W
Apollo
Dinonica
Apollo
6,632
4,098
0
3,094
7,890
2,706
1,331
1,404
6,317
0
27,045
L
3,729
813
528
167
5,160
2,506
0
1,993
3,167
1,074
14,572
W
6,011
2,126
0
3,683
6,008
2,070
923
1,710
4,234
38,605
0
W
2,292
453
670
2,495
6,176
4,335
268
1,770
4,214
13,416
0
L
Achilles
imwithyomamma
Achilles
4,847
1,109
0
622
8,113
6,433
0
3,786
4,327
0
14,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,217
Gold Earned
20,378
137
Minions Killed
96
0
Camps Cleared
0
534,119
Distance Traveled
519,027
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,402
640
60
6
0
158,668
1
W
Apollo
8,259
826
52
5
0
172,622
3
L
Da Ji
6,781
678
14
1
0
178,872
3
W
Freya
8,755
876
57
6
0
183,211
2
W
Ymir
8,203
820
28
3
0
178,286
1
L
Achilles
7,195
720
22
2
0
181,487
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role