Player Matchup

Cerberus
Cerberus
JuggsJoyful
Cerberus
Level 88
God Stats
4W - 3L
1,500 SR
Queue Stats
107W - 94L
1,577 Elo+
Party 1
Nox
Nox
M3at Flick3r
Nox
Level 68
God Stats
3W - 0L
1,500 SR
Queue Stats
30W - 23L
1,657 Elo+
Party 1
Ullr
Ullr
sinOsleep
Ullr
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 102L
1,249 Elo+
Solo
Team Averages
Level 66
1,500 SR
1,494 Elo+

VS

Team Averages
Level 72
1,409 SR
1,475 Elo+
Thanatos
Thanatos
CardinalSinner13
Thanatos
Level 97
God Stats
13W - 28L
1,387 SR
Queue Stats
217W - 219L
1,363 Elo+
Solo
Merlin
Merlin
Vagrant Fiction
Merlin
Level 63
God Stats
8W - 13L
1,406 SR
Queue Stats
120W - 140L
1,642 Elo+
Solo
Ares
Ares
YoshirasCat
Ares
Level 56
God Stats
59W - 49L
1,433 SR
Queue Stats
286W - 411L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JuggsJoyful
Cerberus
12
6 / 0 / 6
8,312
831
5,713
9,560
7,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
2 / 1 / 10
7,542
754
5,234
5,153
1,729
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
11
4 / 2 / 8
7,671
767
5,115
7,738
2,423
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 1
6,583
658
5,119
7,628
4,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 4 / 3
6,307
631
7,171
5,658
2,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 4 / 2
7,151
715
2,804
10,458
7,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
12
Kills
3
3
Deaths
12
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
Cerberus
JuggsJoyful
Cerberus
6
0
6
9
W
2
1
10
7
L
0
4
3
0.38
L
1
4
2
0.5
W
Ullr
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,062
Damage
15,094
22,451
Taken
23,744
11,732
Mitigated
14,075
6,459
Healing
8,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,119
348
0
4,269
7,628
4,256
0
3,102
4,526
0
12,252
W
Cerberus
JuggsJoyful
Cerberus
5,713
375
0
3,842
9,560
7,580
0
4,369
4,660
21,406
0
W
5,234
656
0
406
5,153
1,729
0
1,805
3,062
21,031
0
L
7,171
493
0
304
5,658
2,089
0
2,664
2,994
31,105
0
L
2,804
193
827
3,500
10,458
7,730
0
5,197
5,261
11,309
0
W
Ullr
5,115
2,449
0
2,211
7,738
2,423
0
3,040
4,220
0
18,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,525
Gold Earned
20,041
103
Minions Killed
78
0
Camps Cleared
0
556,761
Distance Traveled
498,403
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,583
658
12
1
0
178,896
2
W
Cerberus
8,312
831
48
5
0
196,916
0
W
Nox
7,542
754
21
2
0
168,775
2
L
Merlin
6,307
631
52
5
0
154,523
2
L
Ares
7,151
715
14
1
0
164,984
2
W
Ullr
7,671
767
34
3
0
191,070
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role