Player Matchup

Ganesha
Ganesha
CrazyGamerG13
Ganesha
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
HabKeinLanKabel
Ao Kuang
Level 115
God Stats
11W - 4L
1,716 SR
Queue Stats
417W - 434L
1,544 Elo+
Solo
Pele
Pele
RedPyramid-Steve
Pele
Level 160
God Stats
4W - 0L
1,500 SR
Queue Stats
248W - 217L
1,658 Elo+
Party 1
Janus
Janus
Tale-of-the-wolf
Janus
Level 160
God Stats
12W - 8L
1,469 SR
Queue Stats
279W - 261L
1,658 Elo+
Party 1
Anhur
Anhur
ninjarein
Anhur
Level 159
God Stats
9W - 16L
1,711 SR
Queue Stats
206W - 204L
1,753 Elo+
Party 1
Team Averages
Level 140
1,579 SR
1,623 Elo+

VS

Team Averages
Level 123
1,507 SR
1,493 Elo+
Raijin
Raijin
Der Teufel9898
Raijin
Level 152
God Stats
0W - 2L
1,500 SR
Queue Stats
158W - 160L
1,497 Elo+
Solo
Xing Tian
Xing Tian
KillKillMcSteall
Xing Tian
Level 128
God Stats
4W - 1L
1,719 SR
Queue Stats
148W - 142L
1,519 Elo+
Solo
Thanatos
Thanatos
Melio6401
Thanatos
Level 89
God Stats
0W - 3L
1,500 SR
Queue Stats
246W - 271L
1,499 Elo+
Solo
Chernobog
Chernobog
NagatoOtomo
Chernobog
Level 125
God Stats
8W - 4L
1,500 SR
Queue Stats
434W - 422L
1,423 Elo+
Solo
Set
Set
richmud
Set
Level 121
God Stats
10W - 14L
1,316 SR
Queue Stats
468W - 424L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
12
0 / 2 / 4
7,277
485
3,634
7,924
4,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
15
6 / 0 / 0
8,708
581
4,850
6,491
2,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 2 / 2
9,420
628
7,193
10,732
4,422
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 2 / 1
8,244
550
3,453
3,940
1,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
ninjarein
Anhur
13
1 / 2 / 2
7,309
487
4,165
7,135
1,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 0
7,512
501
2,879
6,030
1,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
13
1 / 1 / 5
6,510
434
3,875
7,349
3,488
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
Melio6401
Thanatos
12
1 / 2 / 5
7,172
478
3,915
9,452
3,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chernobog
NagatoOtomo
Chernobog
13
3 / 2 / 2
7,259
484
3,809
8,412
1,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Set
13
1 / 4 / 2
7,850
523
4,567
8,561
3,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
22
12
Kills
8
8
Deaths
12
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ganesha
0
2
4
1
L
2
3
0
0.67
W
Ao Kuang
6
0
0
6
L
Xing Tian
1
1
5
3.5
L
Thanatos
Melio6401
Thanatos
1
2
5
1.75
L
Chernobog
NagatoOtomo
Chernobog
3
2
2
2
W
4
2
2
2.5
W
1
2
1
0.75
W
Anhur
ninjarein
Anhur
1
2
2
1
L
Set
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,295
Damage
19,045
36,222
Taken
39,804
14,193
Mitigated
13,895
11,656
Healing
17,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
3,634
334
0
1,433
7,924
4,674
280
1,600
6,322
23,664
0
L
2,879
194
0
632
6,030
1,975
0
3,254
2,528
43,792
0
W
Ao Kuang
4,850
1,610
0
2,046
6,491
2,175
0
799
5,650
58,780
0
L
Xing Tian
3,875
380
475
1,546
7,349
3,488
0
2,923
4,388
22,330
0
L
Thanatos
Melio6401
Thanatos
3,915
1,354
0
9,297
9,452
3,018
790
1,664
7,788
0
54,068
L
Chernobog
NagatoOtomo
Chernobog
3,809
2,074
0
3,089
8,412
1,868
728
3,109
5,303
0
39,832
W
7,193
1,602
0
3,615
10,732
4,422
0
506
10,196
0
68,799
W
3,453
66
0
582
3,940
1,153
0
1,612
2,168
51,457
0
W
Anhur
ninjarein
Anhur
4,165
2,103
0
3,980
7,135
1,769
1,755
1,963
5,132
0
44,300
L
Set
4,567
1,465
0
2,169
8,561
3,546
0
677
7,860
0
45,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,958
Gold Earned
36,303
508
Minions Killed
400
0
Camps Cleared
0
1,383,690
Distance Traveled
1,401,513
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,277
485
4
0
0
261,118
3
L
Raijin
7,512
501
103
7
0
257,097
4
W
Ao Kuang
8,708
581
105
7
0
338,326
3
L
Xing Tian
6,510
434
26
2
0
278,248
4
L
Thanatos
7,172
478
94
6
0
287,707
2
L
Chernobog
7,259
484
77
5
0
281,129
3
W
Pele
9,420
628
154
10
0
266,777
4
W
Janus
8,244
550
129
9
0
273,458
4
W
Anhur
7,309
487
116
8
0
244,011
7
L
Set
7,850
523
100
7
0
297,332
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role