Player Matchup

Fenrir
Fenrir
Icle Lupas
Fenrir
Level 148
God Stats
1W - 1L
1,343 SR
Queue Stats
38W - 26L
1,475 Elo+
Party 1
Vulcan
Vulcan
Jabbawokee147
Vulcan
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,393 Elo+
Party 1
Thanatos
Thanatos
KingPredator659
Thanatos
Level 111
God Stats
1W - 1L
1,648 SR
Queue Stats
25W - 16L
1,508 Elo+
Party 1
Geb
Geb
VoidofCreation
Geb
Level 89
God Stats
0W - 1L
1,324 SR
Queue Stats
2W - 3L
1,487 Elo+
Party 1
Neith
Neith
onlydarkvoid
Neith
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 25L
1,569 Elo+
Party 1
Team Averages
Level 119
1,463 SR
1,486 Elo+

VS

Team Averages
Level 134
1,496 SR
1,545 Elo+
Cthulhu
Cthulhu
AntDaMan619
Cthulhu
Level 94
God Stats
10W - 7L
1,131 SR
Queue Stats
132W - 131L
1,443 Elo+
Solo
Ra
Ra
Ghoưl
Ra
Level 158
God Stats
1W - 0L
1,509 SR
Queue Stats
6W - 4L
1,279 Elo+
Solo
Jing Wei
Jing Wei
Lucasboituva
Jing Wei
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
255W - 230L
1,520 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SuperDuperSoto
Ah Muzen Cab
Level 129
God Stats
21W - 14L
1,862 SR
Queue Stats
374W - 413L
1,602 Elo+
Solo
King Arthur
King Arthur
juliandav
King Arthur
Level 129
God Stats
2W - 0L
1,478 SR
Queue Stats
36W - 16L
1,883 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Icle Lupas
Fenrir
18
9 / 6 / 9
13,221
826
15,581
19,094
18,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
2 / 3 / 4
11,055
691
17,851
12,466
4,976
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
15
2 / 7 / 6
10,067
629
5,676
14,998
8,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
2 / 4 / 14
12,072
755
9,217
26,014
24,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
5 / 2 / 9
13,120
820
23,310
14,547
6,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AntDaMan619
Cthulhu
20
5 / 3 / 14
14,146
884
16,028
22,698
28,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ra
19
5 / 5 / 12
12,741
796
16,466
15,769
14,290
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Lucasboituva
Jing Wei
17
1 / 6 / 12
10,923
683
11,206
15,039
6,088
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
SuperDuperSoto
Ah Muzen Cab
19
4 / 2 / 7
12,861
804
14,141
10,846
5,492
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
juliandav
King Arthur
18
7 / 5 / 7
12,527
783
15,018
20,833
21,895
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
74
20
Kills
22
22
Deaths
21
42
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AntDaMan619
Cthulhu
5
3
14
4
W
Ra
5
5
12
2.2
L
Fenrir
Icle Lupas
Fenrir
9
6
9
2.25
L
2
3
4
1.33
L
Thanatos
2
7
6
0.71
W
Jing Wei
Lucasboituva
Jing Wei
1
6
12
1.17
W
Ah Muzen Cab
SuperDuperSoto
Ah Muzen Cab
4
2
7
3.75
L
2
4
14
2.25
W
King Arthur
juliandav
King Arthur
7
5
7
2.1
L
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,635
Damage
72,859
87,119
Taken
85,185
62,220
Mitigated
75,854
22,498
Healing
27,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AntDaMan619
Cthulhu
16,028
1,214
628
6,011
22,698
28,089
231
7,464
15,089
43,009
0
W
Ra
16,466
1,124
5,632
4,784
15,769
14,290
280
4,690
10,904
50,561
0
L
Fenrir
Icle Lupas
Fenrir
15,581
2,868
0
1,441
19,094
18,169
0
7,180
11,758
0
35,917
L
17,851
6,093
0
769
12,466
4,976
1,011
5,996
6,309
63,202
0
L
Thanatos
5,676
1,930
0
4,184
14,998
8,131
724
6,340
8,593
744
14,594
W
Jing Wei
Lucasboituva
Jing Wei
11,206
7,193
1,729
3,735
15,039
6,088
853
4,348
10,666
0
31,663
W
Ah Muzen Cab
SuperDuperSoto
Ah Muzen Cab
14,141
5,494
0
3,538
10,846
5,492
2,354
3,073
7,673
0
62,092
L
9,217
1,227
0
9,547
26,014
24,737
350
7,452
18,211
26,936
0
W
King Arthur
juliandav
King Arthur
15,018
1,991
0
1,705
20,833
21,895
356
8,369
12,347
0
38,490
L
23,310
12,044
0
6,557
14,547
6,207
787
5,237
9,200
0
58,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,535
Gold Earned
63,198
322
Minions Killed
368
9
Camps Cleared
7
1,413,692
Distance Traveled
1,511,643
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
14,146
884
69
4
0
302,183
2
W
Ra
12,741
796
94
6
2
294,289
1
L
Fenrir
13,221
826
52
3
5
292,478
0
L
Vulcan
11,055
691
112
7
2
297,764
1
L
Thanatos
10,067
629
35
2
1
278,157
4
W
Jing Wei
10,923
683
33
2
0
293,693
3
W
Ah Muzen Cab
12,861
804
117
7
3
323,324
1
L
Geb
12,072
755
21
1
0
278,446
2
W
King Arthur
12,527
783
55
3
2
298,154
4
L
Neith
13,120
820
102
6
1
266,847
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role