Player Matchup

Cerberus
Cerberus
AEUT
Cerberus
Level 8
God Stats
2W - 2L
1,823 SR
Queue Stats
2W - 3L
1,793 Elo+
Party 1
King Arthur
King Arthur
DauntlessRam
King Arthur
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,611 Elo+
Party 1
Hou Yi
Hou Yi
Enzirenz
Hou Yi
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,793 Elo+
Party 1
Da Ji
Da Ji
Kiwobi
Da Ji
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,611 Elo+
Party 1
Hel
Hel
Raiah1
Hel
Level 9
God Stats
0W - 1L
1,285 SR
Queue Stats
2W - 4L
1,611 Elo+
Party 1
Team Averages
Level 8
1,522 SR
1,684 Elo+

VS

Team Averages
Level 20
1,547 SR
1,630 Elo+
Mulan
Mulan
PeculiarlySticky
Mulan
Level 25
God Stats
5W - 2L
1,500 SR
Queue Stats
165W - 132L
1,710 Elo+
Solo
Rama
Rama
TheGazel
Rama
Level 14
God Stats
19W - 18L
1,636 SR
Queue Stats
43W - 40L
1,610 Elo+
Solo
Set
Set
joyrider219
Set
Level 29
God Stats
8W - 4L
1,599 SR
Queue Stats
63W - 48L
1,590 Elo+
Solo
Geb
Geb
lavaeyy77
Geb
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 41L
1,550 Elo+
Solo
Olorun
Olorun
mat703
Olorun
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,688 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AEUT
Cerberus
6
1 / 5 / 0
4,553
455
1,647
6,510
3,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
DauntlessRam
King Arthur
6
0 / 5 / 0
4,170
417
1,008
7,068
3,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hou Yi
Enzirenz
Hou Yi
6
0 / 6 / 0
4,099
410
1,493
5,201
1,245
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
Kiwobi
Da Ji
6
0 / 6 / 0
4,349
435
2,427
8,289
1,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hel
Raiah1
Hel
7
0 / 4 / 0
4,548
455
2,777
4,559
824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 0 / 4
7,640
764
7,947
5,291
4,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
10
5 / 0 / 3
6,432
643
3,658
4,663
1,452
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

13
10 / 1 / 2
7,940
794
8,333
5,796
2,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 0 / 10
6,305
631
2,773
6,401
4,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
mat703
Olorun
9
0 / 0 / 7
5,789
579
1,646
3,330
996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
51
1
Kills
25
26
Deaths
1
0
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AEUT
Cerberus
1
5
0
0.2
L
King Arthur
DauntlessRam
King Arthur
0
5
0
0
L
Hou Yi
Enzirenz
Hou Yi
0
6
0
0
L
Da Ji
Kiwobi
Da Ji
0
6
0
0
W
9
0
4
11
L
Hel
Raiah1
Hel
0
4
0
0
W
Rama
5
0
3
6.5
W
10
1
2
11
W
1
0
10
6
W
Olorun
mat703
Olorun
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,352
Damage
24,357
31,627
Taken
25,481
11,033
Mitigated
13,171
4,386
Healing
10,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AEUT
Cerberus
1,647
148
0
1,276
6,510
3,592
58
280
6,080
9,880
0
L
King Arthur
DauntlessRam
King Arthur
1,008
56
0
460
7,068
3,435
0
1,517
5,505
0
10,398
L
Hou Yi
Enzirenz
Hou Yi
1,493
839
0
0
5,201
1,245
140
270
4,806
0
9,361
L
Da Ji
Kiwobi
Da Ji
2,427
824
0
1,482
8,289
1,937
0
1,255
7,009
0
15,056
W
7,947
1,158
0
2,536
5,291
4,104
140
561
4,684
0
39,721
L
Hel
Raiah1
Hel
2,777
562
237
931
4,559
824
0
1,097
3,462
19,079
0
W
Rama
3,658
2,972
0
2,764
4,663
1,452
1,848
772
3,866
0
25,189
W
8,333
4,312
0
1,217
5,796
2,392
3,005
935
4,861
0
41,880
W
2,773
630
0
1,167
6,401
4,227
675
908
5,393
15,461
0
W
Olorun
mat703
Olorun
1,646
449
127
2,480
3,330
996
417
1,248
2,082
16,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,719
Gold Earned
34,106
132
Minions Killed
298
0
Camps Cleared
0
924,389
Distance Traveled
1,012,259
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,553
455
24
2
0
185,032
1
L
King Arthur
4,170
417
20
2
0
195,214
0
L
Hou Yi
4,099
410
25
3
0
173,118
2
L
Da Ji
4,349
435
32
3
0
196,154
0
W
Mulan
7,640
764
86
9
0
212,080
1
L
Hel
4,548
455
31
3
0
174,871
1
W
Rama
6,432
643
55
6
0
173,651
2
W
Set
7,940
794
91
9
0
219,827
2
W
Geb
6,305
631
24
2
0
232,800
6
W
Olorun
5,789
579
42
4
0
173,901
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role