Player Matchup

Merlin
Merlin
Bronze IV
SafeKarma466517
Merlin
Bronze IV
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,170 MMR
Solo
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 89
1,500 SR
1,170 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 65
1,443 SR
959 MMR
Kali
Kali
Bronze I
micospa
Kali
Bronze I
Level 65
God Stats
6W - 2L
1,443 SR
Queue Stats
17W - 39L
959 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
7,650
638
3,999
8,323
2,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
BellonaAh Muzen CabCu ChulainnFreyaIzanami

VS

Bans
Chang'eArachneChronosBakasuraSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
micospa
Kali
17
5 / 0 / 0
11,010
918
6,650
10,594
7,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
5
5
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Kali
micospa
Kali
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,999
Damage
6,650
8,323
Taken
10,594
2,352
Mitigated
7,394
46
Healing
6,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,999
128
0
46
8,323
2,352
0
455
7,868
34,879
0
W
Kali
micospa
Kali
6,650
4,301
0
6,032
10,594
7,394
2,349
3,760
6,534
6,942
74,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,650
Gold Earned
11,010
66
Minions Killed
121
0
Camps Cleared
0
168,659
Distance Traveled
230,282
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,650
638
66
6
0
168,659
5
W
Kali
11,010
918
121
10
0
230,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role