Player Matchup

Hel
Hel
Em1lyR0ck
Hel
Level 121
God Stats
0W - 2L
1,285 SR
Queue Stats
80W - 81L
1,440 Elo+
Solo
Fenrir
Fenrir
Rreckd
Fenrir
Level 48
God Stats
0W - 1L
1,401 SR
Queue Stats
13W - 21L
1,500 Elo+
Solo
Ymir
Ymir
SoIar Pluto
Ymir
Level 97
God Stats
2W - 4L
1,409 SR
Queue Stats
18W - 17L
1,653 Elo+
Solo
King Arthur
King Arthur
TAT3R19
King Arthur
Level 151
God Stats
4W - 8L
1,500 SR
Queue Stats
635W - 659L
1,370 Elo+
Solo
Chiron
Chiron
charminrm3050
Chiron
Level 95
God Stats
3W - 2L
1,500 SR
Queue Stats
131W - 120L
1,432 Elo+
Solo
Team Averages
Level 102
1,419 SR
1,479 Elo+

VS

Team Averages
Level 105
1,556 SR
1,553 Elo+
Janus
Janus
ChiefFrstyleaf
Janus
Level 122
God Stats
4W - 7L
1,279 SR
Queue Stats
97W - 96L
1,440 Elo+
Solo
Aphrodite
Aphrodite
HelpMelmPoor
Aphrodite
Level 103
God Stats
7W - 5L
1,710 SR
Queue Stats
179W - 176L
1,602 Elo+
Solo
Amaterasu
Amaterasu
KimoCrawler
Amaterasu
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 53L
1,568 Elo+
Party 1
Guan Yu
Guan Yu
SherriffHammond
Guan Yu
Level 156
God Stats
6W - 5L
1,790 SR
Queue Stats
367W - 334L
1,510 Elo+
Solo
Mercury
Mercury
Skoll-tech2
Mercury
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 39L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 12 / 4
11,181
414
14,884
24,803
18,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
Rreckd
Fenrir
20
5 / 5 / 6
12,554
465
16,227
18,991
8,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

19
6 / 6 / 7
13,828
512
21,115
29,309
18,305
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

King Arthur
TAT3R19
King Arthur
20
8 / 6 / 2
13,969
517
23,792
27,632
30,117
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

19
5 / 5 / 8
12,703
470
30,547
24,843
10,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 4 / 12
15,109
560
28,204
21,578
9,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Aphrodite
HelpMelmPoor
Aphrodite
19
4 / 7 / 13
13,161
487
20,882
30,730
17,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Amaterasu
KimoCrawler
Amaterasu
20
4 / 2 / 16
12,756
472
18,942
32,141
21,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
7 / 4 / 12
13,893
515
18,408
39,498
56,171
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
Skoll-tech2
Mercury
20
6 / 9 / 12
12,939
479
12,777
25,284
10,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
99
25
Kills
34
34
Deaths
26
27
Assists
65
Player
Kills
Deaths
Assists
KDA
W
13
4
12
4.75
L
1
12
4
0.25
W
Aphrodite
HelpMelmPoor
Aphrodite
4
7
13
1.5
W
Amaterasu
KimoCrawler
Amaterasu
4
2
16
6
L
Fenrir
Rreckd
Fenrir
5
5
6
1.6
W
7
4
12
3.25
W
Mercury
Skoll-tech2
Mercury
6
9
12
1.33
L
6
6
7
1.58
L
King Arthur
TAT3R19
King Arthur
8
6
2
1.5
L
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,565
Damage
99,213
125,578
Taken
149,231
85,603
Mitigated
115,277
46,574
Healing
77,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
28,204
2,523
579
5,528
21,578
9,621
753
4,819
16,759
115,540
0
L
14,884
0
8,235
9,200
24,803
18,094
854
8,860
15,635
65,854
0
W
Aphrodite
HelpMelmPoor
Aphrodite
20,882
963
11,053
17,384
30,730
17,107
36
8,203
22,527
67,360
0
W
Amaterasu
KimoCrawler
Amaterasu
18,942
5,945
0
10,889
32,141
21,882
549
11,840
20,301
7,223
73,212
L
Fenrir
Rreckd
Fenrir
16,227
4,398
1,181
6,200
18,991
8,340
1,030
5,454
13,355
0
77,057
W
18,408
4,301
4,547
22,817
39,498
56,171
352
6,054
33,444
0
79,350
W
Mercury
Skoll-tech2
Mercury
12,777
5,169
0
4,563
25,284
10,496
224
5,083
20,035
0
79,928
L
21,115
3,544
282
6,648
29,309
18,305
357
15,538
13,503
66,071
0
L
King Arthur
TAT3R19
King Arthur
23,792
2,926
279
3,040
27,632
30,117
220
7,021
20,371
0
92,931
L
30,547
12,965
1,264
10,245
24,843
10,747
2,948
12,011
12,678
0
103,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,235
Gold Earned
67,858
607
Minions Killed
630
0
Camps Cleared
0
2,297,803
Distance Traveled
2,599,423
6
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
15,109
560
196
7
0
552,059
3
L
Hel
11,181
414
112
4
0
427,471
1
W
Aphrodite
13,161
487
103
4
0
469,174
0
W
Amaterasu
12,756
472
114
4
0
602,963
4
L
Fenrir
12,554
465
107
4
0
519,882
0
W
Guan Yu
13,893
515
111
4
0
505,525
12
W
Mercury
12,939
479
106
4
0
469,702
1
L
Ymir
13,828
512
75
3
0
466,712
0
L
King Arthur
13,969
517
159
6
0
427,378
1
L
Chiron
12,703
470
154
6
0
456,360
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role