Player Matchup

Khepri
Khepri
Gold II
B0NIFACY
Khepri
Gold II
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 20L
1,852 MMR
Party 1
Anhur
Anhur
Platinum V
SSílent
Anhur
Platinum V
Level 63
God Stats
6W - 3L
1,865 SR
Queue Stats
27W - 18L
2,034 MMR
Party 1
Nox
Nox
Platinum IV
YebaćPolaczków
Nox
Platinum IV
Level 59
God Stats
2W - 0L
1,845 SR
Queue Stats
58W - 10L
2,031 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 94
1,737 SR
1,972 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 143
1,536 SR
1,788 MMR
Ganesha
Ganesha
Gold IV
Loxees
Ganesha
Gold IV
Level 146
God Stats
1W - 2L
1,506 SR
Queue Stats
41W - 37L
1,730 MMR
Party 2
Fenrir
Fenrir
Platinum IV
TheBleckFire
Fenrir
Platinum IV
Level 157
God Stats
16W - 8L
1,602 SR
Queue Stats
135W - 101L
1,905 MMR
Party 2
The Morrigan
The Morrigan
Gold IV
bamus133
The Morrigan
Gold IV
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 42L
1,730 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
B0NIFACY
Khepri
13
5 / 3 / 11
11,032
788
7,570
15,922
12,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anhur
SSílent
Anhur
14
11 / 4 / 5
11,322
809
13,981
11,018
5,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
3 / 2 / 14
10,328
738
11,128
8,358
4,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AphroditeThothChang'eCthulhuPersephone

VS

Bans
DanzaburouScyllaSobekHelGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Loxees
Ganesha
12
0 / 3 / 8
9,483
677
5,429
14,505
15,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
13
4 / 7 / 5
10,015
715
7,051
16,411
10,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Morrigan
bamus133
The Morrigan
13
4 / 9 / 5
10,043
717
10,153
8,314
3,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
26
19
Kills
8
9
Deaths
19
30
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Khepri
B0NIFACY
Khepri
5
3
11
3.5
L
Ganesha
Loxees
Ganesha
0
3
8
1.33
W
Anhur
SSílent
Anhur
11
4
5
3.38
L
Fenrir
4
7
5
0.93
W
3
2
14
5
L
The Morrigan
bamus133
The Morrigan
4
9
5
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,679
Damage
22,633
35,298
Taken
39,230
22,533
Mitigated
28,852
9,678
Healing
3,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
B0NIFACY
Khepri
7,570
589
282
4,948
15,922
12,189
0
5,075
10,479
22,338
0
L
Ganesha
Loxees
Ganesha
5,429
448
0
1,352
14,505
15,720
0
7,328
6,856
23,097
0
W
Anhur
SSílent
Anhur
13,981
6,728
0
2,892
11,018
5,479
1,161
3,574
7,151
5,390
57,715
L
Fenrir
7,051
1,976
0
2,015
16,411
10,029
1,757
7,366
8,884
0
29,655
W
11,128
1,737
0
1,556
8,358
4,865
362
3,697
4,373
38,538
0
L
The Morrigan
bamus133
The Morrigan
10,153
2,228
0
502
8,314
3,103
498
4,190
3,898
36,091
5,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,682
Gold Earned
29,541
148
Minions Killed
152
0
Camps Cleared
0
759,026
Distance Traveled
749,937
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,032
788
22
2
0
272,882
2
L
Ganesha
9,483
677
1
0
0
274,833
4
W
Anhur
11,322
809
73
5
0
250,011
2
L
Fenrir
10,015
715
47
3
0
251,922
5
W
Nox
10,328
738
53
4
0
236,133
2
L
The Morrigan
10,043
717
104
7
0
223,182
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role