Player Matchup

Medusa
Medusa
Arshadow11
Medusa
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 31L
1,255 Elo+
Solo
Cernunnos
Cernunnos
Hampeeeeeee
Cernunnos
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,396 Elo+
Party 3
Sobek
Sobek
JeweledMicrobe5
Sobek
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 72L
1,508 Elo+
Party 3
Kali
Kali
Ponna99
Kali
Level 65
God Stats
3W - 3L
1,491 SR
Queue Stats
8W - 11L
1,513 Elo+
Party 3
Ra
Ra
WriestCoyote251
Ra
Level 25
God Stats
4W - 3L
1,449 SR
Queue Stats
75W - 54L
1,581 Elo+
Party 3
Team Averages
Level 28
1,488 SR
1,451 Elo+

VS

Team Averages
Level 23
1,500 SR
1,320 Elo+
Cthulhu
Cthulhu
MZ3090
Cthulhu
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,528 Elo+
Party 2
Artio
Artio
Oddygoddy
Artio
Level 32
God Stats
4W - 6L
1,500 SR
Queue Stats
24W - 15L
1,189 Elo+
Party 1
Danzaburou
Danzaburou
danxhkh
Danzaburou
Level 45
God Stats
5W - 10L
1,500 SR
Queue Stats
700W - 756L
1,312 Elo+
Party 2
Artemis
Artemis
kucherec
Artemis
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 16L
1,189 Elo+
Party 1
Olorun
Olorun
thetypischandi
Olorun
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 49L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Arshadow11
Medusa
4
0 / 4 / 0
5,502
290
1,796
3,746
487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cernunnos
Hampeeeeeee
Cernunnos
12
2 / 7 / 6
7,773
409
12,251
17,505
6,357
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
4 / 5 / 6
8,553
450
7,977
20,940
22,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kali
Ponna99
Kali
13
5 / 8 / 4
9,391
494
11,400
16,072
6,144
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
4 / 7 / 0
8,954
471
9,107
12,937
4,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MZ3090
Cthulhu
13
3 / 5 / 8
8,471
446
10,922
13,874
6,770
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artio
Oddygoddy
Artio
14
8 / 4 / 16
10,485
552
11,009
17,630
15,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
danxhkh
Danzaburou
16
5 / 1 / 9
10,039
528
10,909
11,334
6,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artemis
kucherec
Artemis
17
14 / 2 / 12
11,396
600
22,304
14,000
4,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
1 / 3 / 0
7,989
420
3,141
5,996
2,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
76
15
Kills
31
31
Deaths
15
16
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Medusa
Arshadow11
Medusa
0
4
0
0
L
Cernunnos
Hampeeeeeee
Cernunnos
2
7
6
0.71
L
4
5
6
1.4
W
Cthulhu
MZ3090
Cthulhu
3
5
8
1.4
W
Artio
Oddygoddy
Artio
8
4
16
4
L
Kali
Ponna99
Kali
5
8
4
0.88
L
4
7
0
0.57
W
Danzaburou
danxhkh
Danzaburou
5
1
9
9.5
W
Artemis
kucherec
Artemis
14
2
12
10
W
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,531
Damage
58,285
71,200
Taken
62,834
40,556
Mitigated
37,077
14,019
Healing
20,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Arshadow11
Medusa
1,796
1,152
0
391
3,746
487
0
632
3,114
0
4,705
L
Cernunnos
Hampeeeeeee
Cernunnos
12,251
5,630
0
4,864
17,505
6,357
267
6,795
10,710
0
35,001
L
7,977
1,070
0
4,139
20,940
22,998
168
7,299
13,641
18,364
0
W
Cthulhu
MZ3090
Cthulhu
10,922
908
0
2,165
13,874
6,770
0
4,037
9,791
28,087
0
W
Artio
Oddygoddy
Artio
11,009
2,064
2,282
5,084
17,630
15,678
658
4,303
13,133
33,104
0
L
Kali
Ponna99
Kali
11,400
6,558
0
2,934
16,072
6,144
197
5,419
10,653
0
38,401
L
9,107
990
387
1,304
12,937
4,570
861
5,494
7,443
42,331
0
W
Danzaburou
danxhkh
Danzaburou
10,909
4,643
0
2,055
11,334
6,791
915
3,120
8,199
4,667
54,238
W
Artemis
kucherec
Artemis
22,304
14,439
0
7,499
14,000
4,970
1,813
1,579
12,375
0
72,020
W
3,141
1,388
0
1,211
5,996
2,868
465
3,569
2,252
29,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,173
Gold Earned
48,380
244
Minions Killed
308
0
Camps Cleared
0
1,350,094
Distance Traveled
1,674,886
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,502
290
5
0
0
87,374
0
L
Cernunnos
7,773
409
51
3
0
287,124
0
L
Sobek
8,553
450
25
1
0
316,180
2
W
Cthulhu
8,471
446
22
1
0
336,134
0
W
Artio
10,485
552
46
2
0
340,116
0
L
Kali
9,391
494
67
4
0
387,607
2
L
Ra
8,954
471
96
5
0
271,809
0
W
Danzaburou
10,039
528
87
5
0
390,561
0
W
Artemis
11,396
600
105
6
0
343,031
2
W
Olorun
7,989
420
48
3
0
265,044
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role