Player Matchup

Horus
Horus
Constellune
Horus
Level 14
God Stats
1W - 1L
1,911 SR
Queue Stats
12W - 16L
1,697 Elo+
Party 1
Bakasura
Bakasura
ShadowSlayeerR
Bakasura
Level 25
God Stats
0W - 1L
1,304 SR
Queue Stats
20W - 22L
1,678 Elo+
Party 1
Kukulkan
Kukulkan
VKYViper
Kukulkan
Level 21
God Stats
10W - 4L
1,657 SR
Queue Stats
15W - 11L
1,571 Elo+
Solo
Team Averages
Level 20
1,624 SR
1,649 Elo+

VS

Team Averages
Level 47
1,539 SR
1,379 Elo+
Kali
Kali
Broken99times
Kali
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,322 Elo+
Party 2
Izanami
Izanami
OdaSouji
Izanami
Level 49
God Stats
11W - 5L
1,617 SR
Queue Stats
20W - 18L
1,397 Elo+
Party 2
Jormungandr
Jormungandr
Soulscus
Jormungandr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 8
12,183
554
10,960
15,166
15,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
16
3 / 3 / 4
12,738
579
7,264
14,554
6,458
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kukulkan
VKYViper
Kukulkan
17
5 / 3 / 3
13,262
603
17,845
8,019
3,582
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 3
14,298
650
7,911
14,256
7,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
OdaSouji
Izanami
18
1 / 2 / 5
13,420
610
13,002
10,983
4,418
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
Soulscus
Jormungandr
16
2 / 4 / 3
12,485
568
8,476
17,975
18,161
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
9
Kills
6
7
Deaths
9
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
3
3
1.5
L
1
1
8
5
W
Izanami
OdaSouji
Izanami
1
2
5
1.75
L
Bakasura
3
3
4
1.67
W
Jormungandr
Soulscus
Jormungandr
2
4
3
0.88
L
Kukulkan
VKYViper
Kukulkan
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,069
Damage
29,389
37,739
Taken
43,214
26,002
Mitigated
29,650
13,498
Healing
11,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,911
3,783
0
4,930
14,256
7,071
0
5,589
8,372
0
66,724
L
10,960
4,156
1,794
6,777
15,166
15,962
198
3,316
11,850
5,877
24,289
W
Izanami
OdaSouji
Izanami
13,002
10,282
0
3,712
10,983
4,418
2,611
2,956
7,572
0
106,622
L
Bakasura
7,264
5,103
0
3,579
14,554
6,458
1,683
2,999
11,555
0
48,302
W
Jormungandr
Soulscus
Jormungandr
8,476
1,399
877
1,496
17,975
18,161
407
10,940
6,673
35,777
0
L
Kukulkan
VKYViper
Kukulkan
17,845
1,125
231
1,117
8,019
3,582
240
2,272
5,747
90,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,183
Gold Earned
40,203
262
Minions Killed
301
0
Camps Cleared
0
1,257,569
Distance Traveled
1,214,320
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
14,298
650
91
4
0
455,870
3
L
Horus
12,183
554
34
2
0
429,900
3
W
Izanami
13,420
610
178
8
0
377,335
5
L
Bakasura
12,738
579
84
4
0
444,514
8
W
Jormungandr
12,485
568
32
1
0
381,115
3
L
Kukulkan
13,262
603
144
7
0
383,155
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role