Player Matchup

Izanami
Izanami
Gesefese
Izanami
Level 85
God Stats
0W - 1L
1,704 SR
Queue Stats
21W - 25L
1,570 Elo+
Party 4
Set
Set
KinderBoono
Set
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 43L
1,586 Elo+
Party 4
Ravana
Ravana
SmellMyMeatballs
Ravana
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,519 Elo+
Party 4
Terra
Terra
fahmiac5
Terra
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
84W - 83L
1,358 Elo+
Party 1
Nu Wa
Nu Wa
fakerRayen
Nu Wa
Level 157
God Stats
1W - 4L
1,323 SR
Queue Stats
476W - 416L
1,654 Elo+
Party 1
Team Averages
Level 130
1,505 SR
1,537 Elo+

VS

Team Averages
Level 117
1,545 SR
1,633 Elo+
Odin
Odin
AzraelKinslayer
Odin
Level 160
God Stats
4W - 3L
1,500 SR
Queue Stats
281W - 258L
1,805 Elo+
Party 3
Izanami
Izanami
Citrooon
Izanami
Level 68
God Stats
6W - 2L
1,868 SR
Queue Stats
46W - 42L
1,604 Elo+
Party 2
Fenrir
Fenrir
IncoMortalis
Fenrir
Level 120
God Stats
2W - 6L
1,500 SR
Queue Stats
348W - 326L
1,636 Elo+
Party 3
Eset
Eset
Sinterbaas
Eset
Level 109
God Stats
10W - 6L
1,325 SR
Queue Stats
117W - 110L
1,565 Elo+
Solo
Cu Chulainn
Cu Chulainn
molestingthing
Cu Chulainn
Level 129
God Stats
10W - 11L
1,533 SR
Queue Stats
139W - 130L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Gesefese
Izanami
17
2 / 1 / 2
10,021
527
5,740
6,218
3,061
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 7 / 3
9,885
520
6,380
15,200
11,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
2 / 5 / 0
9,926
522
8,251
12,282
13,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Terra
fahmiac5
Terra
14
1 / 5 / 3
8,719
459
9,470
16,633
12,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nu Wa
15
5 / 7 / 5
10,122
533
15,222
14,378
5,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 6
9,868
519
8,343
12,326
5,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Citrooon
Izanami
17
1 / 3 / 3
10,230
538
4,327
11,015
2,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
17
9 / 4 / 7
11,008
579
12,062
14,911
6,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
4 / 4 / 6
10,413
548
6,982
11,209
3,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
molestingthing
Cu Chulainn
19
7 / 1 / 3
11,468
604
13,566
15,355
16,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
50
13
Kills
25
25
Deaths
13
13
Assists
25
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
W
Izanami
Citrooon
Izanami
1
3
3
0.83
L
Izanami
Gesefese
Izanami
2
1
2
3
W
Fenrir
9
4
7
3.13
L
3
7
3
0.64
W
4
4
6
1.75
L
2
5
0
0.4
L
Terra
fahmiac5
Terra
1
5
3
0.5
L
Nu Wa
5
7
5
1.07
W
Cu Chulainn
molestingthing
Cu Chulainn
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,063
Damage
45,280
64,711
Taken
64,816
45,734
Mitigated
34,950
16,149
Healing
16,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,343
2,354
0
1,424
12,326
5,853
0
7,641
4,442
0
42,927
W
Izanami
Citrooon
Izanami
4,327
2,006
0
4,471
11,015
2,878
814
3,126
7,743
0
77,928
L
Izanami
Gesefese
Izanami
5,740
2,945
0
1,989
6,218
3,061
76
750
5,431
0
81,933
W
Fenrir
12,062
4,074
0
1,544
14,911
6,171
0
5,832
8,842
0
68,907
L
6,380
3,190
0
1,534
15,200
11,674
0
2,233
12,820
9,027
64,863
W
6,982
1,377
1,769
3,457
11,209
3,638
0
6,668
4,251
74,602
0
L
8,251
2,140
0
4,372
12,282
13,827
814
472
11,336
4,617
58,318
L
Terra
fahmiac5
Terra
9,470
1,588
719
3,842
16,633
12,033
0
2,990
13,351
22,458
0
L
Nu Wa
15,222
2,571
0
3,693
14,378
5,139
0
1,127
13,109
69,064
0
W
Cu Chulainn
molestingthing
Cu Chulainn
13,566
2,767
0
3,995
15,355
16,410
72
1,632
13,641
4,600
74,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,673
Gold Earned
52,987
547
Minions Killed
627
0
Camps Cleared
0
1,696,074
Distance Traveled
1,787,265
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,868
519
66
3
0
386,176
0
W
Izanami
10,230
538
156
8
0
341,963
4
L
Izanami
10,021
527
166
9
0
337,964
6
W
Fenrir
11,008
579
108
6
0
352,104
2
L
Set
9,885
520
121
6
0
356,436
2
W
Eset
10,413
548
134
7
0
355,865
10
L
Ravana
9,926
522
115
6
0
321,335
0
L
Terra
8,719
459
20
1
0
357,124
7
L
Nu Wa
10,122
533
125
7
0
323,215
3
W
Cu Chulainn
11,468
604
163
9
0
351,157
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role