Player Matchup

Neith
Neith
Boblordofevil
Neith
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Johnsonic325
Merlin
Level 49
God Stats
2W - 3L
983 SR
Queue Stats
56W - 41L
1,062 Elo+
Solo
Sun Wukong
Sun Wukong
Sempai4158
Sun Wukong
Level 26
God Stats
1W - 0L
1,329 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Ra
Ra
Tarn117
Ra
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Team Averages
Level 45
1,328 SR
1,390 Elo+

VS

Team Averages
Level 63
1,481 SR
1,249 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
IRISH NIMROD
Nike
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,235 Elo+
Party 1
Vulcan
Vulcan
Magik x Stik
Vulcan
Level 55
God Stats
2W - 4L
1,422 SR
Queue Stats
4W - 8L
1,131 Elo+
Party 1
Chang'e
Chang'e
xMrxTuna
Chang'e
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,131 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 5
10,399
867
8,668
7,515
2,781
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
16
5 / 1 / 5
10,066
839
8,529
6,394
2,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
Sempai4158
Sun Wukong
16
4 / 0 / 8
10,053
838
8,277
8,204
5,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
3 / 0 / 4
10,408
867
3,845
4,576
2,690
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
1 / 4 / 0
8,247
687
5,168
7,825
2,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 5 / 0
7,577
631
3,492
10,704
6,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
14
0 / 4 / 0
8,174
681
7,912
6,843
2,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
xMrxTuna
Chang'e
12
0 / 6 / 0
7,466
622
3,819
10,516
3,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
1
19
Kills
1
1
Deaths
19
22
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
4
0
0.25
W
7
0
5
9.5
L
0
5
0
0
W
Merlin
5
1
5
7.5
L
Vulcan
0
4
0
0
W
Sun Wukong
Sempai4158
Sun Wukong
4
0
8
8
W
3
0
4
5
L
Chang'e
xMrxTuna
Chang'e
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,319
Damage
20,391
26,689
Taken
35,888
13,553
Mitigated
16,341
10,161
Healing
5,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,168
2,136
128
877
7,825
2,986
0
1,969
5,476
0
24,061
W
8,668
4,825
0
2,780
7,515
2,781
2,619
4,064
3,211
0
36,480
L
3,492
1,180
0
225
10,704
6,827
0
3,165
7,364
0
23,976
W
Merlin
8,529
460
0
1,374
6,394
2,695
847
2,456
3,649
33,540
0
L
Vulcan
7,912
1,032
0
766
6,843
2,936
0
2,909
3,618
36,959
0
W
Sun Wukong
Sempai4158
Sun Wukong
8,277
2,418
231
1,853
8,204
5,387
1,383
2,835
5,068
0
28,283
W
3,845
553
1,064
2,859
4,576
2,690
1,307
2,086
2,268
37,333
0
L
Chang'e
xMrxTuna
Chang'e
3,819
255
640
2,789
10,516
3,592
0
4,106
6,287
19,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,926
Gold Earned
31,464
270
Minions Killed
188
9
Camps Cleared
6
867,410
Distance Traveled
747,154
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,247
687
39
3
1
205,304
0
W
Neith
10,399
867
49
4
4
197,791
1
L
Nike
7,577
631
36
3
3
182,234
0
W
Merlin
10,066
839
81
7
2
192,648
1
L
Vulcan
8,174
681
72
6
1
192,944
4
W
Sun Wukong
10,053
838
49
4
2
245,987
1
W
Ra
10,408
867
91
8
1
230,984
2
L
Chang'e
7,466
622
41
3
1
166,672
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role