Player Matchup

Heimdallr
Heimdallr
AstroBull
Heimdallr
Level 16
God Stats
1W - 3L
1,497 SR
Queue Stats
8W - 9L
1,158 Elo+
Solo
Ymir
Ymir
Fwivo
Ymir
Level 29
God Stats
4W - 2L
1,500 SR
Queue Stats
26W - 36L
1,386 Elo+
Party 1
Sol
Sol
RedSyreni
Sol
Level 28
God Stats
25W - 20L
1,418 SR
Queue Stats
44W - 58L
1,405 Elo+
Solo
Cerberus
Cerberus
WarmDinoNuggies
Cerberus
Level 18
God Stats
8W - 5L
1,654 SR
Queue Stats
490W - 336L
1,579 Elo+
Solo
Bellona
Bellona
xXxSlarkusxXx
Bellona
Level 12
God Stats
5W - 4L
1,671 SR
Queue Stats
22W - 33L
1,418 Elo+
Party 1
Team Averages
Level 21
1,548 SR
1,389 Elo+

VS

Team Averages
Level 9
1,544 SR
1,503 Elo+
Neith
Neith
AmieDreamZ
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chiron
Chiron
Garbuck
Chiron
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
OverEmme
Scylla
Level 4
God Stats
0W - 2L
1,503 SR
Queue Stats
1W - 3L
1,389 Elo+
Party 2
Susano
Susano
YetiPoacher
Susano
Level 5
God Stats
1W - 1L
1,715 SR
Queue Stats
4W - 4L
1,542 Elo+
Solo
Xing Tian
Xing Tian
Zenomm
Xing Tian
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 23L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AstroBull
Heimdallr
14
5 / 6 / 10
8,647
480
9,066
11,083
3,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
Fwivo
Ymir
14
5 / 2 / 8
8,834
491
6,627
12,905
11,213
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
1 / 4 / 2
7,245
403
8,692
9,617
2,897
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
14
7 / 4 / 11
9,526
529
17,671
15,881
7,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bellona
13
5 / 4 / 6
8,488
472
6,415
12,003
6,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
0 / 6 / 5
7,187
399
4,520
9,214
3,542
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
Garbuck
Chiron
13
7 / 4 / 13
8,894
494
12,890
11,867
3,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
OverEmme
Scylla
12
4 / 7 / 8
7,789
433
8,348
10,737
3,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Susano
12
5 / 3 / 6
8,061
448
6,655
11,758
4,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
Zenomm
Xing Tian
12
4 / 3 / 16
8,643
480
12,659
20,836
16,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
68
23
Kills
20
20
Deaths
23
37
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Neith
0
6
5
0.42
W
Heimdallr
AstroBull
Heimdallr
5
6
10
1.67
W
Ymir
Fwivo
Ymir
5
2
8
4.5
L
Chiron
Garbuck
Chiron
7
4
13
3.38
L
Scylla
OverEmme
Scylla
4
7
8
1.14
W
1
4
2
0.5
W
Cerberus
7
4
11
3.13
L
Susano
5
3
6
2.67
L
Xing Tian
Zenomm
Xing Tian
4
3
16
4
W
Bellona
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,471
Damage
45,072
61,489
Taken
64,412
32,084
Mitigated
31,186
16,156
Healing
11,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
4,520
2,571
0
424
9,214
3,542
614
4,223
4,991
0
28,675
W
Heimdallr
AstroBull
Heimdallr
9,066
5,126
0
3,419
11,083
3,395
159
4,287
6,796
0
34,856
W
Ymir
Fwivo
Ymir
6,627
661
0
500
12,905
11,213
631
2,278
10,627
32,976
0
L
Chiron
Garbuck
Chiron
12,890
6,410
1,028
3,572
11,867
3,140
1,593
6,518
5,349
0
46,455
L
Scylla
OverEmme
Scylla
8,348
1,291
0
52
10,737
3,428
0
6,033
4,704
32,253
0
W
8,692
2,667
0
3,754
9,617
2,897
973
4,390
5,227
39,259
0
W
Cerberus
17,671
1,037
449
5,242
15,881
7,804
405
5,430
10,451
42,351
0
L
Susano
6,655
2,022
0
2,120
11,758
4,244
82
5,379
6,379
0
34,608
L
Xing Tian
Zenomm
Xing Tian
12,659
2,495
0
3,860
20,836
16,832
179
10,837
9,999
33,559
0
W
Bellona
6,415
914
0
2,792
12,003
6,775
248
4,622
7,381
0
36,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,740
Gold Earned
40,574
315
Minions Killed
306
0
Camps Cleared
0
1,555,235
Distance Traveled
1,556,232
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,187
399
63
4
0
240,791
0
W
Heimdallr
8,647
480
41
2
0
291,710
6
W
Ymir
8,834
491
52
3
0
322,496
5
L
Chiron
8,894
494
75
4
0
293,118
5
L
Scylla
7,789
433
62
3
0
261,637
1
W
Sol
7,245
403
66
4
0
280,137
0
W
Cerberus
9,526
529
92
5
0
327,367
1
L
Susano
8,061
448
67
4
0
387,688
0
L
Xing Tian
8,643
480
39
2
0
372,998
4
W
Bellona
8,488
472
64
4
0
333,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role