Player Matchup

Nike
Nike
Elfenprinzessin1
Nike
Level 119
God Stats
5W - 13L
1,607 SR
Queue Stats
123W - 136L
1,299 Elo+
Party 3
Ganesha
Ganesha
JUGGERNAUT_J0SH
Ganesha
Level 36
God Stats
3W - 4L
1,195 SR
Queue Stats
12W - 21L
1,318 Elo+
Party 2
Hou Yi
Hou Yi
MarvelousGiN
Hou Yi
Level 23
God Stats
8W - 5L
1,389 SR
Queue Stats
18W - 17L
1,299 Elo+
Party 3
Arachne
Arachne
NeastyB
Arachne
Level 121
God Stats
1W - 1L
1,746 SR
Queue Stats
4W - 3L
1,658 Elo+
Party 3
Chang'e
Chang'e
omegaroh
Chang'e
Level 32
God Stats
2W - 4L
1,340 SR
Queue Stats
14W - 30L
1,324 Elo+
Party 2
Team Averages
Level 66
1,456 SR
1,380 Elo+

VS

Team Averages
Level 82
1,638 SR
1,383 Elo+
Janus
Janus
cristian_soldado
Janus
Level 159
God Stats
35W - 36L
1,903 SR
Queue Stats
474W - 425L
1,415 Elo+
Party 1
Fenrir
Fenrir
nickreaper1990
Fenrir
Level 47
God Stats
30W - 28L
1,567 SR
Queue Stats
464W - 519L
1,438 Elo+
Solo
Ymir
Ymir
paleo22
Ymir
Level 8
God Stats
0W - 6L
1,500 SR
Queue Stats
184W - 182L
1,500 Elo+
Party 1
Achilles
Achilles
saamuu27
Achilles
Level 85
God Stats
6W - 5L
1,500 SR
Queue Stats
138W - 141L
1,247 Elo+
Party 1
Skadi
Skadi
sergio_isla93
Skadi
Level 112
God Stats
2W - 4L
1,718 SR
Queue Stats
146W - 124L
1,317 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 6
11,640
582
6,559
8,291
4,886
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

17
2 / 0 / 11
11,389
569
7,216
12,043
12,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
16
5 / 2 / 9
10,125
506
13,392
18,578
7,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
NeastyB
Arachne
20
13 / 2 / 4
13,171
659
15,358
21,687
9,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
omegaroh
Chang'e
16
6 / 5 / 6
10,478
524
16,125
19,573
6,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 2
10,772
539
20,056
13,027
4,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 7 / 5
8,760
438
7,076
16,977
5,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ymir
paleo22
Ymir
13
0 / 8 / 0
7,997
400
5,484
19,667
12,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
saamuu27
Achilles
15
2 / 6 / 0
8,825
441
6,748
15,326
17,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
2 / 4 / 2
8,612
431
11,311
15,285
4,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
19
28
Kills
10
10
Deaths
28
36
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
W
2
0
11
7.5
W
Hou Yi
5
2
9
4.75
W
Arachne
NeastyB
Arachne
13
2
4
7.5
L
5
3
2
2
L
1
7
5
0.5
W
Chang'e
omegaroh
Chang'e
6
5
6
1.8
L
Ymir
paleo22
Ymir
0
8
0
0
L
Achilles
saamuu27
Achilles
2
6
0
0.33
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,650
Damage
50,675
80,172
Taken
80,282
41,319
Mitigated
43,674
40,559
Healing
18,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,559
484
0
1,584
8,291
4,886
1,411
219
7,783
0
66,558
W
7,216
528
366
2,450
12,043
12,560
591
3,672
8,309
44,962
0
W
Hou Yi
13,392
7,556
602
10,284
18,578
7,351
2,933
7,175
11,161
0
53,630
W
Arachne
NeastyB
Arachne
15,358
11,449
708
13,986
21,687
9,557
451
4,086
17,253
0
103,223
L
20,056
733
189
4,938
13,027
4,473
300
6,751
5,846
83,756
0
L
7,076
1,929
198
4,163
16,977
5,490
0
4,992
11,761
0
47,295
W
Chang'e
omegaroh
Chang'e
16,125
849
2,548
8,031
19,573
6,965
1,956
9,324
9,676
51,444
0
L
Ymir
paleo22
Ymir
5,484
852
0
1,045
19,667
12,520
437
6,036
13,421
27,145
0
L
Achilles
saamuu27
Achilles
6,748
2,071
0
1,983
15,326
17,012
0
1,044
14,232
0
43,478
L
11,311
5,449
0
5,563
15,285
4,179
1,975
3,550
11,681
0
56,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,803
Gold Earned
44,966
542
Minions Killed
424
0
Camps Cleared
0
1,977,594
Distance Traveled
1,746,956
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
11,640
582
139
7
0
373,852
7
W
Ganesha
11,389
569
35
2
0
436,958
4
W
Hou Yi
10,125
506
106
5
0
332,660
6
W
Arachne
13,171
659
181
9
0
456,424
3
L
Janus
10,772
539
146
7
0
400,964
4
L
Fenrir
8,760
438
60
3
0
353,321
1
W
Chang'e
10,478
524
81
4
0
377,700
1
L
Ymir
7,997
400
33
2
0
358,217
1
L
Achilles
8,825
441
89
4
0
318,972
3
L
Skadi
8,612
431
96
5
0
315,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role