Player Matchup

Danzaburou
Danzaburou
Arnick5
Danzaburou
Level 17
God Stats
17W - 7L
1,570 SR
Queue Stats
144W - 82L
1,606 Elo+
Party 1
Tyr
Tyr
IonelHR
Tyr
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,574 Elo+
Party 1
The Morrigan
The Morrigan
LHS22
The Morrigan
Level 26
God Stats
1W - 2L
1,303 SR
Queue Stats
56W - 54L
1,612 Elo+
Solo
Nemesis
Nemesis
Reicgg
Nemesis
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 17L
1,609 Elo+
Party 1
Geb
Geb
zMorionem
Geb
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
141W - 157L
1,548 Elo+
Solo
Team Averages
Level 21
1,474 SR
1,590 Elo+

VS

Team Averages
Level 22
1,423 SR
1,663 Elo+
Hercules
Hercules
ElCazadoor
Hercules
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,566 Elo+
Solo
Ratatoskr
Ratatoskr
NCK0
Ratatoskr
Level 24
God Stats
1W - 5L
1,115 SR
Queue Stats
102W - 79L
1,679 Elo+
Solo
Neith
Neith
PVPlumbo
Neith
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 8L
1,609 Elo+
Solo
Yemoja
Yemoja
Shine4
Yemoja
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 47L
1,594 Elo+
Solo
Nu Wa
Nu Wa
Tríçky
Nu Wa
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
53W - 47L
1,869 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Arnick5
Danzaburou
15
7 / 5 / 3
10,349
575
14,240
16,176
6,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tyr
10
0 / 4 / 0
6,886
383
4,595
10,582
6,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Morrigan
LHS22
The Morrigan
19
9 / 2 / 2
11,651
647
12,953
7,120
2,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Reicgg
Nemesis
16
3 / 3 / 4
9,935
552
6,849
14,238
5,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 3 / 6
7,547
419
5,297
13,314
8,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ElCazadoor
Hercules
15
3 / 2 / 4
9,159
509
9,724
12,775
11,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ratatoskr
NCK0
Ratatoskr
18
9 / 3 / 4
10,854
603
9,099
12,594
5,134
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Neith
PVPlumbo
Neith
11
1 / 6 / 5
7,073
393
8,289
13,114
4,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
Shine4
Yemoja
11
0 / 4 / 3
7,104
395
7,066
11,479
5,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
Tríçky
Nu Wa
15
4 / 4 / 3
9,155
509
7,953
8,642
2,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
36
19
Kills
17
17
Deaths
19
15
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Arnick5
Danzaburou
7
5
3
1.7
L
Hercules
ElCazadoor
Hercules
3
2
4
2.5
W
Tyr
0
4
0
0
W
The Morrigan
LHS22
The Morrigan
9
2
2
5
L
Ratatoskr
NCK0
Ratatoskr
9
3
4
3.67
L
Neith
PVPlumbo
Neith
1
6
5
0.58
W
Nemesis
Reicgg
Nemesis
3
3
4
1.67
L
Yemoja
Shine4
Yemoja
0
4
3
0.38
L
Nu Wa
Tríçky
Nu Wa
4
4
3
1.38
W
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,934
Damage
42,131
61,430
Taken
58,604
29,167
Mitigated
29,395
19,192
Healing
16,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Arnick5
Danzaburou
14,240
7,066
0
6,367
16,176
6,170
2,816
4,612
11,514
0
65,309
L
Hercules
ElCazadoor
Hercules
9,724
4,143
0
2,929
12,775
11,880
132
1,803
10,528
0
50,547
W
Tyr
4,595
970
0
2,070
10,582
6,558
0
1,379
8,927
440
20,486
W
The Morrigan
LHS22
The Morrigan
12,953
2,712
0
500
7,120
2,776
426
1,352
5,741
76,239
7,560
L
Ratatoskr
NCK0
Ratatoskr
9,099
2,014
0
4,462
12,594
5,134
0
2,838
9,536
0
85,509
L
Neith
PVPlumbo
Neith
8,289
3,508
0
5,307
13,114
4,260
210
3,404
9,647
0
35,561
W
Nemesis
Reicgg
Nemesis
6,849
3,245
0
6,434
14,238
5,507
0
2,627
11,536
0
64,935
L
Yemoja
Shine4
Yemoja
7,066
1,325
446
1,480
11,479
5,185
240
1,419
10,060
29,414
0
L
Nu Wa
Tríçky
Nu Wa
7,953
1,809
77
1,835
8,642
2,936
0
4,736
3,624
54,377
0
W
5,297
195
0
3,821
13,314
8,156
0
5,049
8,240
11,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,368
Gold Earned
43,345
437
Minions Killed
430
0
Camps Cleared
0
1,598,516
Distance Traveled
1,577,093
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,349
575
124
7
0
282,916
0
L
Hercules
9,159
509
90
5
0
325,525
1
W
Tyr
6,886
383
32
2
0
289,946
5
W
The Morrigan
11,651
647
163
9
0
342,285
2
L
Ratatoskr
10,854
603
133
7
0
354,785
4
L
Neith
7,073
393
52
3
0
297,106
3
W
Nemesis
9,935
552
112
6
0
336,782
4
L
Yemoja
7,104
395
55
3
0
300,059
1
L
Nu Wa
9,155
509
100
6
0
299,618
5
W
Geb
7,547
419
6
0
0
346,587
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role