Player Matchup

King Arthur
King Arthur
Platinum IV
Joak10
King Arthur
Platinum IV
Level 158
God Stats
7W - 11L
1,464 SR
Queue Stats
155W - 152L
1,741 MMR
Party 1
Anhur
Anhur
Gold III
Tier3Sub
Anhur
Gold III
Level 145
God Stats
2W - 3L
1,497 SR
Queue Stats
35W - 37L
1,683 MMR
Solo
Janus
Janus
Gold III
Vоody
Janus
Gold III
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
462W - 446L
1,692 MMR
Solo
Sobek
Sobek
Platinum V
WhatANiceGuy
Sobek
Platinum V
Level 160
God Stats
5W - 8L
1,298 SR
Queue Stats
650W - 642L
1,676 MMR
Solo
Nemesis
Nemesis
Gold I
xR4F4x
Nemesis
Gold I
Level 145
God Stats
13W - 10L
1,613 SR
Queue Stats
291W - 284L
1,646 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 153
1,474 SR
1,688 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 152
1,688 SR
1,650 MMR
Ganesha
Ganesha
Gold III
CyberEclipse
Ganesha
Gold III
Level 160
God Stats
3W - 1L
1,815 SR
Queue Stats
82W - 77L
1,677 MMR
Party 2
Hun Batz
Hun Batz
Platinum IV
Daniiloo
Hun Batz
Platinum IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold II
DivineVoice
Nu Wa
Gold II
Level 160
God Stats
3W - 1L
1,718 SR
Queue Stats
72W - 61L
1,725 MMR
Party 2
Ra
Ra
Gold I
T4n0
Ra
Gold I
Level 160
God Stats
4W - 1L
1,870 SR
Queue Stats
77W - 66L
1,668 MMR
Solo
Apollo
Apollo
Gold V
Thunder03
Apollo
Gold V
Level 124
God Stats
1W - 1L
1,535 SR
Queue Stats
8W - 4L
1,682 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Joak10
King Arthur
20
0 / 3 / 7
14,137
505
10,175
31,700
26,307
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
Tier3Sub
Anhur
20
4 / 4 / 4
13,514
483
13,919
20,957
11,183
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
Vоody
Janus
19
2 / 6 / 7
13,071
467
18,130
18,887
6,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 6 / 8
11,940
426
7,145
32,041
35,985
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
xR4F4x
Nemesis
20
8 / 8 / 1
14,587
521
14,596
25,552
12,707
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
SetTsukuyomiPersephoneYemojaThe Morrigan

VS

Bans
Cu ChulainnKhepriCthulhuGebYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
CyberEclipse
Ganesha
19
0 / 2 / 16
13,549
484
6,638
21,309
26,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
Daniiloo
Hun Batz
20
10 / 5 / 9
16,531
590
23,153
21,401
10,737
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
9 / 3 / 15
16,339
584
38,133
15,634
6,165
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ra
T4n0
Ra
20
3 / 2 / 10
16,691
596
15,129
17,423
17,997
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Apollo
Thunder03
Apollo
20
5 / 4 / 10
16,702
597
17,218
22,700
10,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
87
16
Kills
27
27
Deaths
16
27
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Ganesha
CyberEclipse
Ganesha
0
2
16
4
W
Hun Batz
Daniiloo
Hun Batz
10
5
9
2.9
W
9
3
15
5.5
L
King Arthur
Joak10
King Arthur
0
3
7
1.17
W
Ra
T4n0
Ra
3
2
10
4
W
Apollo
Thunder03
Apollo
5
4
10
2.5
L
Anhur
Tier3Sub
Anhur
4
4
4
1.5
L
Janus
Vоody
Janus
2
6
7
0.92
L
2
6
8
1
L
Nemesis
xR4F4x
Nemesis
8
8
1
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,965
Damage
100,271
129,137
Taken
98,467
92,450
Mitigated
71,303
25,466
Healing
40,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
CyberEclipse
Ganesha
6,638
187
0
4,177
21,309
26,219
229
7,710
13,319
42,258
0
W
Hun Batz
Daniiloo
Hun Batz
23,153
5,893
0
5,730
21,401
10,737
1,044
4,340
16,949
0
152,282
W
38,133
8,329
550
3,562
15,634
6,165
2,072
7,340
8,028
124,875
0
L
King Arthur
Joak10
King Arthur
10,175
645
0
9,851
31,700
26,307
0
14,726
16,592
194
112,774
W
Ra
T4n0
Ra
15,129
543
4,721
11,997
17,423
17,997
705
4,815
12,156
133,143
0
W
Apollo
Thunder03
Apollo
17,218
11,005
0
9,470
22,700
10,185
9,869
3,659
19,001
0
145,748
L
Anhur
Tier3Sub
Anhur
13,919
9,352
0
3,629
20,957
11,183
147
6,413
14,306
0
116,075
L
Janus
Vоody
Janus
18,130
481
0
750
18,887
6,268
0
8,606
9,895
108,135
0
L
7,145
332
0
7,643
32,041
35,985
0
16,754
14,702
37,674
0
L
Nemesis
xR4F4x
Nemesis
14,596
5,707
0
3,593
25,552
12,707
0
11,722
13,592
0
134,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,249
Gold Earned
79,812
822
Minions Killed
896
0
Camps Cleared
0
2,721,335
Distance Traveled
2,809,901
43
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
13,549
484
26
1
0
598,509
8
W
Hun Batz
16,531
590
186
7
0
587,499
6
W
Nu Wa
16,339
584
191
7
0
510,648
11
L
King Arthur
14,137
505
222
8
0
565,519
9
W
Ra
16,691
596
255
9
0
597,382
3
W
Apollo
16,702
597
238
9
0
515,863
12
L
Anhur
13,514
483
197
7
0
483,653
4
L
Janus
13,071
467
200
7
0
542,570
12
L
Sobek
11,940
426
38
1
0
579,285
14
L
Nemesis
14,587
521
165
6
0
550,308
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role