Player Matchup

Ne Zha
Ne Zha
TheOGPapaaSmurf
Ne Zha
Level 41
God Stats
4W - 2L
1,500 SR
Queue Stats
31W - 20L
1,766 Elo+
Party 2
Nu Wa
Nu Wa
WieldingWaves
Nu Wa
Level 5
God Stats
7W - 10L
1,581 SR
Queue Stats
35W - 35L
1,529 Elo+
Solo
Kali
Kali
ZеroTwо
Kali
Level 29
God Stats
4W - 3L
1,500 SR
Queue Stats
33W - 32L
1,618 Elo+
Solo
Cernunnos
Cernunnos
denkay228
Cernunnos
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 13L
1,626 Elo+
Solo
Janus
Janus
ρeρsi
Janus
Level 16
God Stats
4W - 1L
1,865 SR
Queue Stats
15W - 1L
1,940 Elo+
Party 2
Team Averages
Level 23
1,589 SR
1,696 Elo+

VS

Team Averages
Level 43
1,531 SR
1,735 Elo+
Sun Wukong
Sun Wukong
Aidxn7
Sun Wukong
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 45L
1,686 Elo+
Solo
Thoth
Thoth
BPisR
Thoth
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
288W - 273L
1,667 Elo+
Solo
Set
Set
puidenegru
Set
Level 10
God Stats
3W - 3L
1,656 SR
Queue Stats
15W - 8L
1,730 Elo+
Solo
Fafnir
Fafnir
xDeludedx
Fafnir
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 22L
1,797 Elo+
Party 1
Neith
Neith
xth3on3x
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,797 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 4 / 1
10,287
572
9,194
12,716
5,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
2 / 4 / 11
8,965
498
13,524
10,787
3,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kali
18
4 / 2 / 1
11,323
629
11,174
13,783
9,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cernunnos
denkay228
Cernunnos
14
2 / 5 / 8
8,740
486
12,553
20,238
6,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
ρeρsi
Janus
20
10 / 2 / 1
13,125
729
10,819
9,950
3,728
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Aidxn7
Sun Wukong
17
2 / 2 / 0
9,942
552
7,467
13,291
10,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thoth
BPisR
Thoth
17
3 / 8 / 1
10,333
574
4,686
11,946
3,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 7 / 6
10,374
576
11,651
15,804
9,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fafnir
xDeludedx
Fafnir
13
6 / 5 / 5
8,959
498
12,589
18,606
16,424
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
xth3on3x
Neith
12
0 / 6 / 6
7,636
424
6,959
13,069
4,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
35
28
Kills
17
17
Deaths
28
22
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Aidxn7
Sun Wukong
2
2
0
1
L
Thoth
BPisR
Thoth
3
8
1
0.44
W
10
4
1
2.63
W
2
4
11
1.88
W
Kali
4
2
1
2.25
W
Cernunnos
denkay228
Cernunnos
2
5
8
1.2
L
6
7
6
1.29
L
Fafnir
xDeludedx
Fafnir
6
5
5
1.7
L
Neith
xth3on3x
Neith
0
6
6
0.5
W
Janus
ρeρsi
Janus
10
2
1
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,264
Damage
43,352
67,474
Taken
72,716
28,273
Mitigated
45,185
29,767
Healing
17,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Aidxn7
Sun Wukong
7,467
1,230
0
5,030
13,291
10,840
0
2,874
10,411
0
68,555
L
Thoth
BPisR
Thoth
4,686
544
0
2,197
11,946
3,867
0
7,034
4,673
67,062
0
W
9,194
2,424
0
4,987
12,716
5,667
0
2,591
10,125
0
66,962
W
13,524
2,396
891
3,387
10,787
3,393
417
4,902
5,855
30,773
0
W
Kali
11,174
4,441
0
6,909
13,783
9,300
459
105
13,260
5,249
77,392
W
Cernunnos
denkay228
Cernunnos
12,553
6,961
549
9,535
20,238
6,185
549
7,016
13,197
0
60,797
L
11,651
5,324
0
916
15,804
9,997
0
3,992
11,750
5,907
59,042
L
Fafnir
xDeludedx
Fafnir
12,589
2,832
336
6,515
18,606
16,424
0
5,646
12,952
30,785
0
L
Neith
xth3on3x
Neith
6,959
2,896
0
2,419
13,069
4,057
984
4,976
8,093
0
34,328
W
Janus
ρeρsi
Janus
10,819
1,959
0
3,509
9,950
3,728
0
2,905
6,812
126,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,440
Gold Earned
47,244
631
Minions Killed
500
0
Camps Cleared
0
1,745,610
Distance Traveled
1,613,607
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,942
552
148
8
0
303,423
1
L
Thoth
10,333
574
148
8
0
323,460
6
W
Ne Zha
10,287
572
107
6
0
360,722
0
W
Nu Wa
8,965
498
31
2
0
301,750
5
W
Kali
11,323
629
171
10
0
394,139
2
W
Cernunnos
8,740
486
92
5
0
284,115
0
L
Set
10,374
576
111
6
0
341,841
0
L
Fafnir
8,959
498
38
2
0
333,095
8
L
Neith
7,636
424
55
3
0
311,788
3
W
Janus
13,125
729
230
13
0
404,884
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role