Player Matchup

Cerberus
Cerberus
Caulifla
Cerberus
Level 49
God Stats
2W - 5L
1,719 SR
Queue Stats
19W - 20L
1,665 Elo+
Party 1
Bellona
Bellona
Itmarques
Bellona
Level 14
God Stats
3W - 1L
1,599 SR
Queue Stats
5W - 1L
1,585 Elo+
Party 1
He Bo
He Bo
Mayzinner
He Bo
Level 28
God Stats
2W - 0L
1,402 SR
Queue Stats
23W - 24L
1,651 Elo+
Party 1
Team Averages
Level 30
1,574 SR
1,634 Elo+

VS

Team Averages
Level 79
1,495 SR
1,488 Elo+
Sol
Sol
ImKato
Sol
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Mummur
Yemoja
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,365 Elo+
Solo
Nemesis
Nemesis
Pauloandrade
Nemesis
Level 128
God Stats
12W - 14L
1,486 SR
Queue Stats
357W - 398L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Caulifla
Cerberus
16
4 / 2 / 11
12,405
653
13,093
19,008
19,697
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
Itmarques
Bellona
15
4 / 2 / 10
12,176
641
9,316
11,825
9,172
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

He Bo
Mayzinner
He Bo
18
9 / 3 / 6
13,531
712
22,013
13,922
6,216
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
ImKato
Sol
16
5 / 6 / 2
12,673
667
15,436
16,243
4,816
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Yemoja
Mummur
Yemoja
15
0 / 3 / 5
10,702
563
7,797
17,401
21,982
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Pauloandrade
Nemesis
14
2 / 8 / 4
11,506
606
9,603
19,590
11,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
17
Kills
7
7
Deaths
17
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Caulifla
Cerberus
4
2
11
4.75
L
Sol
ImKato
Sol
5
6
2
1
W
Bellona
Itmarques
Bellona
4
2
10
4.5
W
He Bo
Mayzinner
He Bo
9
3
6
4
L
Yemoja
Mummur
Yemoja
0
3
5
0.83
L
Nemesis
Pauloandrade
Nemesis
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,422
Damage
32,836
44,755
Taken
53,234
35,085
Mitigated
38,274
14,953
Healing
13,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Caulifla
Cerberus
13,093
1,424
0
7,004
19,008
19,697
1,243
10,746
8,262
54,820
0
L
Sol
ImKato
Sol
15,436
3,214
132
5,829
16,243
4,816
411
11,933
4,310
60,866
0
W
Bellona
Itmarques
Bellona
9,316
3,916
0
2,167
11,825
9,172
1,122
6,908
4,917
0
30,295
W
He Bo
Mayzinner
He Bo
22,013
1,334
0
5,782
13,922
6,216
868
6,365
7,557
84,206
0
L
Yemoja
Mummur
Yemoja
7,797
2,071
2,158
1,758
17,401
21,982
567
8,897
8,504
34,456
0
L
Nemesis
Pauloandrade
Nemesis
9,603
2,186
0
3,969
19,590
11,476
720
14,346
5,244
6,139
52,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,112
Gold Earned
34,881
273
Minions Killed
214
0
Camps Cleared
0
1,054,843
Distance Traveled
951,966
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,405
653
110
6
0
356,840
1
L
Sol
12,673
667
77
4
0
328,239
4
W
Bellona
12,176
641
46
2
0
357,579
0
W
He Bo
13,531
712
117
6
0
340,424
0
L
Yemoja
10,702
563
56
3
0
282,100
4
L
Nemesis
11,506
606
81
4
0
341,627
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role