Player Matchup

Odin
Odin
Armageddonec
Odin
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Bleez-A-Pheronn
Nemesis
Level 160
God Stats
9W - 3L
1,808 SR
Queue Stats
156W - 151L
1,571 Elo+
Party 1
Artio
Artio
Demonspain
Artio
Level 66
God Stats
5W - 1L
1,500 SR
Queue Stats
249W - 229L
1,525 Elo+
Party 1
Anubis
Anubis
FrostCalibur
Anubis
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 38L
1,542 Elo+
Party 1
Chernobog
Chernobog
Matope7
Chernobog
Level 160
God Stats
4W - 1L
1,744 SR
Queue Stats
122W - 110L
1,752 Elo+
Party 1
Team Averages
Level 111
1,610 SR
1,578 Elo+

VS

Team Averages
Level 73
1,499 SR
1,422 Elo+
Anubis
Anubis
AJDubb
Anubis
Level 27
God Stats
2W - 3L
1,448 SR
Queue Stats
32W - 43L
1,399 Elo+
Party 2
He Bo
He Bo
Fango41
He Bo
Level 72
God Stats
1W - 5L
1,484 SR
Queue Stats
138W - 173L
1,447 Elo+
Party 2
Neith
Neith
HeavenlySorrow
Neith
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
219W - 253L
1,367 Elo+
Party 2
Cthulhu
Cthulhu
SkidMarxIII
Cthulhu
Level 44
God Stats
10W - 24L
1,566 SR
Queue Stats
34W - 69L
1,394 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Ālphâ
Cu Chulainn
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 5
7,183
479
4,106
10,347
7,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
7 / 1 / 4
9,058
604
4,153
8,932
4,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artio
15
5 / 1 / 6
9,262
617
10,229
14,876
12,113
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
14
7 / 1 / 4
8,617
574
9,083
8,025
3,041
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chernobog
Matope7
Chernobog
13
2 / 2 / 7
7,832
522
5,272
9,591
4,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AJDubb
Anubis
13
3 / 5 / 1
8,006
534
6,181
8,414
3,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
Fango41
He Bo
12
3 / 4 / 4
7,428
495
8,038
7,528
1,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 3 / 4
7,330
489
7,571
7,931
2,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
SkidMarxIII
Cthulhu
10
1 / 4 / 3
6,741
449
5,612
10,186
5,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cu Chulainn
Ālphâ
Cu Chulainn
13
1 / 6 / 0
7,603
507
7,815
14,332
6,964
Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
22
22
Kills
10
10
Deaths
22
26
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anubis
AJDubb
Anubis
3
5
1
0.7
W
1
5
5
0.7
W
7
1
4
9
W
Artio
5
1
6
8
L
He Bo
Fango41
He Bo
3
4
4
1.25
W
Anubis
7
1
4
9
L
2
3
4
1.33
W
Chernobog
Matope7
Chernobog
2
2
7
2.75
L
Cthulhu
SkidMarxIII
Cthulhu
1
4
3
0.63
L
Cu Chulainn
Ālphâ
Cu Chulainn
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,843
Damage
35,217
51,771
Taken
48,391
31,568
Mitigated
19,294
20,618
Healing
10,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
AJDubb
Anubis
6,181
109
0
2,705
8,414
3,123
0
5,025
3,389
48,550
0
W
4,106
803
0
1,006
10,347
7,638
0
4,347
5,906
820
20,422
W
4,153
1,587
0
3,888
8,932
4,107
0
1,578
7,280
0
49,251
W
Artio
10,229
1,064
317
8,762
14,876
12,113
604
3,048
11,670
49,511
0
L
He Bo
Fango41
He Bo
8,038
268
0
1,459
7,528
1,784
0
2,387
5,141
36,149
0
W
Anubis
9,083
247
0
3,650
8,025
3,041
690
5,276
2,653
44,089
0
L
7,571
3,377
0
3,783
7,931
2,385
0
1,753
6,178
0
52,530
W
Chernobog
Matope7
Chernobog
5,272
3,541
0
2,995
9,591
4,669
0
5,103
4,431
5,596
43,006
L
Cthulhu
SkidMarxIII
Cthulhu
5,612
574
0
1,395
10,186
5,038
0
2,639
7,547
18,910
0
L
Cu Chulainn
Ālphâ
Cu Chulainn
7,815
1,766
0
1,497
14,332
6,964
0
8,721
5,611
0
47,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,952
Gold Earned
37,108
427
Minions Killed
394
0
Camps Cleared
0
1,463,728
Distance Traveled
1,399,816
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,006
534
117
8
0
258,161
4
W
Odin
7,183
479
41
3
0
292,027
0
W
Nemesis
9,058
604
113
8
0
339,616
4
W
Artio
9,262
617
94
6
0
277,735
3
L
He Bo
7,428
495
52
3
0
318,441
0
W
Anubis
8,617
574
81
5
0
293,647
3
L
Neith
7,330
489
92
6
0
275,790
4
W
Chernobog
7,832
522
98
7
0
260,703
4
L
Cthulhu
6,741
449
34
2
0
302,018
7
L
Cu Chulainn
7,603
507
99
7
0
245,406
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role