Player Matchup

Olorun
Olorun
Alan_Garcia69
Olorun
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
99W - 71L
1,591 Elo+
Party 1
Tyr
Tyr
Alucard_2OMG_
Tyr
Level 139
God Stats
2W - 1L
1,433 SR
Queue Stats
150W - 118L
1,602 Elo+
Party 1
Ymir
Ymir
TUPAC___YUPANQUI
Ymir
Level 15
God Stats
2W - 1L
1,698 SR
Queue Stats
26W - 15L
1,721 Elo+
Party 1
Anhur
Anhur
earthquake28
Anhur
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 47L
1,220 Elo+
Solo
Da Ji
Da Ji
valearu
Da Ji
Level 9
God Stats
6W - 5L
1,500 SR
Queue Stats
37W - 51L
1,271 Elo+
Solo
Team Averages
Level 40
1,526 SR
1,481 Elo+

VS

Team Averages
Level 19
1,473 SR
1,422 Elo+
Terra
Terra
Dewfall
Terra
Level 29
God Stats
0W - 3L
1,304 SR
Queue Stats
44W - 51L
1,428 Elo+
Solo
Bellona
Bellona
Madara6ixpaths
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,641 Elo+
Solo
Izanami
Izanami
MindControlArt
Izanami
Level 28
God Stats
19W - 29L
1,563 SR
Queue Stats
29W - 43L
1,441 Elo+
Solo
Pele
Pele
N0 Adversity
Pele
Level 29
God Stats
4W - 6L
1,500 SR
Queue Stats
77W - 114L
1,400 Elo+
Solo
Ra
Ra
goodghandi
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,199 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 2 / 2
7,962
724
8,578
7,098
4,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
6 / 0 / 3
7,357
669
8,792
9,900
7,399
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
6 / 0 / 6
7,003
637
4,071
8,683
6,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
3 / 3 / 5
5,939
540
4,512
6,606
1,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Da Ji
valearu
Da Ji
8
0 / 3 / 2
5,228
475
261
7,898
3,246
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Dewfall
Terra
8
1 / 5 / 3
5,324
484
2,070
8,988
5,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 4 / 2
5,273
479
6,460
8,252
7,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 6 / 2
5,156
469
3,646
9,875
2,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 3 / 0
5,603
509
1,676
6,271
1,824
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
3 / 6 / 0
6,054
550
2,190
5,567
1,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
23
Kills
5
8
Deaths
24
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
8
2
2
4.5
W
6
0
3
7.5
L
Terra
Dewfall
Terra
1
5
3
0.5
L
0
4
2
0.25
L
1
6
2
0.33
L
0
3
0
0
W
6
0
6
9
W
3
3
5
1.83
L
3
6
0
0.5
W
Da Ji
valearu
Da Ji
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,214
Damage
16,042
40,185
Taken
38,953
23,378
Mitigated
18,584
14,460
Healing
7,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,578
4,933
254
3,629
7,098
4,346
2,116
2,100
4,954
49,717
0
W
8,792
1,571
0
5,240
9,900
7,399
0
0
9,575
0
37,320
L
Terra
Dewfall
Terra
2,070
562
351
2,487
8,988
5,360
0
3,437
5,551
6,456
0
L
6,460
2,235
0
852
8,252
7,206
0
1,938
6,314
0
19,448
L
3,646
2,911
198
2,647
9,875
2,303
690
2,116
7,759
0
25,270
L
1,676
500
0
317
6,271
1,824
0
647
5,624
0
29,661
W
4,071
1,040
0
3,353
8,683
6,887
236
548
8,085
20,320
0
W
4,512
2,331
0
1,814
6,606
1,500
172
1,167
5,414
0
14,461
L
2,190
341
98
120
5,567
1,891
368
4,511
1,056
21,195
0
W
Da Ji
valearu
Da Ji
261
0
0
170
7,898
3,246
28
445
7,453
0
21,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,489
Gold Earned
27,410
268
Minions Killed
198
0
Camps Cleared
0
988,455
Distance Traveled
913,350
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,962
724
99
9
0
181,788
3
W
Tyr
7,357
669
79
7
0
224,137
4
L
Terra
5,324
484
11
1
0
197,056
4
L
Bellona
5,273
479
38
3
0
201,958
4
L
Izanami
5,156
469
43
4
0
169,563
1
L
Pele
5,603
509
69
6
0
181,956
0
W
Ymir
7,003
637
23
2
0
227,890
1
W
Anhur
5,939
540
27
2
0
155,821
0
L
Ra
6,054
550
37
3
0
162,817
0
W
Da Ji
5,228
475
40
4
0
198,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role