Player Matchup

Anubis
Anubis
Deathangel3852
Anubis
Level 88
God Stats
8W - 3L
1,616 SR
Queue Stats
181W - 173L
1,523 Elo+
Solo
Neith
Neith
Hooded_Menace1
Neith
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 9L
1,560 Elo+
Solo
Chaac
Chaac
royalerage37
Chaac
Level 88
God Stats
36W - 49L
1,332 SR
Queue Stats
550W - 759L
1,384 Elo+
Solo
Team Averages
Level 74
1,483 SR
1,489 Elo+

VS

Team Averages
Level 68
1,408 SR
1,399 Elo+
Arachne
Arachne
McLOVINSnuvin
Arachne
Level 84
God Stats
5W - 5L
1,224 SR
Queue Stats
12W - 14L
1,198 Elo+
Party 1
Chang'e
Chang'e
queenodonk
Chang'e
Level 54
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 1
Bellona
Bellona
xPKxUndressxher
Bellona
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 7 / 3
8,877
807
8,340
9,300
4,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
3 / 3 / 7
8,544
777
11,523
6,827
2,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

12
5 / 3 / 4
8,808
801
8,132
9,518
6,707
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
12
9 / 5 / 2
9,275
843
10,899
12,912
4,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
queenodonk
Chang'e
11
0 / 5 / 8
7,395
672
4,358
10,335
3,154
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

10
4 / 5 / 6
8,337
758
6,321
13,356
8,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
29
15
Kills
13
13
Deaths
15
14
Assists
16
Player
Kills
Deaths
Assists
KDA
W
7
7
3
1.21
W
3
3
7
2.17
L
Arachne
9
5
2
2
L
Chang'e
queenodonk
Chang'e
0
5
8
0.8
W
5
3
4
2.33
L
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,995
Damage
21,578
25,645
Taken
36,603
13,521
Mitigated
15,868
6,483
Healing
11,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,340
508
191
2,013
9,300
4,290
82
1,335
7,965
24,610
0
W
11,523
5,550
0
1,639
6,827
2,524
501
1,840
4,912
0
26,663
L
Arachne
10,899
7,749
0
3,539
12,912
4,261
0
2,912
9,756
0
26,601
L
Chang'e
queenodonk
Chang'e
4,358
218
1,576
3,362
10,335
3,154
130
1,837
8,238
25,851
0
W
8,132
2,800
0
2,640
9,518
6,707
0
1,372
8,146
0
26,064
L
6,321
2,125
0
2,683
13,356
8,453
0
3,485
9,589
400
19,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,229
Gold Earned
25,007
118
Minions Killed
90
0
Camps Cleared
0
506,196
Distance Traveled
548,350
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,877
807
40
4
0
133,634
3
W
Neith
8,544
777
52
5
0
163,155
0
L
Arachne
9,275
843
22
2
0
185,228
2
L
Chang'e
7,395
672
41
4
0
180,072
3
W
Chaac
8,808
801
26
2
0
209,407
1
L
Bellona
8,337
758
27
2
0
183,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role