Player Matchup

Tsukuyomi
Tsukuyomi
Coqy
Tsukuyomi
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Scylla
Scylla
Feelmymeat
Scylla
Level 18
God Stats
9W - 6L
1,580 SR
Queue Stats
27W - 26L
1,509 Elo+
Party 4
Medusa
Medusa
Luxuriezz
Medusa
Level 28
God Stats
6W - 5L
1,275 SR
Queue Stats
179W - 173L
1,509 Elo+
Party 2
Ymir
Ymir
Namdu
Ymir
Level 8
God Stats
17W - 20L
1,250 SR
Queue Stats
383W - 351L
1,391 Elo+
Party 2
Tyr
Tyr
xXdestroyerXx42
Tyr
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,348 Elo+
Solo
Team Averages
Level 22
1,421 SR
1,451 Elo+

VS

Team Averages
Level 20
1,482 SR
1,530 Elo+
Danzaburou
Danzaburou
AltheWeeb
Danzaburou
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 3
Ares
Ares
CrazyFarisss
Ares
Level 10
God Stats
8W - 6L
1,314 SR
Queue Stats
361W - 306L
1,658 Elo+
Solo
Bakasura
Bakasura
Daizah
Bakasura
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Xizko
Amaterasu
Level 26
God Stats
3W - 3L
1,597 SR
Queue Stats
21W - 19L
1,494 Elo+
Party 1
Cthulhu
Cthulhu
shaneliam123
Cthulhu
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
24W - 17L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Coqy
Tsukuyomi
14
7 / 1 / 7
8,883
592
9,696
10,074
6,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
Feelmymeat
Scylla
14
5 / 0 / 0
8,649
577
6,010
6,873
2,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
Luxuriezz
Medusa
13
10 / 0 / 3
8,628
575
11,628
9,504
3,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
Namdu
Ymir
10
0 / 2 / 6
6,857
457
1,339
10,976
6,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
1 / 2 / 3
7,711
514
6,974
8,615
5,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AltheWeeb
Danzaburou
10
1 / 5 / 1
6,048
403
4,501
7,000
2,437
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
1 / 5 / 1
6,481
432
5,176
12,711
8,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
Daizah
Bakasura
11
2 / 7 / 1
7,089
473
3,222
13,967
4,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Amaterasu
Xizko
Amaterasu
11
1 / 4 / 1
6,943
463
3,736
10,304
5,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
shaneliam123
Cthulhu
12
0 / 3 / 1
7,161
477
5,127
9,162
4,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
23
Kills
5
5
Deaths
24
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AltheWeeb
Danzaburou
1
5
1
0.3
W
Tsukuyomi
Coqy
Tsukuyomi
7
1
7
10.5
L
1
5
1
0.3
L
Bakasura
Daizah
Bakasura
2
7
1
0.36
W
Scylla
Feelmymeat
Scylla
5
0
0
5
W
Medusa
Luxuriezz
Medusa
10
0
3
11.5
W
Ymir
Namdu
Ymir
0
2
6
1.5
L
Amaterasu
Xizko
Amaterasu
1
4
1
0.38
L
Cthulhu
shaneliam123
Cthulhu
0
3
1
0.17
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,647
Damage
21,762
46,042
Taken
53,144
23,730
Mitigated
24,470
18,169
Healing
12,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AltheWeeb
Danzaburou
4,501
2,738
0
553
7,000
2,437
759
618
6,382
0
30,250
W
Tsukuyomi
Coqy
Tsukuyomi
9,696
2,337
0
4,000
10,074
6,184
0
411
9,639
10,123
56,578
L
5,176
365
0
1,724
12,711
8,619
147
796
11,915
19,044
0
L
Bakasura
Daizah
Bakasura
3,222
2,491
0
4,704
13,967
4,088
0
691
13,182
0
27,082
W
Scylla
Feelmymeat
Scylla
6,010
343
0
2,783
6,873
2,382
0
4,343
2,510
40,221
0
W
Medusa
Luxuriezz
Medusa
11,628
5,172
0
6,335
9,504
3,038
663
1,878
7,626
0
46,407
W
Ymir
Namdu
Ymir
1,339
207
0
1,494
10,976
6,936
160
3,190
7,786
15,199
0
L
Amaterasu
Xizko
Amaterasu
3,736
1,655
0
3,624
10,304
5,022
497
1,214
8,763
0
28,524
L
Cthulhu
shaneliam123
Cthulhu
5,127
204
0
1,502
9,162
4,304
34
3,847
4,881
36,646
0
W
6,974
2,109
0
3,557
8,615
5,190
0
813
7,616
0
40,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,728
Gold Earned
33,722
356
Minions Killed
283
0
Camps Cleared
0
1,369,020
Distance Traveled
1,321,595
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,048
403
66
4
0
221,070
1
W
Tsukuyomi
8,883
592
83
6
0
330,750
4
L
Ares
6,481
432
25
2
0
248,112
0
L
Bakasura
7,089
473
64
4
0
278,799
0
W
Scylla
8,649
577
105
7
0
268,868
0
W
Medusa
8,628
575
73
5
0
240,520
0
W
Ymir
6,857
457
26
2
0
243,678
3
L
Amaterasu
6,943
463
56
4
0
293,076
0
L
Cthulhu
7,161
477
72
5
0
280,538
1
W
Tyr
7,711
514
69
5
0
285,204
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role